[OC2] DeathLink (#1470)

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toasterparty 2023-02-23 23:32:15 -08:00 committed by GitHub
parent 0b12d80008
commit b8659d28cc
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3 changed files with 43 additions and 15 deletions

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@ -1,14 +1,20 @@
from enum import Enum
from enum import IntEnum
from typing import TypedDict
from Options import DefaultOnToggle, Range, Choice
class LocationBalancingMode(Enum):
class LocationBalancingMode(IntEnum):
disabled = 0
compromise = 1
full = 2
class DeathLinkMode(IntEnum):
disabled = 0
death_only = 1
death_and_overcook = 2
class OC2OnToggle(DefaultOnToggle):
@property
def result(self) -> bool:
@ -31,6 +37,23 @@ class LocationBalancing(Choice):
default = LocationBalancingMode.compromise.value
class DeathLink(Choice):
"""DeathLink is an opt-in feature for Multiworlds where individual death events are propogated to all games with DeathLink enabled.
- Disabled: Death will behave as it does in the original game.
- Death Only: A DeathLink broadcast will be sent every time a chef falls into a stage hazard. All local chefs will be killed when any one perishes.
- Death and Overcook: Same as above, but an additional broadcast will be sent whenever the kitchen catches on fire from burnt food.
"""
auto_display_name = True
display_name = "DeathLink"
option_disabled = DeathLinkMode.disabled.value
option_death_only = DeathLinkMode.death_only.value
option_death_and_overcook = DeathLinkMode.death_and_overcook.value
default = DeathLinkMode.disabled.value
class AlwaysServeOldestOrder(OC2OnToggle):
"""Modifies the game so that serving an expired order doesn't target the ticket with the highest tip. This helps
players dig out of a broken tip combo faster."""
@ -131,6 +154,9 @@ overcooked_options = {
# generator options
"location_balancing": LocationBalancing,
# deathlink
"deathlink": DeathLink,
# randomization options
"shuffle_level_order": ShuffleLevelOrder,
"include_horde_levels": IncludeHordeLevels,

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@ -1,4 +1,4 @@
from enum import Enum
from enum import Enum, IntEnum
from typing import List
@ -113,7 +113,7 @@ ITEMS_TO_EXCLUDE_IF_NO_DLC = [
"Calmer Unbread",
]
class Overcooked2GameWorld(Enum):
class Overcooked2GameWorld(IntEnum):
ONE = 1
TWO = 2
THREE = 3
@ -127,7 +127,7 @@ class Overcooked2GameWorld(Enum):
if self == Overcooked2GameWorld.KEVIN:
return "Kevin"
return str(int(self.value))
return str(self.value)
@property
def sublevel_count(self) -> int:
@ -141,7 +141,7 @@ class Overcooked2GameWorld(Enum):
if self == Overcooked2GameWorld.ONE:
return 1
prev = Overcooked2GameWorld(self.value - 1)
prev = Overcooked2GameWorld(self - 1)
return prev.base_id + prev.sublevel_count
@property
@ -195,7 +195,7 @@ class Overcooked2Level:
if self.sublevel > self.world.sublevel_count:
if self.world == Overcooked2GameWorld.KEVIN:
raise StopIteration
self.world = Overcooked2GameWorld(self.world.value + 1)
self.world = Overcooked2GameWorld(self.world + 1)
self.sublevel = 1
return self

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@ -1,4 +1,4 @@
from enum import Enum
from enum import IntEnum
from typing import Callable, Dict, Any, List, Optional
from BaseClasses import ItemClassification, CollectionState, Region, Entrance, Location, Tutorial, LocationProgressType
@ -6,7 +6,7 @@ from worlds.AutoWorld import World, WebWorld
from .Overcooked2Levels import Overcooked2Level, Overcooked2GenericLevel, ITEMS_TO_EXCLUDE_IF_NO_DLC
from .Locations import Overcooked2Location, oc2_location_name_to_id, oc2_location_id_to_name
from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode
from .Options import overcooked_options, OC2Options, OC2OnToggle, LocationBalancingMode, DeathLinkMode
from .Items import item_table, Overcooked2Item, item_name_to_id, item_id_to_name, item_to_unlock_event, item_frequencies
from .Logic import has_requirements_for_level_star, has_requirements_for_level_access, level_shuffle_factory, is_item_progression, is_useful
@ -27,7 +27,7 @@ class Overcooked2Web(WebWorld):
tutorials = [setup_en]
class PrepLevelMode(Enum):
class PrepLevelMode(IntEnum):
original = 0
excluded = 1
ayce = 2
@ -179,7 +179,7 @@ class Overcooked2World(World):
balancing_mode = self.get_options()["LocationBalancing"]
if balancing_mode == LocationBalancingMode.disabled.value:
if balancing_mode == LocationBalancingMode.disabled:
# Location balancing is disabled, progression density is purely determined by filler
return list()
@ -191,12 +191,12 @@ class Overcooked2World(World):
game_progression_count += 1
game_progression_density = game_progression_count/game_item_count
if balancing_mode == LocationBalancingMode.full.value:
if balancing_mode == LocationBalancingMode.full:
# Location balancing will be employed in an attempt to keep the number of
# progression locations and proression items as close to equal as possible
return self.get_n_random_locations(game_progression_count)
assert balancing_mode == LocationBalancingMode.compromise.value
assert balancing_mode == LocationBalancingMode.compromise
# Count how many progression items are shuffled between all games
total_item_count = len(self.multiworld.itempool)
@ -242,7 +242,7 @@ class Overcooked2World(World):
self.level_mapping = \
level_shuffle_factory(
self.multiworld.random,
self.options["PrepLevels"] != PrepLevelMode.excluded.value,
self.options["PrepLevels"] != PrepLevelMode.excluded,
self.options["IncludeHordeLevels"],
)
else:
@ -508,6 +508,8 @@ class Overcooked2World(World):
"SaveFolderName": mod_name,
"CustomOrderTimeoutPenalty": 10,
"LevelForceHide": [37, 38, 39, 40, 41, 42, 43, 44],
"LocalDeathLink": self.options["DeathLink"] != DeathLinkMode.disabled,
"BurnTriggersDeath": self.options["DeathLink"] == DeathLinkMode.death_and_overcook,
# Game Modifications
"LevelPurchaseRequirements": level_purchase_requirements,
@ -560,7 +562,7 @@ class Overcooked2World(World):
for bug in bugs:
self.options[bug] = self.options["FixBugs"]
self.options["PreserveCookingProgress"] = self.options["AlwaysPreserveCookingProgress"]
self.options["TimerAlwaysStarts"] = self.options["PrepLevels"] == PrepLevelMode.ayce.value
self.options["TimerAlwaysStarts"] = self.options["PrepLevels"] == PrepLevelMode.ayce
self.options["LevelTimerScale"] = 0.666 if self.options["ShorterLevelDuration"] else 1.0
self.options["LeaderboardScoreScale"] = {
"FourStars": 1.0,