skip first sweep_for_events in playthrough computation, so keys are no longer treated as special
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Main.py
1
Main.py
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@ -414,7 +414,6 @@ def create_playthrough(world):
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sphere_candidates = set(prog_locations)
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sphere_candidates = set(prog_locations)
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logging.debug('Building up collection spheres.')
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logging.debug('Building up collection spheres.')
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while sphere_candidates:
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while sphere_candidates:
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state.sweep_for_events()
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# build up spheres of collection radius.
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# build up spheres of collection radius.
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# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
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# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
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