MMBN3: Add missing indirect conditions (#3931)

Entrances to SciLab_Cyberworld and Yoka_Cyberworld had logic for being
able to reach SciLab_Overworld, but did not register this indirect
condition.

Entrances to Beach_Cyberworld had logic for being able to reach
Yoka_Overworld, but did not register this indirect condition.

Entrances to Undernet and Secret_Area had logic for having a high enough
explore score, but explore score is calculated based on the
accessibility of a number of regions and no indirect conditions were
being registered for these regions.
This commit is contained in:
Mysteryem 2024-09-17 13:41:56 +01:00 committed by GitHub
parent ce42e42af7
commit b8d23ec595
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 27 additions and 1 deletions

View File

@ -97,6 +97,28 @@ class MMBN3World(World):
add_item_rule(loc, lambda item: not item.advancement)
region.locations.append(loc)
self.multiworld.regions.append(region)
# Regions which contribute to explore score when accessible.
explore_score_region_names = (
RegionName.WWW_Island,
RegionName.SciLab_Overworld,
RegionName.SciLab_Cyberworld,
RegionName.Yoka_Overworld,
RegionName.Yoka_Cyberworld,
RegionName.Beach_Overworld,
RegionName.Beach_Cyberworld,
RegionName.Undernet,
RegionName.Deep_Undernet,
RegionName.Secret_Area,
)
explore_score_regions = [self.get_region(region_name) for region_name in explore_score_region_names]
# Entrances which use explore score in their logic need to register all the explore score regions as indirect
# conditions.
def register_explore_score_indirect_conditions(entrance):
for explore_score_region in explore_score_regions:
self.multiworld.register_indirect_condition(explore_score_region, entrance)
for region_info in regions:
region = name_to_region[region_info.name]
for connection in region_info.connections:
@ -119,6 +141,7 @@ class MMBN3World(World):
entrance.access_rule = lambda state: \
state.has(ItemName.CSciPas, self.player) or \
state.can_reach(RegionName.SciLab_Overworld, "Region", self.player)
self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance)
if connection == RegionName.Yoka_Cyberworld:
entrance.access_rule = lambda state: \
state.has(ItemName.CYokaPas, self.player) or \
@ -126,16 +149,19 @@ class MMBN3World(World):
state.can_reach(RegionName.SciLab_Overworld, "Region", self.player) and
state.has(ItemName.Press, self.player)
)
self.multiworld.register_indirect_condition(self.get_region(RegionName.SciLab_Overworld), entrance)
if connection == RegionName.Beach_Cyberworld:
entrance.access_rule = lambda state: state.has(ItemName.CBeacPas, self.player) and\
state.can_reach(RegionName.Yoka_Overworld, "Region", self.player)
self.multiworld.register_indirect_condition(self.get_region(RegionName.Yoka_Overworld), entrance)
if connection == RegionName.Undernet:
entrance.access_rule = lambda state: self.explore_score(state) > 8 and\
state.has(ItemName.Press, self.player)
register_explore_score_indirect_conditions(entrance)
if connection == RegionName.Secret_Area:
entrance.access_rule = lambda state: self.explore_score(state) > 12 and\
state.has(ItemName.Hammer, self.player)
register_explore_score_indirect_conditions(entrance)
if connection == RegionName.WWW_Island:
entrance.access_rule = lambda state:\
state.has(ItemName.Progressive_Undernet_Rank, self.player, 8)