TUNIC: Fix minor logic bug in upper Zig (#3576)
* Add note about bushes to logic section of readme * Fix missing logic on bridge switch chest in upper zig * Revise upper zig rule change to account for ER
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			@ -1464,8 +1464,10 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int])
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             lambda state: state.has(laurels, player))
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    # Ziggurat
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    # if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
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    set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
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             lambda state: has_sword(state, player) or state.has(fire_wand, player))
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             lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
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                                                                                          or options.entrance_rando)))
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    set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
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             lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))
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			@ -304,6 +304,8 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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    # Quarry
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    set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
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             lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
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    # nmg - kill boss scav with orb + firecracker, or similar
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    set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
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             lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
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