[Timnespinner] Implemented get_filler_item_name
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@ -54,6 +54,8 @@ class TimespinnerWorld(World):
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def create_item(self, name: str) -> Item:
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return create_item_with_correct_settings(self.world, self.player, name)
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def get_filler_item_name(self) -> str:
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return self.world.random.choice(filler_items)
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def set_rules(self):
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setup_events(self.world, self.player, self.locked_locations, self.location_cache)
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@ -71,7 +73,7 @@ class TimespinnerWorld(World):
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pool = get_item_pool(self.world, self.player, excluded_items)
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fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations, self.location_cache, pool)
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fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
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self.world.itempool += pool
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@ -159,10 +161,10 @@ def get_item_pool(world: MultiWorld, player: int, excluded_items: Set[str]) -> L
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return pool
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def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str],
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def fill_item_pool_with_dummy_items(self: TimespinnerWorld, world: MultiWorld, player: int, locked_locations: List[str],
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location_cache: List[Location], pool: List[Item]):
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for _ in range(len(location_cache) - len(locked_locations) - len(pool)):
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item = create_item_with_correct_settings(world, player, world.random.choice(filler_items))
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item = create_item_with_correct_settings(world, player, self.get_filler_item_name())
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pool.append(item)
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