From b97cee4372ceff984408c90d1a228b1867346675 Mon Sep 17 00:00:00 2001 From: Ziktofel Date: Fri, 12 Apr 2024 00:52:27 +0200 Subject: [PATCH] SC2: Fix vanilla mission order connection (#3101) --- worlds/sc2/Regions.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/sc2/Regions.py b/worlds/sc2/Regions.py index e6c001b1..84830a9a 100644 --- a/worlds/sc2/Regions.py +++ b/worlds/sc2/Regions.py @@ -180,7 +180,7 @@ def create_vanilla_regions( connect(world, names, "Menu", "Dark Whispers") connect(world, names, "Dark Whispers", "Ghosts in the Fog", lambda state: state.has("Beat Dark Whispers", player)) - connect(world, names, "Dark Whispers", "Evil Awoken", + connect(world, names, "Ghosts in the Fog", "Evil Awoken", lambda state: state.has("Beat Ghosts in the Fog", player)) if SC2Campaign.LOTV in enabled_campaigns: @@ -250,7 +250,7 @@ def create_vanilla_regions( connect(world, names, "Enemy Intelligence", "Trouble In Paradise", lambda state: state.has("Beat Enemy Intelligence", player)) connect(world, names, "Trouble In Paradise", "Night Terrors", - lambda state: state.has("Beat Evacuation", player)) + lambda state: state.has("Beat Trouble In Paradise", player)) connect(world, names, "Night Terrors", "Flashpoint", lambda state: state.has("Beat Night Terrors", player)) connect(world, names, "Flashpoint", "In the Enemy's Shadow",