SC2: fix Launching Mission: text pulling the unshuffled ID. (#1001)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
parent
8aad75ed23
commit
baf51e5959
|
@ -340,9 +340,8 @@ class SC2Context(CommonContext):
|
|||
|
||||
def mission_callback(self, button):
|
||||
if not self.launching:
|
||||
mission_id: int = list(self.mission_id_to_button.values()).index(button)
|
||||
self.ctx.play_mission(list(self.mission_id_to_button)
|
||||
[mission_id])
|
||||
mission_id: int = next(k for k, v in self.mission_id_to_button.items() if v == button)
|
||||
self.ctx.play_mission(mission_id)
|
||||
self.launching = mission_id
|
||||
Clock.schedule_once(self.finish_launching, 10)
|
||||
|
||||
|
@ -359,7 +358,7 @@ class SC2Context(CommonContext):
|
|||
if self.sc2_run_task:
|
||||
self.sc2_run_task.cancel()
|
||||
|
||||
def play_mission(self, mission_id):
|
||||
def play_mission(self, mission_id: int):
|
||||
if self.missions_unlocked or \
|
||||
is_mission_available(self, mission_id):
|
||||
if self.sc2_run_task:
|
||||
|
|
Loading…
Reference in New Issue