note player name for mirrorless courtyard path failure
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6
Rom.py
6
Rom.py
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@ -697,12 +697,12 @@ def patch_rom(world, rom, player, team, enemized):
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# Thanks to Zarby89 for originally finding these values
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# todo fix screen scrolling
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if world.shuffle[player] not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
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exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
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if world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness_legacy'} and \
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exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
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'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
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'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'}:
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# For exits that connot be reached from another, no need to apply offset fixes.
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rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
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elif room_id == 0x0059 and world.fix_skullwoods_exit[player]:
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2
Rules.py
2
Rules.py
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@ -104,7 +104,7 @@ def mirrorless_path_to_castle_courtyard(world, player):
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else:
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queue.append((entrance.connected_region, new_path))
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raise Exception(f"Could not find mirrorless path to castle courtyard for Player {player}")
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raise Exception(f"Could not find mirrorless path to castle courtyard for Player {player} ({world.get_player_names(player)})")
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def set_rule(spot, rule):
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spot.access_rule = rule
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