parent
d0a005d34d
commit
bbd9c9a4f3
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@ -368,11 +368,15 @@ def shuffle_shops(world, items, player: int):
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shops = []
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upgrade_shops = []
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total_inventory = []
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potion_option = world.potion_shop_shuffle[player]
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for shop in world.shops:
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if shop.region.player == player:
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if shop.type == ShopType.UpgradeShop:
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upgrade_shops.append(shop)
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elif shop.type == ShopType.Shop and shop.region.name != 'Potion Shop':
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elif shop.type == ShopType.Shop:
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if shop.region.name == 'Potion Shop' and potion_option in [None, '', 'none']:
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upgrade_shops.append(shop) # just put it with the upgrade shops/caves so we don't shuffle the items, just prices
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else:
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shops.append(shop)
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total_inventory.extend(shop.inventory)
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@ -368,6 +368,10 @@ def roll_settings(weights):
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if not ret.shop_shuffle:
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ret.shop_shuffle = ''
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ret.potion_shop_shuffle = get_choice('potion_shop_shuffle', weights, '')
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if not ret.potion_shop_shuffle:
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ret.potion_shop_shuffle = ''
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ret.mode = get_choice('world_state', weights, None) # legacy support
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if ret.mode == 'retro':
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ret.mode = 'open'
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