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			@ -368,11 +368,15 @@ def shuffle_shops(world, items, player: int):
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        shops = []
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        upgrade_shops = []
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        total_inventory = []
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        potion_option = world.potion_shop_shuffle[player]
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        for shop in world.shops:
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            if shop.region.player == player:
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                if shop.type == ShopType.UpgradeShop:
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                    upgrade_shops.append(shop)
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                elif shop.type == ShopType.Shop and shop.region.name != 'Potion Shop':
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                elif shop.type == ShopType.Shop:
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                    if shop.region.name == 'Potion Shop' and potion_option in [None, '', 'none']:
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                        upgrade_shops.append(shop) # just put it with the upgrade shops/caves so we don't shuffle the items, just prices
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                    else:
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                        shops.append(shop)
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                        total_inventory.extend(shop.inventory)
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			@ -368,6 +368,10 @@ def roll_settings(weights):
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    if not ret.shop_shuffle:
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        ret.shop_shuffle = ''
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    ret.potion_shop_shuffle = get_choice('potion_shop_shuffle', weights, '')
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    if not ret.potion_shop_shuffle:
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        ret.potion_shop_shuffle = ''
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    ret.mode = get_choice('world_state', weights, None)  # legacy support
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    if ret.mode == 'retro':
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        ret.mode = 'open'
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