MultiServer: Flag for saving on datastore, create_as_hint scout and client state change
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@ -1742,6 +1742,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
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hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
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locs.append(NetworkItem(target_item, location, target_player, flags))
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locs.append(NetworkItem(target_item, location, target_player, flags))
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ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
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ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
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if locs and create_as_hint:
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ctx.save()
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await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
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await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
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elif cmd == 'StatusUpdate':
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elif cmd == 'StatusUpdate':
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@ -1800,6 +1802,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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targets.add(client)
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targets.add(client)
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if targets:
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if targets:
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ctx.broadcast(targets, [args])
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ctx.broadcast(targets, [args])
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ctx.save()
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elif cmd == "SetNotify":
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elif cmd == "SetNotify":
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if "keys" not in args or type(args["keys"]) != list:
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if "keys" not in args or type(args["keys"]) != list:
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@ -1817,6 +1820,7 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
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ctx.on_goal_achieved(client)
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ctx.on_goal_achieved(client)
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ctx.client_game_state[client.team, client.slot] = new_status
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ctx.client_game_state[client.team, client.slot] = new_status
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ctx.save()
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class ServerCommandProcessor(CommonCommandProcessor):
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class ServerCommandProcessor(CommonCommandProcessor):
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