From bc83dfa9e2811b039f582928be39201c9e551b6d Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Tue, 13 Jul 2021 05:13:38 +0200 Subject: [PATCH] Factorio: allow artillery-shell stack to 10 --- data/factorio/mod_template/data-final-fixes.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/factorio/mod_template/data-final-fixes.lua b/data/factorio/mod_template/data-final-fixes.lua index 1dcb5e95..86304a27 100644 --- a/data/factorio/mod_template/data-final-fixes.lua +++ b/data/factorio/mod_template/data-final-fixes.lua @@ -70,7 +70,7 @@ end data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories) data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories) data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes) - +data.raw["ammo"]["artillery-shell"].stack_size = 10 {# each randomized tech gets set to be invisible, with new nodes added that trigger those #} {%- for original_tech_name, item_name, receiving_player, advancement in locations %}