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			@ -508,7 +508,7 @@ def generate_itempool(world):
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    multiworld.itempool += items
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    if multiworld.retro_caves[player]:
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        set_up_take_anys(multiworld, player)  # depends on world.itempool to be set
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        set_up_take_anys(multiworld, world, player)  # depends on world.itempool to be set
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take_any_locations = {
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			@ -528,30 +528,30 @@ take_any_locations_inverted.sort()
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take_any_locations.sort()
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def set_up_take_anys(world, player):
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def set_up_take_anys(multiworld, world, player):
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    # these are references, do not modify these lists in-place
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    if world.mode[player] == 'inverted':
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    if multiworld.mode[player] == 'inverted':
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        take_any_locs = take_any_locations_inverted
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    else:
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        take_any_locs = take_any_locations
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    regions = world.random.sample(take_any_locs, 5)
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    regions = multiworld.random.sample(take_any_locs, 5)
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    old_man_take_any = LTTPRegion("Old Man Sword Cave", LTTPRegionType.Cave, 'the sword cave', player, world)
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    world.regions.append(old_man_take_any)
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    old_man_take_any = LTTPRegion("Old Man Sword Cave", LTTPRegionType.Cave, 'the sword cave', player, multiworld)
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    multiworld.regions.append(old_man_take_any)
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    reg = regions.pop()
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    entrance = world.get_region(reg, player).entrances[0]
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    connect_entrance(world, entrance.name, old_man_take_any.name, player)
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    entrance = multiworld.get_region(reg, player).entrances[0]
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    connect_entrance(multiworld, entrance.name, old_man_take_any.name, player)
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    entrance.target = 0x58
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    old_man_take_any.shop = TakeAny(old_man_take_any, 0x0112, 0xE2, True, True, total_shop_slots)
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    world.shops.append(old_man_take_any.shop)
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    multiworld.shops.append(old_man_take_any.shop)
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    swords = [item for item in world.itempool if item.player == player and item.type == 'Sword']
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    swords = [item for item in multiworld.itempool if item.player == player and item.type == 'Sword']
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    if swords:
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        sword = world.random.choice(swords)
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        world.itempool.remove(sword)
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        world.itempool.append(item_factory('Rupees (20)', world))
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        sword = multiworld.random.choice(swords)
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        multiworld.itempool.remove(sword)
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        multiworld.itempool.append(item_factory('Rupees (20)', world))
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        old_man_take_any.shop.add_inventory(0, sword.name, 0, 0)
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        loc_name = "Old Man Sword Cave"
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        location = ALttPLocation(player, loc_name, shop_table_by_location[loc_name], parent=old_man_take_any)
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			@ -562,16 +562,16 @@ def set_up_take_anys(world, player):
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        old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0)
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    for num in range(4):
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        take_any = LTTPRegion("Take-Any #{}".format(num+1), LTTPRegionType.Cave, 'a cave of choice', player, world)
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        world.regions.append(take_any)
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        take_any = LTTPRegion("Take-Any #{}".format(num+1), LTTPRegionType.Cave, 'a cave of choice', player, multiworld)
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        multiworld.regions.append(take_any)
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        target, room_id = world.random.choice([(0x58, 0x0112), (0x60, 0x010F), (0x46, 0x011F)])
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        target, room_id = multiworld.random.choice([(0x58, 0x0112), (0x60, 0x010F), (0x46, 0x011F)])
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        reg = regions.pop()
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        entrance = world.get_region(reg, player).entrances[0]
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        connect_entrance(world, entrance.name, take_any.name, player)
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        entrance = multiworld.get_region(reg, player).entrances[0]
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        connect_entrance(multiworld, entrance.name, take_any.name, player)
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        entrance.target = target
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        take_any.shop = TakeAny(take_any, room_id, 0xE3, True, True, total_shop_slots + num + 1)
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        world.shops.append(take_any.shop)
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        multiworld.shops.append(take_any.shop)
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        take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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        take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
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        location = ALttPLocation(player, take_any.name, shop_table_by_location[take_any.name], parent=take_any)
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			@ -649,7 +649,7 @@ class ALTTPWorld(World):
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            if not multiworld.ganonstower_vanilla[player] or \
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                    world.options.glitches_required.current_key in {'overworld_glitches', 'hybrid_major_glitches', "no_logic"}:
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                pass
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            elif 'triforce_hunt' in world.options.goal.current_key and ('local' in world.options.goal.current_key or world.players == 1):
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            elif 'triforce_hunt' in world.options.goal.current_key and ('local' in world.options.goal.current_key or multiworld.players == 1):
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                trash_counts[player] = multiworld.random.randint(world.options.crystals_needed_for_gt * 2,
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                                                            world.options.crystals_needed_for_gt * 4)
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            else:
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