From be46d128bcff963c41ffada198aaaa4e16b71216 Mon Sep 17 00:00:00 2001 From: espeon65536 Date: Wed, 25 Aug 2021 22:52:49 -0500 Subject: [PATCH] do not double-collect keys during playthrough computation, since they are progression items now --- Main.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Main.py b/Main.py index ea408cd5..0195dcb3 100644 --- a/Main.py +++ b/Main.py @@ -414,7 +414,7 @@ def create_playthrough(world): sphere_candidates = set(prog_locations) logging.debug('Building up collection spheres.') while sphere_candidates: - state.sweep_for_events(key_only=True) + state.sweep_for_events() # build up spheres of collection radius. # Everything in each sphere is independent from each other in dependencies and only depends on lower spheres