Rogue Legacy: Remove relative imports and move to .apworld. (#1304)
* Remove relative import and remove `set_rule` usage. * Set Rogue Legacy to be .apworld.
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setup.py
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setup.py
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@ -1,23 +1,25 @@
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import base64
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import datetime
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import os
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import platform
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import shutil
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import sys
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import sysconfig
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import platform
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import zipfile
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from pathlib import Path
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from hashlib import sha3_512
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import base64
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import datetime
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from Utils import version_tuple, is_windows, is_linux
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from collections.abc import Iterable
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import typing
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import setuptools
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from Launcher import components, icon_paths
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import zipfile
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from collections.abc import Iterable
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from hashlib import sha3_512
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from pathlib import Path
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import setuptools
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from Launcher import components, icon_paths
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from Utils import version_tuple, is_windows, is_linux
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apworlds: set = {
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"Subnautica",
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"Factorio",
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"Rogue Legacy",
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}
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# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
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@ -1,7 +1,5 @@
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from BaseClasses import MultiWorld, CollectionState
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from ..generic.Rules import set_rule
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def get_upgrade_total(multiworld: MultiWorld, player: int) -> int:
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return int(multiworld.health_pool[player]) + int(multiworld.mana_pool[player]) + \
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@ -52,8 +50,8 @@ def has_defeated_dungeon(state: CollectionState, player: int) -> bool:
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def set_rules(multiworld: MultiWorld, player: int):
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# If 'vendors' are 'normal', then expect it to show up in the first half(ish) of the spheres.
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if multiworld.vendors[player] == "normal":
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set_rule(multiworld.get_location("Forest Abkhazia Boss Reward", player),
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lambda state: has_vendors(state, player))
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multiworld.get_location("Forest Abkhazia Boss Reward", player).access_rule = \
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lambda state: has_vendors(state, player)
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# Gate each manor location so everything isn't dumped into sphere 1.
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manor_rules = {
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@ -92,11 +90,11 @@ def set_rules(multiworld: MultiWorld, player: int):
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# Set rules for manor locations.
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for event, locations in manor_rules.items():
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for location in locations:
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set_rule(multiworld.get_location(location, player), lambda state: state.has(event, player))
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multiworld.get_location(location, player).access_rule = lambda state: state.has(event, player)
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# Set rules for fairy chests to decrease headache of expectation to find non-movement fairy chests.
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for fairy_location in [location for location in multiworld.get_locations(player) if "Fairy" in location.name]:
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set_rule(fairy_location, lambda state: has_fairy_progression(state, player))
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fairy_location.access_rule = lambda state: has_fairy_progression(state, player)
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# Region rules.
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multiworld.get_entrance("Forest Abkhazia", player).access_rule = \
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@ -1,12 +1,12 @@
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from typing import List
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from BaseClasses import Tutorial
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from worlds.AutoWorld import World, WebWorld
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from .Items import RLItem, RLItemData, event_item_table, item_table, get_items_by_category
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from .Locations import RLLocation, location_table
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from .Options import rl_options
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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class RLWeb(WebWorld):
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