Stardew Valley: presets with some of the new available values for existing settings to make them more accurate (#3014)

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agilbert1412 2024-03-24 23:53:49 +03:00 committed by GitHub
parent c0368ae0d4
commit bf3856866c
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GPG Key ID: B5690EEEBB952194
1 changed files with 8 additions and 8 deletions

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@ -64,7 +64,7 @@ easy_settings = {
SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
Cropsanity.internal_name: Cropsanity.option_enabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,
@ -102,13 +102,13 @@ medium_settings = {
FarmType.internal_name: "random",
StartingMoney.internal_name: "rich",
ProfitMargin.internal_name: 150,
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_normal,
EntranceRandomization.internal_name: EntranceRandomization.option_non_progression,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_enabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_cheap,
@ -146,7 +146,7 @@ hard_settings = {
FarmType.internal_name: "random",
StartingMoney.internal_name: "extra",
ProfitMargin.internal_name: "normal",
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_expensive,
EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
@ -191,7 +191,7 @@ nightmare_settings = {
StartingMoney.internal_name: "vanilla",
ProfitMargin.internal_name: "half",
BundleRandomization.internal_name: BundleRandomization.option_shuffled,
BundlePrice.internal_name: BundlePrice.option_expensive,
BundlePrice.internal_name: BundlePrice.option_very_expensive,
EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_enabled,
@ -234,13 +234,13 @@ short_settings = {
FarmType.internal_name: "random",
StartingMoney.internal_name: "filthy rich",
ProfitMargin.internal_name: "quadruple",
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundlePrice.internal_name: BundlePrice.option_very_cheap,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_minimum,
EntranceRandomization.internal_name: EntranceRandomization.option_disabled,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
Cropsanity.internal_name: Cropsanity.option_disabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,