Stardew Valley: presets with some of the new available values for existing settings to make them more accurate (#3014)
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@ -64,7 +64,7 @@ easy_settings = {
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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Cropsanity.internal_name: Cropsanity.option_enabled,
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BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
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ElevatorProgression.internal_name: ElevatorProgression.option_progressive,
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SkillProgression.internal_name: SkillProgression.option_progressive,
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BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,
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@ -102,13 +102,13 @@ medium_settings = {
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FarmType.internal_name: "random",
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StartingMoney.internal_name: "rich",
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ProfitMargin.internal_name: 150,
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BundleRandomization.internal_name: BundleRandomization.option_thematic,
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BundleRandomization.internal_name: BundleRandomization.option_remixed,
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BundlePrice.internal_name: BundlePrice.option_normal,
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EntranceRandomization.internal_name: EntranceRandomization.option_non_progression,
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
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Cropsanity.internal_name: Cropsanity.option_enabled,
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BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive_cheap,
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ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
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SkillProgression.internal_name: SkillProgression.option_progressive,
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BuildingProgression.internal_name: BuildingProgression.option_progressive_cheap,
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@ -146,7 +146,7 @@ hard_settings = {
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FarmType.internal_name: "random",
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StartingMoney.internal_name: "extra",
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ProfitMargin.internal_name: "normal",
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BundleRandomization.internal_name: BundleRandomization.option_thematic,
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BundleRandomization.internal_name: BundleRandomization.option_remixed,
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BundlePrice.internal_name: BundlePrice.option_expensive,
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EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
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@ -191,7 +191,7 @@ nightmare_settings = {
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StartingMoney.internal_name: "vanilla",
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ProfitMargin.internal_name: "half",
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BundleRandomization.internal_name: BundleRandomization.option_shuffled,
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BundlePrice.internal_name: BundlePrice.option_expensive,
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BundlePrice.internal_name: BundlePrice.option_very_expensive,
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EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
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Cropsanity.internal_name: Cropsanity.option_enabled,
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@ -234,13 +234,13 @@ short_settings = {
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FarmType.internal_name: "random",
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StartingMoney.internal_name: "filthy rich",
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ProfitMargin.internal_name: "quadruple",
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BundleRandomization.internal_name: BundleRandomization.option_thematic,
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BundlePrice.internal_name: BundlePrice.option_very_cheap,
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BundleRandomization.internal_name: BundleRandomization.option_remixed,
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BundlePrice.internal_name: BundlePrice.option_minimum,
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EntranceRandomization.internal_name: EntranceRandomization.option_disabled,
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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Cropsanity.internal_name: Cropsanity.option_disabled,
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BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
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ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
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SkillProgression.internal_name: SkillProgression.option_progressive,
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BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,
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