add Toggle options back to player settings and remove unnecessary check (#1633)
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@ -88,7 +88,7 @@ def create():
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if option_name in handled_in_js:
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pass
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elif issubclass(option, Options.Choice) or issubclass(option, Options.TextChoice):
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elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
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game_options[option_name] = this_option = {
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"type": "select",
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"displayName": option.display_name if hasattr(option, "display_name") else option_name,
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@ -97,28 +97,15 @@ def create():
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"options": []
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}
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has_random_option = False
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for sub_option_id, sub_option_name in option.name_lookup.items():
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this_option["options"].append({
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"name": option.get_option_name(sub_option_id),
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"value": sub_option_name,
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})
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if sub_option_name != "random":
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this_option["options"].append({
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"name": option.get_option_name(sub_option_id),
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"value": sub_option_name,
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})
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if sub_option_id == option.default:
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this_option["defaultValue"] = sub_option_name
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if sub_option_name == "random":
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has_random_option = True
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if not has_random_option:
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this_option["options"].append({
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"name": "random",
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"value": 'random',
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})
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if option.default == "random":
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this_option["defaultValue"] = "random"
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elif issubclass(option, Options.Range):
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game_options[option_name] = {
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"type": "range",
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