The Witness: Fix Symmetry Island Upper Panel logic (2nd try)
I got lazy and didn't properly test the last fix. Big apologies, I got a bit panicked with all the logic errors that were being found.
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@ -77,7 +77,7 @@ class WitnessPlayerLogic:
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these_items = all_options
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# Another dependency that is not power-based: The Symmetry Island Upper Panel latches
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elif panel_hex == 0x18269:
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elif panel_hex == "0x1C349":
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these_items = all_options
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# For any other door entity, we just return a set with the item that opens it & disregard power dependencies
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