api.md: Apply second batch of suggestions from code review

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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black-sliver 2021-10-09 01:15:35 +02:00 committed by GitHub
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@ -5,8 +5,10 @@ Archipelago's generation and server. Once a seed is generated, a client or mod i
required to send and receive items between the game and server.
Client implementation is out of scope of this document. Please refer to an
existing game that provides a similar API to yours or read the
[network protocol.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md)
existing game that provides a similar API to yours.
Refer to the following documents as well:
* [network protocol.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/network%20protocol.md)
* [adding games.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/adding%20games.md)
Archipelago will be abbreviated as "AP" from now on.
@ -142,12 +144,6 @@ on the the current `state` (items that can be collected).
An item rule is a function that returns `True` or `False` for a `Location` based
on a single item. It can be used to reject placement of an item there.
### Plando
Plando allows a player to place certain items in certain locations through their
player options. While specifics are not covered here, plando is automatically
possible by providing a complete world with a working create_item method.
## Implementation