parent
72d4e6c76a
commit
c0acfdd81e
27
Rom.py
27
Rom.py
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@ -434,6 +434,14 @@ class Sprite(object):
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def patch_rom(world, player, rom):
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def patch_rom(world, player, rom):
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random.seed(world.rom_seeds[player])
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random.seed(world.rom_seeds[player])
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# progressive bow silver arrow hint hack
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prog_bow_locs = world.find_items('Progressive Bow', player)
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if len(prog_bow_locs) > 1:
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# only pick a distingushed bow if we have at least two
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distinguished_prog_bow_loc = random.choice(prog_bow_locs)
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distinguished_prog_bow_loc.item.code = 0x65
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# patch items
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# patch items
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for location in world.get_locations():
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for location in world.get_locations():
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if location.player != player:
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if location.player != player:
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@ -1322,10 +1330,27 @@ def write_strings(rom, world, player):
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tt[location] = junk_hints.pop(0)
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tt[location] = junk_hints.pop(0)
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# We still need the older hints of course. Those are done here.
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# We still need the older hints of course. Those are done here.
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silverarrows = world.find_items('Silver Arrows', player)
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silverarrows = world.find_items('Silver Arrows', player)
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random.shuffle(silverarrows)
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random.shuffle(silverarrows)
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silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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tt['ganon_phase_3'] = 'Did you find the silver arrows%s' % silverarrow_hint
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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prog_bow_locs = world.find_items('Progressive Bow', player)
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distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
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if distinguished_prog_bow_loc:
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prog_bow_locs.remove(distinguished_prog_bow_loc)
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silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my'))
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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if any(prog_bow_locs):
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silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my'))
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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crystal5 = world.find_items('Crystal 5', player)[0]
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crystal5 = world.find_items('Crystal 5', player)[0]
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crystal6 = world.find_items('Crystal 6', player)[0]
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crystal6 = world.find_items('Crystal 6', player)[0]
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4
Text.py
4
Text.py
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@ -1885,5 +1885,9 @@ class TextTable(object):
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text['fish_money'] = CompressedTextMapper.convert("It's a secret to everyone.")
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text['fish_money'] = CompressedTextMapper.convert("It's a secret to everyone.")
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text['sign_ganons_tower'] = CompressedTextMapper.convert("You need all 7 crystals to enter.")
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text['sign_ganons_tower'] = CompressedTextMapper.convert("You need all 7 crystals to enter.")
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text['sign_ganon'] = CompressedTextMapper.convert("You need all 7 crystals to beat Ganon.")
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text['sign_ganon'] = CompressedTextMapper.convert("You need all 7 crystals to beat Ganon.")
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text['ganon_phase_3_no_bow'] = CompressedTextMapper.convert("You have no bow. Dingus!")
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text['ganon_phase_3_no_silvers_alt'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
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text['end_pad_data'] = bytearray([0xfb])
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text['end_pad_data'] = bytearray([0xfb])
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text['terminator'] = bytearray([0xFF, 0xFF])
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text['terminator'] = bytearray([0xFF, 0xFF])
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