diff --git a/WebHostLib/templates/playerTracker.html b/WebHostLib/templates/playerTracker.html new file mode 100644 index 00000000..73273215 --- /dev/null +++ b/WebHostLib/templates/playerTracker.html @@ -0,0 +1,14 @@ + + + + {{ player_name }}'s Tracker + + + + + +
+ This will eventually be the player tracker for {{ player_name }}. +
+ + diff --git a/WebHostLib/tracker.py b/WebHostLib/tracker.py index 1bb5cc0e..603b91d0 100644 --- a/WebHostLib/tracker.py +++ b/WebHostLib/tracker.py @@ -248,6 +248,14 @@ def attribute_item(inventory, team, recipient, item): inventory[team][recipient][target_item] += 1 +def attribute_item_solo(inventory, item): + target_item = links.get(item, item) + if item in levels: # non-progressive + inventory[target_item] = max(inventory[target_item], levels[item]) + else: + inventory[target_item] += 1 + + @app.template_filter() def render_timedelta(delta: datetime.timedelta): hours, minutes = divmod(delta.total_seconds() / 60, 60) @@ -303,6 +311,65 @@ def get_static_room_data(room: Room): return result +@app.route('/tracker///') +@cache.memoize(timeout=15) +def getPlayerTracker(tracker: UUID, team: int, player: int): + # Team and player must be positive and greater than zero + if team < 1 or player < 1: + abort(404) + + room = Room.get(tracker=tracker) + if not room: + abort(404) + + # Collect seed information and pare it down to a single player + locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area = get_static_room_data(room) + player_name = names[team - 1][player - 1] + seed_checks_in_area = seed_checks_in_area[player] + player_location_to_area = player_location_to_area[player] + inventory = collections.Counter() + checks_done = {loc_name: 0 for loc_name in default_locations} + + # Add starting items to inventory + starting_items = room.seed.multidata.get("precollected_items", None)[player - 1] + if starting_items: + for item_id in starting_items: + attribute_item_solo(inventory, item_id) + + # Add items to player inventory + for (ms_team, ms_player), locations_checked in room.multisave.get("location_checks", {}): + # Skip teams and players not matching the request + if ms_team != (team - 1) or ms_player != player: + continue + + # If the player does not have the item, do nothing + for location in locations_checked: + if (location, ms_player) not in locations or location not in player_location_to_area: + continue + + item, recipient = locations[location, ms_player] + attribute_item_solo(inventory, item) + checks_done[player_location_to_area[location]] += 1 + checks_done["Total"] += 1 + + # Not the presence of the triforce item + for (ms_team, ms_player), game_state in room.multisave.get("client_game_state", []): + # Skip teams and players not matching the request + if ms_team != (team - 1) or ms_player != player: + continue + + if game_state: + inventory[106] = 1 # Triforce + + return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id, + lookup_id_to_name=Items.lookup_id_to_name, player_name=player_name, + tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons, + multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas, + checks_in_area=seed_checks_in_area, key_locations=key_locations, small_key_ids=small_key_ids, + big_key_ids=big_key_ids, + big_key_locations=key_locations if use_door_tracker else big_key_locations) + + @app.route('/tracker/') @cache.memoize(timeout=30) # update every 30 seconds def getTracker(tracker: UUID):