Add local and non_local items to item_links (#506)
* Add local and non_local items to item_links * Whoops, don't pass list of list to verify_items. * Give a did you mean result in the exception.
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@ -23,6 +23,8 @@ class Group(TypedDict, total=False):
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players: Set[int]
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item_pool: Set[str]
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replacement_items: Dict[int, Optional[str]]
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local_items: Set[str]
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non_local_items: Set[str]
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class MultiWorld():
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@ -219,6 +221,8 @@ class MultiWorld():
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item_links[item_link["name"]]["players"][player] = item_link["replacement_item"]
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item_links[item_link["name"]]["item_pool"] &= set(item_link["item_pool"])
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item_links[item_link["name"]]["exclude"] |= set(item_link.get("exclude", []))
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item_links[item_link["name"]]["local_items"] &= set(item_link.get("local_items", []))
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item_links[item_link["name"]]["non_local_items"] &= set(item_link.get("non_local_items", []))
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else:
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if item_link["name"] in self.player_name.values():
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raise Exception(f"Cannot name a ItemLink group the same as a player ({item_link['name']}) ({self.get_player_name(player)}).")
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@ -226,23 +230,37 @@ class MultiWorld():
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"players": {player: item_link["replacement_item"]},
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"item_pool": set(item_link["item_pool"]),
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"exclude": set(item_link.get("exclude", [])),
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"game": self.game[player]
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"game": self.game[player],
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"local_items": set(item_link.get("local_items", [])),
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"non_local_items": set(item_link.get("non_local_items", []))
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}
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for name, item_link in item_links.items():
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current_item_name_groups = AutoWorld.AutoWorldRegister.world_types[item_link["game"]].item_name_groups
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pool = set()
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local_items = set()
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non_local_items = set()
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for item in item_link["item_pool"]:
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pool |= current_item_name_groups.get(item, {item})
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for item in item_link["exclude"]:
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pool -= current_item_name_groups.get(item, {item})
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for item in item_link["local_items"]:
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local_items |= current_item_name_groups.get(item, {item})
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for item in item_link["non_local_items"]:
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non_local_items |= current_item_name_groups.get(item, {item})
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local_items &= pool
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non_local_items &= pool
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item_link["item_pool"] = pool
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item_link["local_items"] = local_items
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item_link["non_local_items"] = non_local_items
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for group_name, item_link in item_links.items():
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game = item_link["game"]
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group_id, group = self.add_group(group_name, game, set(item_link["players"]))
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group["item_pool"] = item_link["item_pool"]
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group["replacement_items"] = item_link["players"]
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group["local_items"] = item_link["local_items"]
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group["non_local_items"] = item_link["non_local_items"]
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# intended for unittests
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def set_default_common_options(self):
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3
Main.py
3
Main.py
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@ -17,7 +17,7 @@ from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
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from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
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from worlds.alttp.Shops import SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
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from Utils import output_path, get_options, __version__, version_tuple
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from worlds.generic.Rules import locality_rules, exclusion_rules
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from worlds.generic.Rules import locality_rules, exclusion_rules, group_locality_rules
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from worlds import AutoWorld
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ordered_areas = (
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@ -127,6 +127,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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if world.players > 1:
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for player in world.player_ids:
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locality_rules(world, player)
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group_locality_rules(world)
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else:
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world.non_local_items[1].value = set()
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world.local_items[1].value = set()
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53
Options.py
53
Options.py
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@ -651,10 +651,30 @@ class ItemLinks(OptionList):
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"name": And(str, len),
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"item_pool": [And(str, len)],
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Optional("exclude"): [And(str, len)],
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"replacement_item": Or(And(str, len), None)
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"replacement_item": Or(And(str, len), None),
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Optional("local_items"): [And(str, len)],
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Optional("non_local_items"): [And(str, len)]
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}
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])
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@staticmethod
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def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set:
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pool = set()
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for item_name in items:
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if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups):
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picks = get_fuzzy_results(item_name, world.item_names, limit=1)
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picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1)
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picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else ""
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raise Exception(f"Item {item_name} from item link {item_link} "
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f"is not a valid item from {world.game} for {pool_name}. "
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f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}")
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if allow_item_groups:
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pool |= world.item_name_groups.get(item_name, {item_name})
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else:
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pool |= {item_name}
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return pool
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def verify(self, world):
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super(ItemLinks, self).verify(world)
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existing_links = set()
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@ -662,18 +682,27 @@ class ItemLinks(OptionList):
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if link["name"] in existing_links:
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raise Exception(f"You cannot have more than one link named {link['name']}.")
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existing_links.add(link["name"])
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for item_name in link["item_pool"]:
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if item_name not in world.item_names and item_name not in world.item_name_groups:
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raise Exception(f"Item {item_name} from item link {link} "
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f"is not a valid item name from {world.game}")
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pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world)
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local_items = set()
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non_local_items = set()
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if "exclude" in link:
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for item_name in link["exclude"]:
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if item_name not in world.item_names and item_name not in world.item_name_groups:
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raise Exception(f"Item {item_name} from item link {link} "
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f"is not a valid item name from {world.game}")
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if link["replacement_item"] and link["replacement_item"] not in world.item_names:
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raise Exception(f"Item {link['replacement_item']} from item link {link} "
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f"is not a valid item name from {world.game}")
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pool -= self.verify_items(link["exclude"], link["name"], "exclude", world)
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if link["replacement_item"]:
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self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False)
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if "local_items" in link:
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local_items = self.verify_items(link["local_items"], link["name"], "local_items", world)
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local_items &= pool
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if "non_local_items" in link:
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non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world)
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non_local_items &= pool
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intersection = local_items.intersection(non_local_items)
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if intersection:
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raise Exception(f"item_link {link['name']} has {intersection} items in both its local_items and non_local_items pool.")
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per_game_common_options = {
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@ -12,6 +12,20 @@ else:
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ItemRule = typing.Callable[[object], bool]
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def group_locality_rules(world):
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for group_id, group in world.groups.items():
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if set(world.player_ids) == set(group["players"]):
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continue
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if group["local_items"]:
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for location in world.get_locations():
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if location.player not in group["players"]:
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forbid_items_for_player(location, group["local_items"], group_id)
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if group["non_local_items"]:
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for location in world.get_locations():
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if location.player in group["players"]:
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forbid_items_for_player(location, group["non_local_items"], group_id)
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def locality_rules(world, player: int):
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if world.local_items[player].value:
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for location in world.get_locations():
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