Fix misleading data in WebUI. Server Version is now called ClientVersion

This commit is contained in:
Chris Wilson 2020-09-13 00:39:52 -04:00
parent ae0a6362a6
commit c11fe9cb51
5 changed files with 7 additions and 7 deletions

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@ -108,7 +108,7 @@ class WebUiClient(Node):
def send_game_info(self, ctx: Context): def send_game_info(self, ctx: Context):
self.broadcast_all(self.build_message('gameInfo', { self.broadcast_all(self.build_message('gameInfo', {
'serverVersion': Utils.__version__, 'clientVersion': Utils.__version__,
'hintCost': ctx.hint_cost, 'hintCost': ctx.hint_cost,
'checkPoints': ctx.check_points, 'checkPoints': ctx.check_points,
'forfeitMode': ctx.forfeit_mode, 'forfeitMode': ctx.forfeit_mode,

File diff suppressed because one or more lines are too long

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@ -3,7 +3,7 @@ import { connect } from 'react-redux';
import '../../../styles/WidgetArea/containers/WidgetArea.scss'; import '../../../styles/WidgetArea/containers/WidgetArea.scss';
const mapReduxStateToProps = (reduxState) => ({ const mapReduxStateToProps = (reduxState) => ({
serverVersion: reduxState.gameState.serverVersion, clientVersion: reduxState.gameState.clientVersion,
forfeitMode: reduxState.gameState.forfeitMode, forfeitMode: reduxState.gameState.forfeitMode,
remainingMode: reduxState.gameState.remainingMode, remainingMode: reduxState.gameState.remainingMode,
hintCost: reduxState.gameState.hintCost, hintCost: reduxState.gameState.hintCost,
@ -49,8 +49,8 @@ class WidgetArea extends Component {
<table> <table>
<tbody> <tbody>
<tr> <tr>
<th>Server Version:</th> <th>Client Version:</th>
<td>{this.props.serverVersion}</td> <td>{this.props.clientVersion}</td>
</tr> </tr>
<tr> <tr>
<th>Forfeit Mode:</th> <th>Forfeit Mode:</th>

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@ -1,7 +1,7 @@
import _assign from 'lodash-es/assign'; import _assign from 'lodash-es/assign';
const initialState = { const initialState = {
serverVersion: null, clientVersion: null,
forfeitMode: null, forfeitMode: null,
remainingMode: null, remainingMode: null,
connections: { connections: {

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@ -62,7 +62,7 @@ class WebSocketUtils {
case 'gameInfo': case 'gameInfo':
return updateGameState({ return updateGameState({
serverVersion: data.content.serverVersion, clientVersion: data.content.clientVersion,
forfeitMode: data.content.forfeitMode, forfeitMode: data.content.forfeitMode,
remainingMode: data.content.remainingMode, remainingMode: data.content.remainingMode,
hintCost: parseInt(data.content.hintCost, 10), hintCost: parseInt(data.content.hintCost, 10),