Clean up README.md and easy.yaml (#133)

* Clean up README.md and easy.yaml

Removed periods at end of bullets
General revisions to wording and format
Updated glitch logic comments in easy.yaml

* #133: Implemented requested changes by ljwu

* Update README.md

Co-authored-by: Hussein Farran <hmfarran@gmail.com>
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Pandatron76 2020-08-11 09:18:12 -04:00 committed by GitHub
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Berserker's Multiworld
======================
A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer
For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki)
A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer.
For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki).
Downloads can be found at [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases), including compiled windows binaries.
Additions/Changes compared to Bonta's V31
-----------------
Project
* Available in precompiled form and guided setup for Windows 64Bit on [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page.
* Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
* Update modules if they are too old, preventing a crash when trying to connect among potential other issues
* Available in precompiled form and guided setup for Windows 64Bit on the [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page
* Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done
* Update modules if they are too old to prevent crashes and other possible issues.
* Autoinstall missing modules
* Allow newer versions of modules than specified, as they will *usually* not break compatibility
* Uses "V32" MSU
@ -20,45 +20,44 @@ Project
* Various fixes
* Overworld Glitches Logic
* Newer Entrance Randomizer Logic, allowing more potential item and boss locations
* completely redesigned command interface, with `!help` and `/help`
* New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish
* New Goal: local triforce hunt - Keeps triforce pieces local to your world
MultiMystery.py
* Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
Basis is a .yaml file that sets these weights. You can find an [easy.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml) in this project folder to get started.
* Additional instructions are at the start of the file. Open with a text editor.
* Configuration options in the host.yaml file.
* Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
* For example, everyone gets the same but random goal.
Basis is a .yaml file that sets these weights. You can find an [easy.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml) in this project folder to get started
* Additional instructions are at the start of the file. Open with a text editor
* Configuration options can be found in the [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) file
* Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players
* For example, everyone gets the same but random goal
MultiServer.py
* Supports automatic port-forwarding, can be enabled in host.yaml
* improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
* /forfeit Playername now works when the player is not currently connected
* Added `/hint` and `!hint`, configuration in host.yaml and description in help
* various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
* Supports automatic port-forwarding, can be enabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml)
* Added commands `/hint` and `!hint`. See [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) for more information
* Updates have been made to the following commands:
* `!players` now displays the number of connected players, expected total player count, and which players are missing
* `forfeit` now works when a player is no longer connected
* `/send`, `/hint`, and various other commands now use "fuzzy text matching". It is no longer required to enter a location, player name or item name perfectly
* Some item groups also exist, so `/hint Bottles` lists all bottle varieties
Mystery.py
* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time)
* Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time).
If a race ROM is desired, pass --create-race as argument to it
* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
* Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
* Rom-Option for extendedmsu (see easy.yaml for more info)
* Option for "timer"
* When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line, and character is the culprit
* Option for progressive items, allowing you to turn them off (see [easy.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml) for more information)
* Option for "timer", allows you to configure a timer to display in game and/or options for timed one hit knock out
* Option for "dungeon_counters", allowing you to configure the dungeon item counter
* Option for "glitch_boots", allowing to run glitched modes without automatic boots
* Supports new Meta-Mystery mode. Read [meta.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml) for details.
* Added `dungeonssimple` and `dungeonsfull` ER modes
* Option for local items
* Added `dungeonssimple` and `dungeonsfull` entrance randomizer modes
* Option for local items, allowing certain items to appear in your world only and not in other players' worlds
* Option for linked options
* Added 'l' to dungeon_items to have a local-world keysanity
MultiClient.py
* Has a Webbrowser based UI now
* Awaits a QUsb2Snes connection when started, latching on when available
* completely redesigned command interface, with `!help` and `/help`
* Completely redesigned command interface, with `!help` and `/help`
* Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
* Cheating is now controlled by the server and can be disabled through host.yaml
* Cheating is now controlled by the server and can be disabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml)
* Automatically starts QUsb2Snes, if it isn't running
* Better reconnect to both snes and server

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@ -21,8 +21,8 @@ description: Your Description Here # Used to describe your yaml. Useful if you h
name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes
glitches_required: # Determine the logic required to complete the seed
none: 1 # No glitches required
minor_glitches: 0 # Puts fake flipper and super bunny shenanigans into logic
overworld_glitches: 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)
no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
world_state: