Merge branch 'satellite_victory' into main

This commit is contained in:
CaitSith2 2021-11-20 22:24:34 -08:00
commit c21bd11b66
5 changed files with 59 additions and 12 deletions

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@ -108,6 +108,9 @@ def generate_mod(world, output_directory: str):
if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe:
template_data["free_sample_blacklist"]["rocket-silo"] = 1
if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe:
template_data["free_sample_blacklist"]["satellite"] = 1
control_code = control_template.render(**template_data)
data_template_code = data_template.render(**template_data)
data_final_fixes_code = data_final_template.render(**template_data)

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@ -55,6 +55,14 @@ class Silo(Choice):
default = 0
class Satellite(Choice):
"""Ingredients to craft satellite."""
displayname = "Satellite"
option_vanilla = 0
option_randomize_recipe = 1
default = 0
class FreeSamples(Choice):
"""Get free items with your technologies."""
displayname = "Free Samples"
@ -289,6 +297,7 @@ factorio_options: typing.Dict[str, type(Option)] = {
"tech_tree_layout": TechTreeLayout,
"tech_cost": TechCost,
"silo": Silo,
"satellite": Satellite,
"free_samples": FreeSamples,
"tech_tree_information": TechTreeInformation,
"starting_items": FactorioStartItems,

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@ -300,13 +300,17 @@ for category_name, machine_name in machine_per_category.items():
required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name: frozenset(
recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock)))
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe) -> Set[str]:
def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe, satellite_recipe: Recipe) -> Set[str]:
techs = set()
if silo_recipe:
for ingredient in silo_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
for ingredient in part_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
if satellite_recipe:
techs |= satellite_recipe.unlocking_technologies
for ingredient in satellite_recipe.ingredients:
techs |= recursively_get_unlocking_technologies(ingredient)
return {tech.name for tech in techs}

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@ -10,7 +10,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies
from .Shapes import get_shapes
from .Mod import generate_mod
from .Options import factorio_options, Silo, TechTreeInformation
from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation
import logging
@ -142,11 +142,13 @@ class Factorio(World):
locations=locations: all(state.can_reach(loc) for loc in locations))
silo_recipe = None if self.world.silo[self.player].value == Silo.option_spawn \
else self.custom_recipes["rocket-silo"] \
if "rocket-silo" in self.custom_recipes \
else self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \
else next(iter(all_product_sources.get("rocket-silo")))
part_recipe = self.custom_recipes["rocket-part"]
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe)
satellite_recipe = None if self.world.max_science_pack[self.player].value != MaxSciencePack.option_space_science_pack \
else self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \
else next(iter(all_product_sources.get("satellite")))
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe)
world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player)
for technology in
victory_tech_names)
@ -283,18 +285,31 @@ class Factorio(World):
new_recipe = Recipe(pack, original.category, new_ingredients, original.products, original.energy)
self.custom_recipes[pack] = new_recipe
if self.world.silo[self.player].value == Silo.option_randomize_recipe:
if self.world.silo[self.player].value == Silo.option_randomize_recipe \
or self.world.satellite[self.player].value == Satellite.option_randomize_recipe:
valid_pool = []
for pack in sorted(self.world.max_science_pack[self.player].get_allowed_packs()):
valid_pool += sorted(science_pack_pools[pack])
if self.world.silo[self.player].value == Silo.option_randomize_recipe:
new_recipe = self.make_balanced_recipe(recipes["rocket-silo"], valid_pool,
factor=(self.world.max_science_pack[self.player].value + 1) / 7)
self.custom_recipes["rocket-silo"] = new_recipe
needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-silo", "rocket-part"}
if self.world.satellite[self.player].value == Satellite.option_randomize_recipe:
new_recipe = self.make_balanced_recipe(recipes["satellite"], valid_pool,
factor=(self.world.max_science_pack[self.player].value + 1) / 7)
self.custom_recipes["satellite"] = new_recipe
needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"}
if self.world.silo[self.player] != Silo.option_spawn:
needed_recipes |= {"rocket-silo"}
if self.world.max_science_pack[self.player].value == MaxSciencePack.option_space_science_pack:
needed_recipes |= {"satellite"}
for recipe in needed_recipes:
recipe = self.custom_recipes.get(recipe, recipes[recipe])
self.advancement_technologies |= {tech.name for tech in recipe.unlocking_technologies}
self.advancement_technologies |= {tech.name for tech in recipe.recursive_unlocking_technologies}
# handle marking progressive techs as advancement

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@ -8,6 +8,7 @@ SLOT_NAME = "{{ slot_name }}"
SEED_NAME = "{{ seed_name }}"
FREE_SAMPLE_BLACKLIST = {{ dict_to_lua(free_sample_blacklist) }}
TRAP_EVO_FACTOR = {{ evolution_trap_increase }} / 100
MAX_SCIENCE_PACK = {{ max_science_pack }}
DEATH_LINK = {{ death_link | int }}
CURRENTLY_DEATH_LOCK = 0
@ -107,8 +108,19 @@ end
script.on_event(defines.events.on_player_removed, on_player_removed)
function on_rocket_launched(event)
if event.rocket and event.rocket.valid and global.forcedata[event.rocket.force.name]['victory'] == 0 then
if event.rocket.get_item_count("satellite") > 0 or MAX_SCIENCE_PACK < 6 then
global.forcedata[event.rocket.force.name]['victory'] = 1
dumpInfo(event.rocket.force)
game.set_game_state
{
game_finished = true,
player_won = true,
can_continue = true,
victorious_force = event.rocket.force
}
end
end
end
script.on_event(defines.events.on_rocket_launched, on_rocket_launched)
@ -198,6 +210,10 @@ script.on_init(function()
e.player_index = index
on_player_created(e)
end
if remote.interfaces["silo_script"] then
remote.call("silo_script", "set_no_victory", true)
end
end)
-- hook into researches done