merge singularity and duality into one; under the singularity name
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26
Bosses.py
26
Bosses.py
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@ -238,23 +238,17 @@ def place_bosses(world, player: int):
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place_boss(world, player, boss, loc, level)
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place_boss(world, player, boss, loc, level)
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elif world.boss_shuffle[player] == "singularity":
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elif world.boss_shuffle[player] == "singularity":
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boss = world.random.choice(anywhere_bosses)
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primary_boss = world.random.choice(placeable_bosses)
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for loc, level in boss_locations:
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place_boss(world, player, boss, loc, level)
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elif world.boss_shuffle[player] == "duality":
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# pick a boss that can only appear in some places
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limited_boss = world.random.choice([boss for boss in placeable_bosses if boss not in anywhere_bosses])
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remaining_boss_locations = []
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remaining_boss_locations = []
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for loc, level in boss_locations:
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for loc, level in boss_locations:
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#place that boss where it can go
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# place that boss where it can go
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if can_place_boss(world, player, limited_boss, loc, level):
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if can_place_boss(world, player, primary_boss, loc, level):
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place_boss(world, player, limited_boss, loc, level)
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place_boss(world, player, primary_boss, loc, level)
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else:
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else:
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remaining_boss_locations.append((loc, level))
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remaining_boss_locations.append((loc, level))
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#pick a boss to go into the remaining locations
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if remaining_boss_locations:
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remaining_boss = world.random.choice([boss for boss in placeable_bosses if all(
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# pick a boss to go into the remaining locations
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can_place_boss(world, player, boss, loc, level) for loc, level in remaining_boss_locations)])
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remaining_boss = world.random.choice([boss for boss in placeable_bosses if all(
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for loc, level in remaining_boss_locations:
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can_place_boss(world, player, boss, loc, level) for loc, level in remaining_boss_locations)])
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place_boss(world, player, remaining_boss, loc, level)
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for loc, level in remaining_boss_locations:
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place_boss(world, player, remaining_boss, loc, level)
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@ -292,7 +292,7 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
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parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
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parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
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parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
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parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
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parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
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"singularity", "duality"])
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"singularity"])
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parser.add_argument('--shuffleenemies', default=defval('none'),
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parser.add_argument('--shuffleenemies', default=defval('none'),
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choices=['none', 'shuffled', 'chaos', 'chaosthieves'])
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choices=['none', 'shuffled', 'chaos', 'chaosthieves'])
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parser.add_argument('--enemy_health', default=defval('default'),
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parser.add_argument('--enemy_health', default=defval('default'),
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2
Gui.py
2
Gui.py
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@ -385,7 +385,7 @@ def guiMain(args=None):
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enemizerBossVar = StringVar()
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enemizerBossVar = StringVar()
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enemizerBossVar.set('none')
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enemizerBossVar.set('none')
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enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos',
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enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos',
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"singularity", "duality")
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"singularity")
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enemizerBossOption.pack(side=LEFT)
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enemizerBossOption.pack(side=LEFT)
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enemizerDamageFrame = Frame(enemizerFrame)
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enemizerDamageFrame = Frame(enemizerFrame)
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@ -331,7 +331,7 @@ def roll_settings(weights):
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'full': 'normal',
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'full': 'normal',
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'random': 'chaos',
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'random': 'chaos',
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'singularity': 'singularity',
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'singularity': 'singularity',
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'duality': 'duality'
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'duality': 'singularity'
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}[get_choice('boss_shuffle', weights)]
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}[get_choice('boss_shuffle', weights)]
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ret.shuffleenemies = {'none': 'none',
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ret.shuffleenemies = {'none': 'none',
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