Overcooked 2: Revert OC2Level world references to be named correctly, optimize location scouting. (#1175)
* fix oc2 level world references * optimize the local items discovery a bit
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@ -159,7 +159,7 @@ class Overcooked2Level:
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sublevel: int
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def __init__(self):
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self.multiworld = Overcooked2GameWorld.ONE
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self.world = Overcooked2GameWorld.ONE
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self.sublevel = 0
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def __iter__(self):
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@ -167,21 +167,21 @@ class Overcooked2Level:
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def __next__(self):
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self.sublevel += 1
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if self.sublevel > self.multiworld.sublevel_count:
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if self.multiworld == Overcooked2GameWorld.KEVIN:
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if self.sublevel > self.world.sublevel_count:
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if self.world == Overcooked2GameWorld.KEVIN:
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raise StopIteration
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self.multiworld = Overcooked2GameWorld(self.multiworld.value + 1)
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self.world = Overcooked2GameWorld(self.world.value + 1)
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self.sublevel = 1
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return self
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@property
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def level_id(self) -> int:
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return self.multiworld.base_id + (self.sublevel - 1)
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return self.world.base_id + (self.sublevel - 1)
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@property
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def level_name(self) -> str:
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return self.multiworld.as_str + "-" + str(self.sublevel)
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return self.world.as_str + "-" + str(self.sublevel)
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@property
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def location_name_item(self) -> str:
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@ -376,17 +376,14 @@ class Overcooked2World(World):
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# Place Items at Level Completion Screens (local only)
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on_level_completed: Dict[str, list[Dict[str, str]]] = dict()
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regions = self.multiworld.get_regions(self.player)
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for region in regions:
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for location in region.locations:
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if location.item is None:
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continue
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if location.item.code is None:
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continue # it's an event
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if location.item.player != self.player:
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continue # not for us
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level_id = str(oc2_location_name_to_id[location.name])
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on_level_completed[level_id] = [item_to_unlock_event(location.item.name)]
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locations = self.multiworld.get_filled_locations(self.player)
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for location in locations:
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if location.item.code is None:
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continue # it's an event
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if location.item.player != self.player:
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continue # not for us
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level_id = str(oc2_location_name_to_id[location.name])
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on_level_completed[level_id] = [item_to_unlock_event(location.item.name)]
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# Put it all together
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star_threshold_scale = self.options["StarThresholdScale"] / 100
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