LADX: Set display names in options (#2229)
* set display_name throughout Options.py * drop whitespace changes --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@ -40,6 +40,7 @@ class TradeQuest(DefaultOffToggle, LADXROption):
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[On] adds the trade items to the pool (the trade locations will always be local items)
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[Off] (default) doesn't add them
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"""
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display_name = "Trade Quest"
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ladxr_name = "tradequest"
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class Rooster(DefaultOnToggle, LADXROption):
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@ -47,6 +48,7 @@ class Rooster(DefaultOnToggle, LADXROption):
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[On] Adds the rooster to the item pool.
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[Off] The rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.
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"""
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display_name = "Rooster"
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ladxr_name = "rooster"
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class Boomerang(Choice):
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@ -77,6 +79,7 @@ class EntranceShuffle(Choice, LADXROption):
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#option_expert = 3
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#option_insanity = 4
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default = option_none
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display_name = "Experimental Entrance Shuffle"
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ladxr_name = "entranceshuffle"
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class DungeonShuffle(DefaultOffToggle, LADXROption):
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@ -84,13 +87,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
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[WARNING] Experimental, may fail to fill
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Randomizes dungeon entrances within eachother
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"""
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display_name = "Experimental Dungeon Shuffle"
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ladxr_name = "dungeonshuffle"
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class APTitleScreen(DefaultOnToggle):
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"""
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Enables AP specific title screen and disables the intro cutscene
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"""
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display_name = "AP Title Screen"
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class BossShuffle(Choice):
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none = 0
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@ -119,6 +123,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
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[Any World] The item could be anywhere
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[Different World] The item will be somewhere in another world
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"""
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display_name = "Shuffle Nightmare Keys"
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ladxr_item = "NIGHTMARE_KEY"
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class ShuffleSmallKeys(DungeonItemShuffle):
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@ -130,6 +135,7 @@ class ShuffleSmallKeys(DungeonItemShuffle):
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[Any World] The item could be anywhere
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[Different World] The item will be somewhere in another world
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"""
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display_name = "Shuffle Small Keys"
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ladxr_item = "KEY"
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class ShuffleMaps(DungeonItemShuffle):
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"""
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@ -140,6 +146,7 @@ class ShuffleMaps(DungeonItemShuffle):
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[Any World] The item could be anywhere
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[Different World] The item will be somewhere in another world
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"""
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display_name = "Shuffle Maps"
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ladxr_item = "MAP"
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class ShuffleCompasses(DungeonItemShuffle):
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@ -151,6 +158,7 @@ class ShuffleCompasses(DungeonItemShuffle):
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[Any World] The item could be anywhere
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[Different World] The item will be somewhere in another world
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"""
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display_name = "Shuffle Compasses"
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ladxr_item = "COMPASS"
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class ShuffleStoneBeaks(DungeonItemShuffle):
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@ -162,6 +170,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
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[Any World] The item could be anywhere
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[Different World] The item will be somewhere in another world
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"""
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display_name = "Shuffle Stone Beaks"
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ladxr_item = "STONE_BEAK"
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class Goal(Choice, LADXROption):
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@ -189,6 +198,7 @@ class InstrumentCount(Range, LADXROption):
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"""
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Sets the number of instruments required to open the Egg
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"""
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display_name = "Instrument Count"
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ladxr_name = None
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range_start = 0
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range_end = 8
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@ -198,7 +208,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
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"""
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Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
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"""
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display_name = "Nag Messages"
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ladxr_name = "nagmessages"
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class MusicChangeCondition(Choice):
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@ -207,6 +217,7 @@ class MusicChangeCondition(Choice):
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[Sword] When you pick up a sword, the music changes
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[Always] You always have the post-sword music
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"""
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display_name = "Music Change Condition"
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option_sword = 0
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option_always = 1
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default = option_always
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@ -288,7 +299,7 @@ class LinkPalette(Choice, LADXROption):
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Sets link's palette
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A-D are color palettes usually used during the damage animation and can change based on where you are.
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"""
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display_name = "Links Palette"
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display_name = "Link's Palette"
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ladxr_name = "linkspalette"
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option_normal = -1
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option_green = 0
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@ -313,6 +324,7 @@ class TrendyGame(Choice):
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[Hardest] The items move diagonally
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[Impossible] The items move impossibly fast, may scroll on and off the screen
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"""
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display_name = "Trendy Game"
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option_easy = 0
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option_normal = 1
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option_hard = 2
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@ -372,6 +384,7 @@ class Palette(Choice):
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[Pink] Aesthetic
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[Inverted] Inverted
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"""
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display_name = "Palette"
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option_normal = 0
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option_1bit = 1
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option_2bit = 2
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