LADX: Set display names in options (#2229)
* set display_name throughout Options.py * drop whitespace changes --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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				|  | @ -40,6 +40,7 @@ class TradeQuest(DefaultOffToggle, LADXROption): | |||
|     [On] adds the trade items to the pool (the trade locations will always be local items) | ||||
|     [Off] (default) doesn't add them | ||||
|     """ | ||||
|     display_name = "Trade Quest" | ||||
|     ladxr_name = "tradequest" | ||||
| 
 | ||||
| class Rooster(DefaultOnToggle, LADXROption): | ||||
|  | @ -47,6 +48,7 @@ class Rooster(DefaultOnToggle, LADXROption): | |||
|     [On] Adds the rooster to the item pool.  | ||||
|     [Off] The rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means. | ||||
|     """ | ||||
|     display_name = "Rooster" | ||||
|     ladxr_name = "rooster" | ||||
| 
 | ||||
| class Boomerang(Choice): | ||||
|  | @ -77,6 +79,7 @@ class EntranceShuffle(Choice, LADXROption): | |||
|     #option_expert = 3     | ||||
|     #option_insanity = 4 | ||||
|     default = option_none | ||||
|     display_name = "Experimental Entrance Shuffle" | ||||
|     ladxr_name = "entranceshuffle" | ||||
| 
 | ||||
| class DungeonShuffle(DefaultOffToggle, LADXROption): | ||||
|  | @ -84,13 +87,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption): | |||
|     [WARNING] Experimental, may fail to fill | ||||
|     Randomizes dungeon entrances within eachother | ||||
|     """ | ||||
|     display_name = "Experimental Dungeon Shuffle" | ||||
|     ladxr_name = "dungeonshuffle" | ||||
| 
 | ||||
| class APTitleScreen(DefaultOnToggle): | ||||
|     """ | ||||
|     Enables AP specific title screen and disables the intro cutscene | ||||
|     """ | ||||
|      | ||||
|     display_name = "AP Title Screen" | ||||
| 
 | ||||
| class BossShuffle(Choice): | ||||
|     none = 0 | ||||
|  | @ -119,6 +123,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle): | |||
|     [Any World] The item could be anywhere | ||||
|     [Different World] The item will be somewhere in another world | ||||
|     """ | ||||
|     display_name = "Shuffle Nightmare Keys" | ||||
|     ladxr_item = "NIGHTMARE_KEY" | ||||
| 
 | ||||
| class ShuffleSmallKeys(DungeonItemShuffle): | ||||
|  | @ -130,6 +135,7 @@ class ShuffleSmallKeys(DungeonItemShuffle): | |||
|     [Any World] The item could be anywhere | ||||
|     [Different World] The item will be somewhere in another world  | ||||
|     """ | ||||
|     display_name = "Shuffle Small Keys" | ||||
|     ladxr_item = "KEY" | ||||
| class ShuffleMaps(DungeonItemShuffle): | ||||
|     """ | ||||
|  | @ -140,6 +146,7 @@ class ShuffleMaps(DungeonItemShuffle): | |||
|     [Any World] The item could be anywhere | ||||
|     [Different World] The item will be somewhere in another world | ||||
|     """ | ||||
|     display_name = "Shuffle Maps" | ||||
|     ladxr_item = "MAP" | ||||
| 
 | ||||
| class ShuffleCompasses(DungeonItemShuffle): | ||||
|  | @ -151,6 +158,7 @@ class ShuffleCompasses(DungeonItemShuffle): | |||
|     [Any World] The item could be anywhere | ||||
|     [Different World] The item will be somewhere in another world | ||||
|     """ | ||||
|     display_name = "Shuffle Compasses" | ||||
|     ladxr_item = "COMPASS" | ||||
| 
 | ||||
| class ShuffleStoneBeaks(DungeonItemShuffle): | ||||
|  | @ -162,6 +170,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle): | |||
|     [Any World] The item could be anywhere | ||||
|     [Different World] The item will be somewhere in another world | ||||
|     """ | ||||
|     display_name = "Shuffle Stone Beaks" | ||||
|     ladxr_item = "STONE_BEAK" | ||||
| 
 | ||||
| class Goal(Choice, LADXROption): | ||||
|  | @ -189,6 +198,7 @@ class InstrumentCount(Range, LADXROption): | |||
|     """ | ||||
|     Sets the number of instruments required to open the Egg | ||||
|     """ | ||||
|     display_name = "Instrument Count" | ||||
|     ladxr_name = None | ||||
|     range_start = 0 | ||||
|     range_end = 8 | ||||
|  | @ -198,7 +208,7 @@ class NagMessages(DefaultOffToggle, LADXROption): | |||
|     """ | ||||
|     Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. | ||||
|     """ | ||||
| 
 | ||||
|     display_name = "Nag Messages" | ||||
|     ladxr_name = "nagmessages" | ||||
| 
 | ||||
| class MusicChangeCondition(Choice): | ||||
|  | @ -207,6 +217,7 @@ class MusicChangeCondition(Choice): | |||
|     [Sword] When you pick up a sword, the music changes | ||||
|     [Always] You always have the post-sword music | ||||
|     """ | ||||
|     display_name = "Music Change Condition" | ||||
|     option_sword = 0 | ||||
|     option_always = 1 | ||||
|     default = option_always | ||||
|  | @ -288,7 +299,7 @@ class LinkPalette(Choice, LADXROption): | |||
|     Sets link's palette | ||||
|     A-D are color palettes usually used during the damage animation and can change based on where you are. | ||||
|     """ | ||||
|     display_name = "Links Palette" | ||||
|     display_name = "Link's Palette" | ||||
|     ladxr_name = "linkspalette" | ||||
|     option_normal = -1 | ||||
|     option_green = 0 | ||||
|  | @ -313,6 +324,7 @@ class TrendyGame(Choice): | |||
|     [Hardest] The items move diagonally | ||||
|     [Impossible] The items move impossibly fast, may scroll on and off the screen | ||||
|     """ | ||||
|     display_name = "Trendy Game" | ||||
|     option_easy = 0 | ||||
|     option_normal = 1 | ||||
|     option_hard = 2 | ||||
|  | @ -372,6 +384,7 @@ class Palette(Choice): | |||
|     [Pink] Aesthetic | ||||
|     [Inverted] Inverted | ||||
|     """ | ||||
|     display_name = "Palette" | ||||
|     option_normal = 0 | ||||
|     option_1bit = 1 | ||||
|     option_2bit = 2 | ||||
|  |  | |||
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