LADX: Set display names in options ()

* set display_name throughout Options.py

* drop whitespace changes

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Alex Nordstrom 2023-10-07 12:36:22 -04:00 committed by GitHub
parent b8fe3196e0
commit c3c6a7eb86
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 16 additions and 3 deletions
worlds/ladx

View File

@ -40,6 +40,7 @@ class TradeQuest(DefaultOffToggle, LADXROption):
[On] adds the trade items to the pool (the trade locations will always be local items)
[Off] (default) doesn't add them
"""
display_name = "Trade Quest"
ladxr_name = "tradequest"
class Rooster(DefaultOnToggle, LADXROption):
@ -47,6 +48,7 @@ class Rooster(DefaultOnToggle, LADXROption):
[On] Adds the rooster to the item pool.
[Off] The rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.
"""
display_name = "Rooster"
ladxr_name = "rooster"
class Boomerang(Choice):
@ -77,6 +79,7 @@ class EntranceShuffle(Choice, LADXROption):
#option_expert = 3
#option_insanity = 4
default = option_none
display_name = "Experimental Entrance Shuffle"
ladxr_name = "entranceshuffle"
class DungeonShuffle(DefaultOffToggle, LADXROption):
@ -84,13 +87,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
[WARNING] Experimental, may fail to fill
Randomizes dungeon entrances within eachother
"""
display_name = "Experimental Dungeon Shuffle"
ladxr_name = "dungeonshuffle"
class APTitleScreen(DefaultOnToggle):
"""
Enables AP specific title screen and disables the intro cutscene
"""
display_name = "AP Title Screen"
class BossShuffle(Choice):
none = 0
@ -119,6 +123,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle):
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Nightmare Keys"
ladxr_item = "NIGHTMARE_KEY"
class ShuffleSmallKeys(DungeonItemShuffle):
@ -130,6 +135,7 @@ class ShuffleSmallKeys(DungeonItemShuffle):
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Small Keys"
ladxr_item = "KEY"
class ShuffleMaps(DungeonItemShuffle):
"""
@ -140,6 +146,7 @@ class ShuffleMaps(DungeonItemShuffle):
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Maps"
ladxr_item = "MAP"
class ShuffleCompasses(DungeonItemShuffle):
@ -151,6 +158,7 @@ class ShuffleCompasses(DungeonItemShuffle):
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Compasses"
ladxr_item = "COMPASS"
class ShuffleStoneBeaks(DungeonItemShuffle):
@ -162,6 +170,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle):
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Stone Beaks"
ladxr_item = "STONE_BEAK"
class Goal(Choice, LADXROption):
@ -189,6 +198,7 @@ class InstrumentCount(Range, LADXROption):
"""
Sets the number of instruments required to open the Egg
"""
display_name = "Instrument Count"
ladxr_name = None
range_start = 0
range_end = 8
@ -198,7 +208,7 @@ class NagMessages(DefaultOffToggle, LADXROption):
"""
Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else.
"""
display_name = "Nag Messages"
ladxr_name = "nagmessages"
class MusicChangeCondition(Choice):
@ -207,6 +217,7 @@ class MusicChangeCondition(Choice):
[Sword] When you pick up a sword, the music changes
[Always] You always have the post-sword music
"""
display_name = "Music Change Condition"
option_sword = 0
option_always = 1
default = option_always
@ -288,7 +299,7 @@ class LinkPalette(Choice, LADXROption):
Sets link's palette
A-D are color palettes usually used during the damage animation and can change based on where you are.
"""
display_name = "Links Palette"
display_name = "Link's Palette"
ladxr_name = "linkspalette"
option_normal = -1
option_green = 0
@ -313,6 +324,7 @@ class TrendyGame(Choice):
[Hardest] The items move diagonally
[Impossible] The items move impossibly fast, may scroll on and off the screen
"""
display_name = "Trendy Game"
option_easy = 0
option_normal = 1
option_hard = 2
@ -372,6 +384,7 @@ class Palette(Choice):
[Pink] Aesthetic
[Inverted] Inverted
"""
display_name = "Palette"
option_normal = 0
option_1bit = 1
option_2bit = 2