Update README.md to current commit.

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LLCoolDave 2017-05-28 16:02:03 +02:00
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@ -60,17 +60,17 @@ Special notes:
Select completion goal.
### Gannon (Default)
### Ganon (Default)
Standard game completion requiring you to collect the 7 crystals and defeat Gannon.
Standard game completion requiring you to collect the 7 crystals and defeat Ganon.
### Pedestal
Places a second Triforce at the Master Sword Pedestal, the playthrough may still deem Ganon to be the easier goal.
Places a second Triforce at the Master Sword Pedestal. It may still be faster to actually beat Ganon.
### All Dungeons
Not enforced ingame but considered in the rules.
Not enforced ingame but considered in the playthrough output.
```
--difficulty [{normal}]
@ -85,20 +85,25 @@ Select game difficulty. Affects available itempool. (default: normal)
Select item filling algorithm.
### Regular (Default)
The ordinary VT algorithm.
The ordinary VT v8.21 algorithm. As unbiased as possible, but may lead to distributions that seem a bit wonky (high likelyhood of ice rod in Turtle Rock, for instance)
### Flood
Pushes out items starting from Link's House and is slightly biased to placing progression items with less restrictions.
```
--shuffle [{default,simple,restricted,full,madness,dungeonsfull,dungeonssimple}]
--shuffle [{default,simple,restricted,full,madness,insanity,dungeonsfull,dungeonssimple}]
```
Select Entrance Shuffling Algorithm.
### Default
Is the Vanilla layout. Simple shuffles Dungeon Entrances/Exits between each other and keeps all 4-entrance dungeons confined to one location. All caves outside of death mountain are shuffled in pairs.
Is the Vanilla layout.
### Simple
Shuffles Dungeon Entrances/Exits between each other and keeps all 4-entrance dungeons confined to one location. Outside Light World Death Mountain, interiors are shuffled but still connect the same points
on the overworld. On Death Mountain, entrances are connected more freely.
### Full (Default)
@ -106,23 +111,26 @@ Mixes cave and dungeon entrances freely.
### Restricted
Uses Dungeons shuffling from Simple But freely connects remaining entrances.
Uses Dungeons shuffling from Simple but freely connects remaining entrances.
### Madness
Decouples entrances and exits from each other and shuffles them freely, only ensuring that no fake Light/Dark World happens and all locations are reachable. The dungeon variants only mix up dungeons and keep the rest of the overworld vanilla.
Decouples entrances and exits from each other and shuffles them freely, only ensuring that no fake Light/Dark World happens and all locations are reachable.
### Insanity
Madness, but without the light/dark world restrictions. Gives access to Mirror and Moon Pearl from the start.
### Dungeon Variants
The dungeon variants only mix up dungeons and keep the rest of the overworld vanilla.
```
--openrom OPENROM
--rom ROM
```
Path to a VT21 open normal difficulty rom to use as a base. (default: Open_Base_Rom.sfc)
```
--standardrom STANDARDROM
```
Path to a VT21 standard normal difficulty rom to use as a base. (default: Standard_Base_Rom.sfc)
Path to a VT21 normal difficulty rom to use as a base. (default: Base_Rom.sfc)
See http://vt.alttp.run for more details on the normal randomizer.
```
--loglevel [{error,info,warning,debug}]
@ -134,7 +142,7 @@ Select level of logging for output. (default: info)
--seed SEED
```
Define seed number to generate. (default: None)
Define seed number to generate. (default: None) Using the same seed with same settings on the same version of the entrance randomizer will always yield an identical output.
```
--count COUNT
@ -142,3 +150,27 @@ Define seed number to generate. (default: None)
Use to batch generate multiple seeds with same settings.
If --seed is provided, it will be used for the first seed, then used to derive the next seed (i.e. generating 10 seeds with --seed given will produce the same 10 (different) roms each time). (default: None)
```
--quickswap
```
Use to enable quick item swap with L/R buttons. (default: False)
```
--nodungeonitems
```
If set, removes Compasses and Maps are removed from the dungeon item pools and replaced by empty chests that may end up anywhere in the world. This may lead to different amount of itempool items being placed in a dungeon than you are used to. (default: False)
```
--heartbeep [{normal,half,quarter,off}]
```
Select frequency of beeps when on low health. (default: normal)
```
--sprite SPRITE
```
Use to select a different sprite sheet to use for Link. Path to a binary file of length 0x7000 containing the sprite data stored at address 0x80000 in the rom. (default: None)