Fix a bug in player settings causing Timed OHKO to initially display as [Object Object]

This commit is contained in:
Chris Wilson 2020-09-13 00:17:46 -04:00
parent 0d1915dbbe
commit c56b288d85
2 changed files with 5 additions and 5 deletions

View File

@ -1018,7 +1018,7 @@
"defaultValue": 0 "defaultValue": 0
}, },
"timed_ohko": { "timed_ohko": {
"keyString": "timer.times_ohko", "keyString": "timer.timed_ohko",
"friendlyName": "Timed OHKO", "friendlyName": "Timed OHKO",
"description": "Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.", "description": "Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.",
"defaultValue": 0 "defaultValue": 0

View File

@ -13,8 +13,8 @@ general_options:
# Null means nothing, for the server this means to default the value # Null means nothing, for the server this means to default the value
# These overwrite command line arguments! # These overwrite command line arguments!
server_options: server_options:
host: null host: berserkermulti.world
port: 38281 port: null
password: null password: null
multidata: null multidata: null
savefile: null savefile: null
@ -28,7 +28,7 @@ server_options:
# Points given to a player for each acquired item in their world # Points given to a player for each acquired item in their world
location_check_points: 1 location_check_points: 1
# Point cost to receive a hint via !hint for players # Point cost to receive a hint via !hint for players
hint_cost: 1000 # Set to 0 if you want free hints hint_cost: 40 # Set to 0 if you want free hints
# Forfeit modes # Forfeit modes
# "disabled" -> clients can't forfeit, # "disabled" -> clients can't forfeit,
# "enabled" -> clients can always forfeit # "enabled" -> clients can always forfeit