Fix a bug in player settings causing Timed OHKO to initially display as [Object Object]
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0d1915dbbe
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@ -1018,7 +1018,7 @@
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"defaultValue": 0
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"defaultValue": 0
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},
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},
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"timed_ohko": {
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"timed_ohko": {
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"keyString": "timer.times_ohko",
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"keyString": "timer.timed_ohko",
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"friendlyName": "Timed OHKO",
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"friendlyName": "Timed OHKO",
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"description": "Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.",
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"description": "Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.",
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"defaultValue": 0
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"defaultValue": 0
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@ -13,8 +13,8 @@ general_options:
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# Null means nothing, for the server this means to default the value
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# Null means nothing, for the server this means to default the value
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# These overwrite command line arguments!
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# These overwrite command line arguments!
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server_options:
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server_options:
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host: null
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host: berserkermulti.world
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port: 38281
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port: null
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password: null
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password: null
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multidata: null
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multidata: null
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savefile: null
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savefile: null
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@ -28,7 +28,7 @@ server_options:
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# Points given to a player for each acquired item in their world
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# Points given to a player for each acquired item in their world
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location_check_points: 1
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location_check_points: 1
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# Point cost to receive a hint via !hint for players
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# Point cost to receive a hint via !hint for players
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hint_cost: 1000 # Set to 0 if you want free hints
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hint_cost: 40 # Set to 0 if you want free hints
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# Forfeit modes
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# Forfeit modes
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# "disabled" -> clients can't forfeit,
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# "disabled" -> clients can't forfeit,
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# "enabled" -> clients can always forfeit
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# "enabled" -> clients can always forfeit
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@ -93,4 +93,4 @@ multi_mystery_options:
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# 3 -> bz2
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# 3 -> bz2
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zip_format: 1
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zip_format: 1
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# Create roms flagged as race roms
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# Create roms flagged as race roms
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race: 0
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race: 0
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