diff --git a/ItemPool.py b/ItemPool.py index 74a5428a..03fefd03 100644 --- a/ItemPool.py +++ b/ItemPool.py @@ -470,11 +470,7 @@ def create_dynamic_shop_locations(world, player): if item is None: continue if item['create_location']: -<<<<<<< HEAD - loc = Location(player, "{} Slot Item {}".format(shop.region.name, i+1), parent=shop.region) -======= loc = Location(player, "{} Shop Slot {}".format(shop.region.name, i+1), parent=shop.region) ->>>>>>> ffe5b4b1a1d806c09a1be91a283dd3a6cdbcaafa shop.region.locations.append(loc) world.dynamic_locations.append(loc) diff --git a/host.yaml b/host.yaml index cabacd4f..33e749d0 100644 --- a/host.yaml +++ b/host.yaml @@ -13,13 +13,13 @@ general_options: # Null means nothing, for the server this means to default the value # These overwrite command line arguments! server_options: - host: 0.0.0.0 + host: null port: 38281 password: null multidata: null savefile: null disable_save: false - loglevel: "debug" + loglevel: "info" # Allows for clients to log on and manage the server. If this is null, no remote administration is possible. server_password: null # Automatically forward the port that is used, then close that port after 24 hours @@ -28,9 +28,9 @@ server_options: disable_item_cheat: false # Client hint system # Points given to a player for each acquired item in their world - location_check_points: 50 + location_check_points: 1 # Point cost to receive a hint via !hint for players - hint_cost: 0 # Set to 0 if you want free hints + hint_cost: 1000 # Set to 0 if you want free hints # Forfeit modes # "disabled" -> clients can't forfeit, # "enabled" -> clients can always forfeit