Add some support for creating a plandomizer.
This commit is contained in:
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c4bfdefbdc
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from BaseClasses import World, CollectionState, Item
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from Regions import create_regions
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from EntranceShuffle import link_entrances
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from Rom import patch_rom
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from Rules import set_rules
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from Items import ItemFactory
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import random
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import time
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import logging
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import argparse
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import os
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import hashlib
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__version__ = '0.1-dev'
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logic_hash = [182, 244, 144, 92, 149, 200, 93, 183, 124, 169, 226, 46, 111, 163, 5, 193, 13, 112, 125, 101, 128, 84, 31, 67, 107, 94, 184, 100, 189, 18, 8, 171,
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142, 57, 173, 38, 37, 211, 253, 131, 98, 239, 167, 116, 32, 186, 70, 148, 66, 151, 143, 86, 59, 83, 16, 51, 240, 152, 60, 242, 190, 117, 76, 122,
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15, 221, 62, 39, 174, 177, 223, 34, 150, 50, 178, 238, 95, 219, 10, 162, 222, 0, 165, 202, 74, 36, 206, 209, 251, 105, 175, 135, 121, 88, 214, 247,
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154, 161, 71, 19, 85, 157, 40, 96, 225, 27, 230, 49, 231, 207, 64, 35, 249, 134, 132, 108, 63, 24, 4, 127, 255, 14, 145, 23, 81, 216, 113, 90, 194,
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110, 65, 229, 43, 1, 11, 168, 147, 103, 156, 77, 80, 220, 28, 227, 213, 198, 172, 79, 75, 140, 44, 146, 188, 17, 6, 102, 56, 235, 166, 89, 218, 246,
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99, 78, 187, 126, 119, 196, 69, 137, 181, 55, 20, 215, 199, 130, 9, 45, 58, 185, 91, 33, 197, 72, 115, 195, 114, 29, 30, 233, 141, 129, 155, 159, 47,
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224, 236, 21, 234, 191, 136, 104, 87, 106, 26, 73, 250, 248, 228, 48, 53, 243, 237, 241, 61, 180, 12, 208, 245, 232, 192, 2, 7, 170, 123, 176, 160, 201,
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153, 217, 252, 158, 25, 205, 22, 133, 254, 138, 203, 118, 210, 204, 82, 97, 52, 164, 68, 139, 120, 109, 54, 3, 41, 179, 212, 42]
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def main(args, seed=None):
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start = time.clock()
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# initialize the world
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world = World('default', 'noglitches', 'standard', 'normal', 'ganon', False)
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logger = logging.getLogger('')
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hasher = hashlib.md5()
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with open(args.plando, 'rb') as plandofile:
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buf = plandofile.read()
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hasher.update(buf)
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world.seed = int(hasher.hexdigest(), 16) % 1000000000
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random.seed(world.seed)
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world.spoiler += 'ALttP Plandomizer Version %s - Seed: %s\n\n' % (__version__, args.plando)
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logger.info(world.spoiler)
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create_regions(world)
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world.spoiler += link_entrances(world)
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logger.info('Calculating Access Rules.')
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world.spoiler += set_rules(world)
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logger.info('Fill the world.')
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world.spoiler += fill_world(world, args.plando)
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world.spoiler += print_location_spoiler(world)
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logger.info('Calculating playthrough.')
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world.spoiler += create_playthrough(world)
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logger.info('Patching ROM.')
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if args.sprite is not None:
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sprite = bytearray(open(args.sprite, 'rb').read())
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else:
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sprite = None
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rom = bytearray(open(args.rom, 'rb').read())
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patched_rom = patch_rom(world, rom, logic_hash, args.quickswap, args.heartbeep, sprite)
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outfilebase = 'Plando_%s_%s' % (os.path.splitext(os.path.basename(args.plando))[0], world.seed)
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with open('%s.sfc' % outfilebase, 'wb') as outfile:
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outfile.write(patched_rom)
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if args.create_spoiler:
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with open('%s_Spoiler.txt' % outfilebase, 'w') as outfile:
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outfile.write(world.spoiler)
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logger.info('Done. Enjoy.')
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logger.debug('Total Time: %s' % (time.clock() - start))
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return world
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def fill_world(world, plando):
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mm_medallion = 'Ether'
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tr_medallion = 'Quake'
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logger = logging.getLogger('')
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with open(plando, 'r') as plandofile:
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for line in plandofile.readlines():
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if ':' in line:
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line = line.lstrip()
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if line.startswith('#'):
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continue
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if line.startswith('!'):
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if line.startswith('!mm_medallion'):
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_, medallionstr = line.split(':', 1)
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mm_medallion = medallionstr.strip()
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elif line.startswith('!tr_medallion'):
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_, medallionstr = line.split(':', 1)
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tr_medallion = medallionstr.strip()
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elif line.startswith('!mode'):
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_, modestr = line.split(':', 1)
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world.mode = modestr.strip()
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elif line.startswith('!logic'):
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_, logicstr = line.split(':', 1)
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world.logic = logicstr.strip()
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elif line.startswith('!goal'):
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_, goalstr = line.split(':', 1)
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world.goal = goalstr.strip()
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continue
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locationstr, itemstr = line.split(':', 1)
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location = world.get_location(locationstr.strip())
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if location is None:
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logger.warn('Unknown location: %s' % locationstr)
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continue
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else:
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item = ItemFactory(itemstr.strip())
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if item is not None:
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world.push_item(location, item)
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world.required_medallions = (mm_medallion, tr_medallion)
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return 'Misery Mire Medallion: %s\nTurtle Rock Medallion: %s\n\n' % (mm_medallion, tr_medallion)
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def copy_world(world):
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# ToDo: Not good yet
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ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.goal, world.place_dungeon_items)
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ret.required_medallions = list(world.required_medallions)
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ret.agahnim_fix_required = world.agahnim_fix_required
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ret.swamp_patch_required = world.swamp_patch_required
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create_regions(ret)
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# connect copied world
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for region in world.regions:
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for entrance in region.entrances:
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ret.get_entrance(entrance.name).connect(ret.get_region(region.name))
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set_rules(ret)
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# fill locations
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for location in world.get_locations():
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if location.item is not None:
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item = Item(location.item.name, location.item.advancement, location.item.key)
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ret.get_location(location.name).item = item
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item.location = ret.get_location(location.name)
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# copy remaining itempool. No item in itempool should have an assigned location
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for item in world.itempool:
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ret.itempool.append(Item(item.name, item.advancement, item.key))
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# copy progress items in state
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ret.state.prog_items = list(world.state.prog_items)
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return ret
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def create_playthrough(world):
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# create a copy as we will modify it
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world = copy_world(world)
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# if we do pedestal%, ganon should not be a viable option as far as the playthrough is concerned
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if world.goal == 'pedestal':
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world.get_location('Ganon').item = None
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# get locations containing progress items
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prog_locations = [location for location in world.get_locations() if location.item is not None and location.item.advancement]
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collection_spheres = []
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state = CollectionState(world)
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sphere_candidates = list(prog_locations)
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logging.getLogger('').debug('Building up collection spheres.')
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while sphere_candidates:
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sphere = []
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# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
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for location in sphere_candidates:
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if state.can_reach(location):
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sphere.append(location)
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for location in sphere:
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sphere_candidates.remove(location)
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state.collect(location.item)
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collection_spheres.append(sphere)
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logging.getLogger('').debug('Calculated sphere %i, containing %i of %i progress items.' % (len(collection_spheres), len(sphere), len(prog_locations)))
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if not sphere:
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logging.getLogger('').debug('The following items could not be placed: %s' % ['%s at %s' % (location.item.name, location.name) for location in sphere_candidates])
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raise RuntimeError('Not all progression items reachable. Something went terribly wrong here.')
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# in the second phase, we cull each sphere such that the game is still beatable, reducing each range of influence to the bare minimum required inside it
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for sphere in reversed(collection_spheres):
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to_delete = []
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for location in sphere:
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# we remove the item at location and check if game is still beatable
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logging.getLogger('').debug('Checking if %s is required to beat the game.' % location.item.name)
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old_item = location.item
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location.item = None
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state.remove(old_item)
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world._item_cache = {} # need to invalidate
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if world.can_beat_game():
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to_delete.append(location)
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else:
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# still required, got to keep it around
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location.item = old_item
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# cull entries in spheres for spoiler walkthrough at end
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for location in to_delete:
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sphere.remove(location)
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# we are now down to just the required progress items in collection_spheres in a minimum number of spheres. As a cleanup, we right trim empty spheres (can happen if we have multiple triforces)
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collection_spheres = [sphere for sphere in collection_spheres if sphere]
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# we can finally output our playthrough
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return 'Playthrough:\n' + ''.join(['%s: {\n%s}\n' % (i + 1, ''.join([' %s: %s\n' % (location, location.item) for location in sphere])) for i, sphere in enumerate(collection_spheres)]) + '\n'
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def print_location_spoiler(world):
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return 'Locations:\n\n' + '\n'.join(['%s: %s' % (location, location.item if location.item is not None else 'Nothing') for location in world.get_locations()]) + '\n\n'
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
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parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
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parser.add_argument('--rom', default='Base_Rom.sfc', help='Path to a VT21 standard normal difficulty rom to use as a base.')
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parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
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parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['normal', 'half', 'quarter', 'off'],
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help='Select the rate at which the heart beep sound is played at low health.')
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parser.add_argument('--sprite', help='Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes.')
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parser.add_argument('--plando', help='Filled out template to use for setting up the rom.')
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args = parser.parse_args()
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# ToDo: Validate files further than mere existance
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if not os.path.isfile(args.rom):
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input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom)
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exit(1)
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if not os.path.isfile(args.plando):
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input('Could not find Plandomizer distribution at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.plando)
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exit(1)
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if args.sprite is not None and not os.path.isfile(args.rom):
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input('Could not find link sprite sheet at given location. \nPress Enter to exit.' % args.sprite)
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exit(1)
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# set up logger
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel]
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logging.basicConfig(format='%(message)s', level=loglevel)
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main(args=args)
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# Lines starting with a # are comments and ignored by the parsers
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# Lines without a : are also ignored
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# These are special instructions for setting the medallion requirements to enter the dungeons
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!mm_medallion: Bombos
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!tr_medallion: Quake
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# This sets the game mode
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!mode: open
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# This sets the logic (for verification purposes)
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!logic: noglitches
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# This sets the goal (only used for generating the spoiler log)
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!goal: ganon
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# Now we fill in all locations
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Mushroom: Mushroom
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Bottle Vendor: Bottle
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Haunted Grove: Ocarina
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Piece of Heart (Dam): Nothing
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Purple Chest: Nothing
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[cave-022-B1] Thiefs hut [top chest]: Nothing
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[cave-022-B1] Thiefs hut [top left chest]: Nothing
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[cave-022-B1] Thiefs hut [top right chest]: Nothing
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[cave-022-B1] Thiefs hut [bottom left chest]: Nothing
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[cave-022-B1] Thiefs hut [bottom right chest]: Nothing
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Uncle: Fighter Sword
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[cave-034] Hyrule Castle Secret Entrance: Nothing
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King Zora: Flippers
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Piece of Heart (Zoras River): Nothing
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[cave-018] Graveyard - top right grave: Cape
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[cave-047] Dam: Nothing
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[cave-040] Links House: Lamp
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[cave-031] Tavern: Nothing
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[cave-026] Chicken House: Nothing
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[cave-044] Aginahs Cave: Nothing
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[cave-035] Sahasrahlas Hut [left chest]: Nothing
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[cave-035] Sahasrahlas Hut [center chest]: Nothing
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[cave-035] Sahasrahlas Hut [right chest]: Nothing
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Sahasrahla: Pegasus Boots
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[cave-021] Kakariko Well [top chest]: Nothing
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[cave-021] Kakariko Well [left chest row of 3]: Nothing
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[cave-021] Kakariko Well [center chest row of 3]: Nothing
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[cave-021] Kakariko Well [right chest row of 3]: Nothing
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[cave-021] Kakariko Well [bottom chest]: Nothing
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Blacksmiths: Tempered Sword
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Magic Bat: Magic Upgrade (1/2)
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Sick Kid: Bug Catching Net
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Hobo: Bottle
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Piece of Heart (Thieves Forest Hideout): Nothing
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Piece of Heart (Lumberjack Tree): Nothing
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Piece of Heart (Cave South of Haunted Grove): Nothing
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Piece of Heart (Graveyard Cave): Nothing
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Piece of Heart (Desert Cave): Nothing
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[cave-050] Lake Hylia Cave [bottom left chest]: Nothing
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[cave-050] Lake Hylia Cave [top left chest]: Nothing
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[cave-050] Lake Hylia Cave [top right chest]: Nothing
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[cave-050] Lake Hylia Cave [bottom right chest]: Nothing
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[cave-050] Lake Hylia Cave [generous guy]: Nothing
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[cave-051] Ice Cave: Ice Rod
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[cave-016] Bonk Rock Cave: Nothing
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Library: Book of Mudora
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Witch: Magic Powder
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Piece of Heart (Lake Hylia): Nothing
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Piece of Heart (Maze Race): Nothing
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Piece of Heart (Desert - west side): Nothing
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[dungeon-L2-B1] Desert Palace - Big Chest: Power Glove
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[dungeon-L2-B1] Desert Palace - Torch: Small Key (Desert Palace)
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[dungeon-L2-B1] Desert Palace - Map Room: Nothing
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[dungeon-L2-B1] Desert Palace - Compass Room: Nothing
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[dungeon-L2-B1] Desert Palace - Big Key Room: Big Key (Desert Palace)
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Lanmolas - Heart Container: Nothing
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Lanmolas - Pendant: Blue Pendant
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[dungeon-L1-1F] Eastern Palace - Compass Room: Nothing
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[dungeon-L1-1F] Eastern Palace - Big Chest: Bow
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[dungeon-L1-1F] Eastern Palace - Big Ball Room: Nothing
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[dungeon-L1-1F] Eastern Palace - Big Key Room: Big Key (Eastern Palace)
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[dungeon-L1-1F] Eastern Palace - Map Room: Nothing
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Armos - Heart Container: Nothing
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Armos - Pendant: Green Pendant
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Altar: Master Sword
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[dungeon-C-B1] Hyrule Castle - Boomerang Room: Nothing
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[dungeon-C-B1] Hyrule Castle - Map Room: Nothing
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[dungeon-C-B1] Hyrule Castle - Next To Zelda: Nothing
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[dungeon-C-B1] Escape - First B1 Room: Small Key (Escape)
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[dungeon-C-B1] Escape - Final Basement Room [left chest]: Nothing
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[dungeon-C-B1] Escape - Final Basement Room [middle chest]: Nothing
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[dungeon-C-B1] Escape - Final Basement Room [right chest]: Nothing
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[dungeon-C-1F] Sanctuary: Sanctuary Heart Container
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[dungeon-A1-2F] Hyrule Castle Tower - 2 Knife Guys Room: Small Key (Agahnims Tower)
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[dungeon-A1-3F] Hyrule Castle Tower - Maze Room: Small Key (Agahnims Tower)
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Old Mountain Man: Magic Mirror
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Piece of Heart (Spectacle Rock Cave): Nothing
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[cave-009-1F] Death Mountain - right cave [top left chest]: Nothing
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[cave-009-1F] Death Mountain - right cave [top left middle chest]: Nothing
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[cave-009-1F] Death Mountain - right cave [top right middle chest]: Nothing
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[cave-009-1F] Death Mountain - right cave [top right chest]: Nothing
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[cave-009-1F] Death Mountain - right cave [bottom chest]: Nothing
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[cave-009-B1] Death Mountain - right cave [left chest]: Nothing
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[cave-009-B1] Death Mountain - right cave [right chest]: Nothing
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[cave-012-1F] Death Mountain - left cave]: Nothing
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Ether Tablet: Ether
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Piece of Heart (Spectacle Rock): Nothing
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[dungeon-L3-1F] Tower of Hera - Freestanding Key: Small Key (Tower of Hera)
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[dungeon-L3-1F] Tower of Hera - Entrance: Nothing
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[dungeon-L3-1F] Tower of Hera - Basement: Big Key (Tower of Hera)
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[dungeon-L3-1F] Tower of Hera - 4F [small chest]: Nothing
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[dungeon-L3-1F] Tower of Hera - Big Chest: Moon Pearl
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Moldorm - Heart Container: Nothing
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Moldorm - Pendant: Red Pendant
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Piece of Heart (Pyramid): Nothing
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Catfish: Quake
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Flute Boy: Shovel
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Piece of Heart (Digging Game): Nothing
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Bombos Tablet: Bombos
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[cave-073] Cave Northeast of Swamp Palace [top chest]: Nothing
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[cave-073] Cave Northeast of Swamp Palace [top middle chest]: Nothing
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[cave-073] Cave Northeast of Swamp Palace [bottom middle chest]: Nothing
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[cave-073] Cave Northeast of Swamp Palace [bottom chest]: Nothing
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[cave-073] Cave Northeast of Swamp Palace [generous guy]: Nothing
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Piece of Heart (Dark World Blacksmith Pegs): Nothing
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Pyramid Fairy [left chest]: Golden Sword
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Pyramid Fairy [right chest]: Silver Arrows
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[cave-063] Doorless Hut: Nothing
|
||||
[cave-062] C-Shaped House: Nothing
|
||||
Piece of Heart (Treasure Chest Game): Nothing
|
||||
Piece of Heart (Bumper Cave): Nothing
|
||||
[cave-071] Misery Mire West Area [left chest]: Nothing
|
||||
[cave-071] Misery Mire West Area [right chest]: Nothing
|
||||
[cave-057-1F] Dark World Death Mountain Climb [top chest]: Nothing
|
||||
[cave-057-1F] Dark World Death Mountain Climb [bottom chest]: Nothing
|
||||
[cave-055] Spike Cave: Cane of Byrna
|
||||
[cave-056] Hookshot Cave [top right chest]: Nothing
|
||||
[cave-056] Hookshot Cave [top left chest]: Nothing
|
||||
[cave-056] Hookshot Cave [bottom right chest]: Nothing
|
||||
[cave-056] Hookshot Cave [bottom left chest]: Nothing
|
||||
Piece of Heart (Death Mountain - Floating Island): Nothing
|
||||
[cave-013] Mimic Cave: Nothing
|
||||
[dungeon-D2-1F] Swamp Palace - First Room: Small Key (Swamp Palace)
|
||||
[dungeon-D2-1F] Swamp Palace - Map Room: Nothing
|
||||
[dungeon-D2-B1] Swamp Palace - Big Chest: Hookshot
|
||||
[dungeon-D2-B1] Swamp Palace - South of Hookshot Room: Nothing
|
||||
[dungeon-D2-B1] Swamp Palace - Big Key Chest: Big Key (Swamp Palace)
|
||||
[dungeon-D2-B1] Swamp Palace - Compass Chest: Nothing
|
||||
[dungeon-D2-B2] Swamp Palace - Flooded Room [left chest]: Nothing
|
||||
[dungeon-D2-B2] Swamp Palace - Flooded Room [right chest]: Nothing
|
||||
[dungeon-D2-B2] Swamp Palace - Waterfall Room: Nothing
|
||||
Arrghus - Heart Container: Nothing
|
||||
Arrghus - Crystal: Crystal 2
|
||||
[dungeon-D4-B1] Thieves Town - Bottom Left of Huge Room [bottom right chest]: Big Key (Thieves Town)
|
||||
[dungeon-D4-B1] Thieves Town - Bottom Left of Huge Room [top left chest]: Nothing
|
||||
[dungeon-D4-B1] Thieves Town - Bottom Right of Huge Room: Nothing
|
||||
[dungeon-D4-B1] Thieves Town - Top Left of Huge Room: Nothing
|
||||
[dungeon-D4-1F] Thieves Town - Room above Boss: Nothing
|
||||
[dungeon-D4-B2] Thieves Town - Big Chest: Titans Mitts
|
||||
[dungeon-D4-B2] Thieves Town - Chest next to Blind: Small Key (Thieves Town)
|
||||
Blind - Heart Container: Nothing
|
||||
Blind - Crystal: Crystal 4
|
||||
[dungeon-D3-B1] Skull Woods - Compass Room: Nothing
|
||||
[dungeon-D3-B1] Skull Woods - East of Big Chest: Nothing
|
||||
[dungeon-D3-B1] Skull Woods - Big Chest: Fire Rod
|
||||
[dungeon-D3-B1] Skull Woods - Push Statue Room: Small Key (Skull Woods)
|
||||
[dungeon-D3-B1] Skull Woods - South of Big Chest: Small Key (Skull Woods)
|
||||
[dungeon-D3-B1] Skull Woods - Big Key Room: Big Key (Skull Woods)
|
||||
[dungeon-D3-B1] Skull Woods - Final Section Entrance: Small Key (Skull Woods)
|
||||
Mothula - Heart Container: Nothing
|
||||
Mothula - Crystal: Crystal 3
|
||||
[dungeon-D5-B1] Ice Palace - Compass Room: Nothing
|
||||
[dungeon-D5-B4] Ice Palace - Above Big Chest: Nothing
|
||||
[dungeon-D5-B5] Ice Palace - Big Chest: Blue Mail
|
||||
[dungeon-D5-B5] Ice Palace - Jellyfish Room: Small Key (Ice Palace)
|
||||
[dungeon-D5-B3] Ice Palace - Spike Room: Small Key (Ice Palace)
|
||||
[dungeon-D5-B1] Ice Palace - Big Key Room: Big Key (Ice Palace)
|
||||
[dungeon-D5-B2] Ice Palace - Map Room: Nothing
|
||||
Kholdstare - Heart Container: Nothing
|
||||
Kholdstare - Crystal: Crystal 5
|
||||
[dungeon-D6-B1] Misery Mire - Big Chest: Cane of Somaria
|
||||
[dungeon-D6-B1] Misery Mire - Map Room: Nothing
|
||||
[dungeon-D6-B1] Misery Mire - Hub Room: Small Key (Misery Mire)
|
||||
[dungeon-D6-B1] Misery Mire - End of Bridge: Small Key (Misery Mire)
|
||||
[dungeon-D6-B1] Misery Mire - Spike Room: Small Key (Misery Mire)
|
||||
[dungeon-D6-B1] Misery Mire - Compass Room: Nothing
|
||||
[dungeon-D6-B1] Misery Mire - Big Key Room: Big Key (Misery Mire)
|
||||
Vitreous - Heart Container: Nothing
|
||||
Vitreous - Crystal: Crystal 6
|
||||
[dungeon-D7-1F] Turtle Rock - Compass Room: Nothing
|
||||
[dungeon-D7-1F] Turtle Rock - Map Room [left chest]: Nothing
|
||||
[dungeon-D7-1F] Turtle Rock - Map Room [right chest]: Small Key (Turtle Rock)
|
||||
[dungeon-D7-1F] Turtle Rock - Chain Chomp Room: Small Key (Turtle Rock)
|
||||
[dungeon-D7-B1] Turtle Rock - Big Key Room: Big Key (Turtle Rock)
|
||||
[dungeon-D7-B1] Turtle Rock - Big Chest: Mirror Shield
|
||||
[dungeon-D7-B1] Turtle Rock - Roller Switch Room: Small Key (Turtle Rock)
|
||||
[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom left chest]: Small Key (Turtle Rock)
|
||||
[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom right chest]: Nothing
|
||||
[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top left chest]: Nothing
|
||||
[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top right chest]: Nothing
|
||||
Trinexx - Heart Container: Nothing
|
||||
Trinexx - Crystal: Crystal 7
|
||||
[dungeon-D1-B1] Dark Palace - Shooter Room: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-1F] Dark Palace - Jump Room [left chest]: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-B1] Dark Palace - Turtle Stalfos Room: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-1F] Dark Palace - Big Key Room: Big Key (Palace of Darkness)
|
||||
[dungeon-D1-1F] Dark Palace - Jump Room [right chest]: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-1F] Dark Palace - Statue Push Room: Nothing
|
||||
[dungeon-D1-1F] Dark Palace - Compass Room: Nothing
|
||||
# logic cannot account for hammer and small key in maze
|
||||
[dungeon-D1-B1] Dark Palace - Dark Room [left chest]: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-B1] Dark Palace - Dark Room [right chest]: Small Key (Palace of Darkness)
|
||||
[dungeon-D1-1F] Dark Palace - Maze Room [top chest]: Nothing
|
||||
[dungeon-D1-1F] Dark Palace - Maze Room [bottom chest]: Nothing
|
||||
[dungeon-D1-1F] Dark Palace - Big Chest: Hammer
|
||||
[dungeon-D1-1F] Dark Palace - Spike Statue Room: Nothing
|
||||
Helmasaur - Heart Container: Nothing
|
||||
Helmasaur - Crystal: Crystal 1
|
||||
[dungeon-A2-1F] Ganons Tower - Torch: Small Key (Ganons Tower)
|
||||
[dungeon-A2-1F] Ganons Tower - Right Staircase [left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Right Staircase [right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Tile Room: Small Key (Ganons Tower)
|
||||
[dungeon-A2-1F] Ganons Tower - Compass Room [top left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Compass Room [top right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Compass Room [bottom left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Compass Room [bottom right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - North of Hookshot Room [top left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - North of Hookshot Room [top right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - North of Hookshot Room [bottom left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - North of Hookshot Room [bottom right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Map Room: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Firesnake Room: Small Key (Ganons Tower)
|
||||
[dungeon-A2-1F] Ganons Tower - Teleport Room [top left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Teleport Room [top right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Teleport Room [bottom left chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Teleport Room [bottom right chest]: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - above Armos: Nothing
|
||||
[dungeon-A2-1F] Ganons Tower - Big Chest: Red Mail
|
||||
[dungeon-A2-B1] Ganons Tower - Armos Room [left chest]: Nothing
|
||||
[dungeon-A2-B1] Ganons Tower - Armos Room [right chest]: Nothing
|
||||
[dungeon-A2-B1] Ganons Tower - Armos Room [bottom chest]: Big Key (Ganons Tower)
|
||||
[dungeon-A2-6F] Ganons Tower - Mini Helmasaur Room [left chest]: Nothing
|
||||
[dungeon-A2-6F] Ganons Tower - Mini Helmasaur Room [right chest]: Nothing
|
||||
[dungeon-A2-6F] Ganons Tower - Room before Moldorm: Small Key (Ganons Tower)
|
||||
[dungeon-A2-6F] Ganons Tower - Moldorm Room: Nothing
|
||||
Ganon: Triforce
|
Loading…
Reference in New Issue