Factorio: fix single-player static node placement
This commit is contained in:
parent
c095c28618
commit
c71387ad00
|
@ -1193,6 +1193,14 @@ class Location():
|
|||
return True
|
||||
return False
|
||||
|
||||
def place_locked_item(self, item: Item):
|
||||
if self.item:
|
||||
raise Exception(f"Location {self} already filled.")
|
||||
self.item = item
|
||||
self.event = item.advancement
|
||||
self.item.world = self.parent_region.world
|
||||
self.locked = True
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
|
@ -1497,8 +1505,6 @@ class Spoiler(object):
|
|||
|
||||
elif player in self.world.factorio_player_ids:
|
||||
for f_option in Options.factorio_options:
|
||||
logging.info(f_option)
|
||||
logging.info(getattr(self.world, f_option))
|
||||
res = getattr(self.world, f_option)[player]
|
||||
outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
|
||||
|
||||
|
|
|
@ -12,10 +12,7 @@ def gen_factorio(world: MultiWorld, player: int):
|
|||
tech_id, player)
|
||||
tech_item.game = "Factorio"
|
||||
if tech_name in static_nodes:
|
||||
loc = world.get_location(tech_name, player)
|
||||
loc.item = tech_item
|
||||
loc.locked = True
|
||||
loc.event = tech_item.advancement
|
||||
world.get_location(tech_name, player).place_locked_item(tech_item)
|
||||
else:
|
||||
world.itempool.append(tech_item)
|
||||
world.custom_data[player]["custom_technologies"] = custom_technologies = set_custom_technologies(world, player)
|
||||
|
|
Loading…
Reference in New Issue