Factorio: fix single-player static node placement
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c095c28618
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c71387ad00
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@ -1193,6 +1193,14 @@ class Location():
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return True
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return True
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return False
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return False
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def place_locked_item(self, item: Item):
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if self.item:
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raise Exception(f"Location {self} already filled.")
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self.item = item
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self.event = item.advancement
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self.item.world = self.parent_region.world
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self.locked = True
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def __repr__(self):
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def __repr__(self):
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return self.__str__()
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return self.__str__()
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@ -1497,8 +1505,6 @@ class Spoiler(object):
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elif player in self.world.factorio_player_ids:
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elif player in self.world.factorio_player_ids:
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for f_option in Options.factorio_options:
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for f_option in Options.factorio_options:
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logging.info(f_option)
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logging.info(getattr(self.world, f_option))
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res = getattr(self.world, f_option)[player]
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res = getattr(self.world, f_option)[player]
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outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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@ -12,10 +12,7 @@ def gen_factorio(world: MultiWorld, player: int):
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tech_id, player)
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tech_id, player)
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tech_item.game = "Factorio"
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tech_item.game = "Factorio"
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if tech_name in static_nodes:
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if tech_name in static_nodes:
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loc = world.get_location(tech_name, player)
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world.get_location(tech_name, player).place_locked_item(tech_item)
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loc.item = tech_item
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loc.locked = True
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loc.event = tech_item.advancement
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else:
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else:
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world.itempool.append(tech_item)
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world.itempool.append(tech_item)
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world.custom_data[player]["custom_technologies"] = custom_technologies = set_custom_technologies(world, player)
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world.custom_data[player]["custom_technologies"] = custom_technologies = set_custom_technologies(world, player)
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