diff --git a/worlds/tloz/ItemPool.py b/worlds/tloz/ItemPool.py index 9dcf1b7a..1d333361 100644 --- a/worlds/tloz/ItemPool.py +++ b/worlds/tloz/ItemPool.py @@ -92,16 +92,17 @@ def get_pool_core(world): placed_items[location] = item # Starting Weapon + start_weapon_locations = starting_weapon_locations.copy() starting_weapon = random.choice(starting_weapons) if world.multiworld.StartingPosition[world.player] == StartingPosition.option_safe: - placed_items[starting_weapon_locations[0]] = starting_weapon + placed_items[start_weapon_locations[0]] = starting_weapon elif world.multiworld.StartingPosition[world.player] in \ [StartingPosition.option_unsafe, StartingPosition.option_dangerous]: if world.multiworld.StartingPosition[world.player] == StartingPosition.option_dangerous: for location in dangerous_weapon_locations: if world.multiworld.ExpandedPool[world.player] or "Drop" not in location: - starting_weapon_locations.append(location) - placed_items[random.choice(starting_weapon_locations)] = starting_weapon + start_weapon_locations.append(location) + placed_items[random.choice(start_weapon_locations)] = starting_weapon else: pool.append(starting_weapon) for other_weapons in starting_weapons: