Aquaria: Adding Aquaria to README and some other minors changes (#3313)
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@ -67,6 +67,7 @@ Currently, the following games are supported:
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* Yoshi's Island
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* Mario & Luigi: Superstar Saga
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* Bomb Rush Cyberfunk
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* Aquaria
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* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
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For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
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@ -8,14 +8,16 @@ from typing import Optional
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from enum import Enum
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from BaseClasses import Item, ItemClassification
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class ItemType(Enum):
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"""
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Used to indicate to the multi-world if an item is usefull or not
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Used to indicate to the multi-world if an item is useful or not
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"""
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NORMAL = 0
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PROGRESSION = 1
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JUNK = 2
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class ItemGroup(Enum):
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"""
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Used to group items
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@ -28,6 +30,7 @@ class ItemGroup(Enum):
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SONG = 5
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TURTLE = 6
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class AquariaItem(Item):
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"""
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A single item in the Aquaria game.
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@ -40,12 +43,13 @@ class AquariaItem(Item):
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"""
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Initialisation of the Item
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:param name: The name of the item
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:param classification: If the item is usefull or not
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:param classification: If the item is useful or not
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:param code: The ID of the item (if None, it is an event)
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:param player: The ID of the player in the multiworld
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"""
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super().__init__(name, classification, code, player)
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class ItemData:
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"""
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Data of an item.
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@ -68,6 +72,7 @@ class ItemData:
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self.type = type
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self.group = group
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"""Information data for every (not event) item."""
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item_table = {
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# name: ID, Nb, Item Type, Item Group
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@ -207,4 +212,3 @@ item_table = {
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"Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
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"Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
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}
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@ -43,7 +43,7 @@ class AquariaLocations:
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locations_home_water = {
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"Home water, bulb below the grouper fish": 698058,
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"Home water, bulb in the path bellow Nautilus Prime": 698059,
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"Home water, bulb in the path below Nautilus Prime": 698059,
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"Home water, bulb in the little room above the grouper fish": 698060,
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"Home water, bulb in the end of the left path from the verse cave": 698061,
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"Home water, bulb in the top left path": 698062,
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@ -129,7 +129,7 @@ class AquariaLocations:
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locations_openwater_bl = {
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"Open water bottom left area, bulb behind the chomper fish": 698011,
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"Open water bottom left area, bulb inside the downest fish pass": 698010,
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"Open water bottom left area, bulb inside the lowest fish pass": 698010,
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}
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locations_skeleton_path = {
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@ -226,7 +226,7 @@ class AquariaLocations:
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"Mithalas cathedral, third urn in the path behind the flesh vein": 698146,
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"Mithalas cathedral, one of the urns in the top right room": 698147,
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"Mithalas cathedral, Mithalan Dress": 698189,
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"Mithalas cathedral right area, urn bellow the left entrance": 698198,
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"Mithalas cathedral right area, urn below the left entrance": 698198,
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}
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locations_cathedral_underground = {
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@ -457,7 +457,7 @@ class AquariaLocations:
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locations_body_l = {
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"The body left area, first bulb in the top face room": 698066,
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"The body left area, second bulb in the top face room": 698069,
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"The body left area, bulb bellow the water stream": 698067,
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"The body left area, bulb below the water stream": 698067,
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"The body left area, bulb in the top path to the top face room": 698068,
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"The body left area, bulb in the bottom face room": 698070,
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}
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@ -10,9 +10,8 @@ from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, Defa
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class IngredientRandomizer(Choice):
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"""
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Randomize Ingredients. Select if the simple ingredients (that does not have
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a recipe) should be randomized. If 'common_ingredients' is selected, the
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randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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Select if the simple ingredients (that do not have a recipe) should be randomized.
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If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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"""
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display_name = "Randomize Ingredients"
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option_off = 0
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@ -29,27 +28,25 @@ class DishRandomizer(Toggle):
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class TurtleRandomizer(Choice):
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"""Randomize the transportation turtle."""
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display_name = "Turtle Randomizer"
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option_no_turtle_randomization = 0
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option_randomize_all_turtle = 1
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option_randomize_turtle_other_than_the_final_one = 2
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option_none = 0
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option_all = 1
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option_all_except_final = 2
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default = 2
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class EarlyEnergyForm(DefaultOnToggle):
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"""
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Force the Energy Form to be in a location before leaving the areas around the Home Water.
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"""
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""" Force the Energy Form to be in a location early in the game """
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display_name = "Early Energy Form"
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class AquarianTranslation(Toggle):
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"""Translate to English the Aquarian scripture in the game."""
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"""Translate the Aquarian scripture in the game into English."""
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display_name = "Translate Aquarian"
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class BigBossesToBeat(Range):
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"""
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A number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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The number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
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"""
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display_name = "Big bosses to beat"
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@ -60,10 +57,10 @@ class BigBossesToBeat(Range):
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class MiniBossesToBeat(Range):
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"""
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A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are
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The number of minibosses to beat before having access to the creator (the final boss). The minibosses are
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"Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus",
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"Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not
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mini bosses.
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"Mantis Shrimp Prime" and "King Jellyfish God Prime".
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Note that the Energy Statue and Simon Says are not minibosses.
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"""
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display_name = "Minibosses to beat"
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range_start = 0
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@ -73,47 +70,50 @@ class MiniBossesToBeat(Range):
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class Objective(Choice):
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"""
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The game objective can be only to kill the creator or to kill the creator
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and having obtained the three every secret memories
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The game objective can be to kill the creator or to kill the creator after obtaining all three secret memories.
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"""
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display_name = "Objective"
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option_kill_the_creator = 0
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option_obtain_secrets_and_kill_the_creator = 1
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default = 0
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class SkipFirstVision(Toggle):
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"""
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The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but
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The first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies, is quite cool but
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can be quite long when you already know what is going on. This option can be used to skip this vision.
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"""
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display_name = "Skip first Naija's vision"
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display_name = "Skip Naija's first vision"
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class NoProgressionHardOrHiddenLocation(Toggle):
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"""
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Make sure that there is no progression items at hard to get or hard to find locations.
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Those locations that will be very High location (that need beast form, soup and skill to get), every
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location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi
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race, bosses and mini-bosses. Usefull for those that want a casual run.
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Make sure that there are no progression items at hard-to-reach or hard-to-find locations.
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Those locations are very High locations (that need beast form, soup and skill to get),
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every location in the bubble cave, locations where need you to cross a false wall without any indication,
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the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.
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"""
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display_name = "No progression in hard or hidden locations"
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class LightNeededToGetToDarkPlaces(DefaultOnToggle):
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"""
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Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating
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in dark place without light is extremely difficult.
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Make sure that the sun form or the dumbo pet can be acquired before getting to dark places.
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Be aware that navigating in dark places without light is extremely difficult.
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"""
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display_name = "Light needed to get to dark places"
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class BindSongNeededToGetUnderRockBulb(Toggle):
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"""
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Make sure that the bind song can be aquired before having to obtain sing bulb under rocks.
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Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
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"""
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display_name = "Bind song needed to get sing bulbs under rocks"
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class UnconfineHomeWater(Choice):
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"""
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Open the way out of Home water area so that Naija can go to open water and beyond without the bind song.
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Open the way out of the Home water area so that Naija can go to open water and beyond without the bind song.
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"""
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display_name = "Unconfine Home Water Area"
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option_off = 0
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@ -5,7 +5,7 @@ Description: Used to manage Regions in the Aquaria game multiworld randomizer
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"""
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from typing import Dict, Optional
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from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, LocationProgressType, CollectionState
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from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, CollectionState
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from .Items import AquariaItem
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from .Locations import AquariaLocations, AquariaLocation
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from .Options import AquariaOptions
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@ -223,8 +223,6 @@ class AquariaRegions:
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region.add_locations(locations, AquariaLocation)
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return region
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def __create_home_water_area(self) -> None:
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"""
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Create the `verse_cave`, `home_water` and `song_cave*` regions
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@ -1095,12 +1093,10 @@ class AquariaRegions:
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add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun temple left area", self.player),
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lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
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def __adjusting_manual_rules(self) -> None:
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add_rule(self.multiworld.get_location("Mithalas cathedral, Mithalan Dress", self.player),
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lambda state: _has_beast_form(state, self.player))
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add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the downest fish pass", self.player),
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add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the lowest fish pass", self.player),
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lambda state: _has_fish_form(state, self.player))
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add_rule(self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.player),
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lambda state: _has_spirit_form(state, self.player))
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self.player), lambda state: _has_energy_form(state, self.player))
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add_rule(self.multiworld.get_location("Home water, bulb in the bottom left room", self.player),
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lambda state: _has_bind_song(state, self.player))
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add_rule(self.multiworld.get_location("Home water, bulb in the path bellow Nautilus Prime", self.player),
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add_rule(self.multiworld.get_location("Home water, bulb in the path below Nautilus Prime", self.player),
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lambda state: _has_bind_song(state, self.player))
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add_rule(self.multiworld.get_location("Naija's home, bulb after the energy door", self.player),
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lambda state: _has_energy_form(state, self.player))
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@ -1133,9 +1129,6 @@ class AquariaRegions:
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lambda state: _has_fish_form(state, self.player) and
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_has_spirit_form(state, self.player))
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def __no_progression_hard_or_hidden_location(self) -> None:
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self.multiworld.get_location("Energy temple boss area, Fallen god tooth",
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self.player).item_rule =\
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add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player),
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lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player))
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if options.early_energy_form:
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add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player),
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lambda state: _has_energy_form(state, self.player))
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if options.early_energy_form:
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add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player),
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lambda state: _has_energy_form(state, self.player))
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self.multiworld.early_items[self.player]["Energy form"] = 1
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if options.no_progression_hard_or_hidden_locations:
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self.__no_progression_hard_or_hidden_location()
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@ -5,7 +5,7 @@ Description: Main module for Aquaria game multiworld randomizer
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"""
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from typing import List, Dict, ClassVar, Any
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from ..AutoWorld import World, WebWorld
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from worlds.AutoWorld import World, WebWorld
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from BaseClasses import Tutorial, MultiWorld, ItemClassification
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from .Items import item_table, AquariaItem, ItemType, ItemGroup
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from .Locations import location_table
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@ -114,7 +114,7 @@ class AquariaWorld(World):
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def create_item(self, name: str) -> AquariaItem:
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"""
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Create an AquariaItem using `name' as item name.
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Create an AquariaItem using 'name' as item name.
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"""
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result: AquariaItem
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try:
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@ -11,39 +11,39 @@ options page link: [Aquaria Player Options Page](../player-options).
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## What does randomization do to this game?
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The locations in the randomizer are:
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- All sing bulbs;
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- All Mithalas Urns;
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- All Sunken City crates;
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- Collectible treasure locations (including pet eggs and costumes);
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- Beating Simon says;
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- Li cave;
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- Every Transportation Turtle (also called transturtle);
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- Locations where you get songs,
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* Erulian spirit cristal,
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* Energy status mini-boss,
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* Beating Mithalan God boss,
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* Fish cave puzzle,
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* Beating Drunian God boss,
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* Beating Sun God boss,
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- All sing bulbs
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- All Mithalas Urns
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- All Sunken City crates
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- Collectible treasure locations (including pet eggs and costumes)
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- Beating Simon says
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- Li cave
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- Every Transportation Turtle (also called transturtle)
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- Locations where you get songs:
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* Erulian spirit cristal
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* Energy status mini-boss
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* Beating Mithalan God boss
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* Fish cave puzzle
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* Beating Drunian God boss
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* Beating Sun God boss
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* Breaking Li cage in the body
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Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates,
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nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received.
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nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered checked.
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The items in the randomizer are:
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- Dishes (used to learn recipes*);
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- Some ingredients;
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- The Wok (third plate used to cook 3 ingredients recipes everywhere);
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- All collectible treasure (including pet eggs and costumes);
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- Li and Li song;
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- All songs (other than Li's song since it is learned when Li is obtained);
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- Transportation to transturtles.
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- Dishes (used to learn recipes)<sup>*</sup>
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- Some ingredients
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- The Wok (third plate used to cook 3-ingredient recipes everywhere)
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- All collectible treasure (including pet eggs and costumes)
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- Li and Li's song
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- All songs (other than Li's song since it is learned when Li is obtained)
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- Transportation to transturtles
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Also, there is the option to randomize every ingredient drops (from fishes, monsters
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or plants).
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*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf)
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cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants
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<sup>*</sup> Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf)
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cannot be cooked (or learned) before being obtained as randomized items. Also, enemies and plants
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that drop dishes that have not been learned before will drop ingredients of this dish instead.
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## What is the goal of the game?
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@ -57,8 +57,8 @@ Any items specified above can be in another player's world.
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No visuals are shown when finding locations other than collectible treasure.
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For those treasures, the visual of the treasure is visually unchanged.
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After collecting a location check, a message will be shown to inform the player
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what has been collected, and who will receive it.
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what has been collected and who will receive it.
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## When the player receives an item, what happens?
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When you receive an item, a message will pop up to inform you where you received
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the item from, and which one it is.
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the item from and which one it was.
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@ -2,9 +2,12 @@
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## Required Software
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- The original Aquaria Game (buyable from a lot of online game seller);
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- The original Aquaria Game (purchasable from most online game stores)
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- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
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- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
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## Optional Software
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- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
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## Installation and execution Procedures
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@ -13,10 +16,9 @@
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First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
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the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
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Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld
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game you play will make sure that every game has their own save game.
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game you play will make sure that every game has its own save game.
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Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files
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are those:
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Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files are:
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- aquaria_randomizer.exe
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- OpenAL32.dll
|
||||
- override (directory)
|
||||
|
@ -25,11 +27,11 @@ are those:
|
|||
- wrap_oal.dll
|
||||
- cacert.pem
|
||||
|
||||
If there is a conflict between file in the original game folder and the unzipped files, you should override
|
||||
the original files with the one of the unzipped randomizer.
|
||||
If there is a conflict between files in the original game folder and the unzipped files, you should overwrite
|
||||
the original files with the ones from the unzipped randomizer.
|
||||
|
||||
Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface
|
||||
by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the
|
||||
by typing `cmd` in the address bar of the Windows File Explorer). Here is the command line used to start the
|
||||
randomizer:
|
||||
|
||||
```bash
|
||||
|
@ -44,8 +46,8 @@ aquaria_randomizer.exe --name YourName --server theServer:thePort --password th
|
|||
|
||||
### Linux when using the AppImage
|
||||
|
||||
If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You
|
||||
can do that from command line by using
|
||||
If you use the AppImage, just copy it into the Aquaria game folder. You then have to make it executable. You
|
||||
can do that from command line by using:
|
||||
|
||||
```bash
|
||||
chmod +x Aquaria_Randomizer-*.AppImage
|
||||
|
@ -65,7 +67,7 @@ or, if the room has a password:
|
|||
./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword
|
||||
```
|
||||
|
||||
Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred,
|
||||
Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurs,
|
||||
the preceding commands will launch the game multiple times.
|
||||
|
||||
### Linux when using the tar file
|
||||
|
@ -73,24 +75,23 @@ the preceding commands will launch the game multiple times.
|
|||
First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
|
||||
the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
|
||||
|
||||
Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted
|
||||
files are those:
|
||||
Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted files are:
|
||||
- aquaria_randomizer
|
||||
- override (directory)
|
||||
- usersettings.xml
|
||||
- cacert.pem
|
||||
|
||||
If there is a conflict between file in the original game folder and the extracted files, you should override
|
||||
the original files with the one of the extracted randomizer files.
|
||||
If there is a conflict between files in the original game folder and the extracted files, you should overwrite
|
||||
the original files with the ones from the extracted randomizer files.
|
||||
|
||||
Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2.
|
||||
Then, you should use your system package manager to install `liblua5`, `libogg`, `libvorbis`, `libopenal` and `libsdl2`.
|
||||
On Debian base system (like Ubuntu), you can use the following command:
|
||||
|
||||
```bash
|
||||
sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev
|
||||
```
|
||||
|
||||
Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`,
|
||||
Also, if there are certain `.so` files in the original Aquaria game folder (`libgcc_s.so.1`, `libopenal.so.1`,
|
||||
`libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are
|
||||
old libraries that will not work on the recent build of the randomizer.
|
||||
|
||||
|
@ -106,7 +107,7 @@ or, if the room has a password:
|
|||
./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword
|
||||
```
|
||||
|
||||
Note: If you have a permission denied error when using the command line, you can use this command line to be
|
||||
Note: If you get a permission denied error when using the command line, you can use this command to be
|
||||
sure that your executable has executable permission:
|
||||
|
||||
```bash
|
||||
|
|
|
@ -25,7 +25,7 @@ after_home_water_locations = [
|
|||
"Open water top right area, bulb in the turtle room",
|
||||
"Open water top right area, Transturtle",
|
||||
"Open water bottom left area, bulb behind the chomper fish",
|
||||
"Open water bottom left area, bulb inside the downest fish pass",
|
||||
"Open water bottom left area, bulb inside the lowest fish pass",
|
||||
"Open water skeleton path, bulb close to the right exit",
|
||||
"Open water skeleton path, bulb behind the chomper fish",
|
||||
"Open water skeleton path, King skull",
|
||||
|
@ -82,7 +82,7 @@ after_home_water_locations = [
|
|||
"Mithalas cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, one of the urns in the top right room",
|
||||
"Mithalas cathedral, Mithalan Dress",
|
||||
"Mithalas cathedral right area, urn bellow the left entrance",
|
||||
"Mithalas cathedral right area, urn below the left entrance",
|
||||
"Cathedral underground, bulb in the center part",
|
||||
"Cathedral underground, first bulb in the top left part",
|
||||
"Cathedral underground, second bulb in the top left part",
|
||||
|
@ -178,7 +178,7 @@ after_home_water_locations = [
|
|||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb below the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
|
|
|
@ -18,7 +18,7 @@ class BindSongAccessTest(AquariaTestBase):
|
|||
"""Test locations that require Bind song"""
|
||||
locations = [
|
||||
"Verse cave right area, Big Seed",
|
||||
"Home water, bulb in the path bellow Nautilus Prime",
|
||||
"Home water, bulb in the path below Nautilus Prime",
|
||||
"Home water, bulb in the bottom left room",
|
||||
"Home water, Nautilus Egg",
|
||||
"Song cave, Verse egg",
|
||||
|
|
|
@ -24,7 +24,7 @@ class BindSongOptionAccessTest(AquariaTestBase):
|
|||
"Song cave, bulb under the rock close to the song door",
|
||||
"Song cave, bulb under the rock in the path to the singing statues",
|
||||
"Naija's home, bulb under the rock at the right of the main path",
|
||||
"Home water, bulb in the path bellow Nautilus Prime",
|
||||
"Home water, bulb in the path below Nautilus Prime",
|
||||
"Home water, bulb in the bottom left room",
|
||||
"Home water, Nautilus Egg",
|
||||
"Song cave, Verse egg",
|
||||
|
|
|
@ -39,7 +39,7 @@ class EnergyFormAccessTest(AquariaTestBase):
|
|||
"Mithalas cathedral, third urn in the path behind the flesh vein",
|
||||
"Mithalas cathedral, one of the urns in the top right room",
|
||||
"Mithalas cathedral, Mithalan Dress",
|
||||
"Mithalas cathedral right area, urn bellow the left entrance",
|
||||
"Mithalas cathedral right area, urn below the left entrance",
|
||||
"Cathedral boss area, beating Mithalan God",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
|
@ -67,7 +67,6 @@ class EnergyFormAccessTest(AquariaTestBase):
|
|||
"First secret",
|
||||
"Sunken City cleared",
|
||||
"Objective complete",
|
||||
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
self.assertAccessDependency(locations, items)
|
|
@ -1,31 +0,0 @@
|
|||
"""
|
||||
Author: Louis M
|
||||
Date: Thu, 18 Apr 2024 18:45:56 +0000
|
||||
Description: Unit test used to test accessibility of locations with and without the bind song (with the early
|
||||
energy form option)
|
||||
"""
|
||||
|
||||
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
|
||||
|
||||
|
||||
class EnergyFormAccessTest(AquariaTestBase):
|
||||
"""Unit test used to test accessibility of locations with and without the energy form"""
|
||||
options = {
|
||||
"early_energy_form": True,
|
||||
}
|
||||
|
||||
def test_energy_form_location(self) -> None:
|
||||
"""Test locations that require Energy form with early energy song enable"""
|
||||
locations = [
|
||||
"Home water, Nautilus Egg",
|
||||
"Naija's home, bulb after the energy door",
|
||||
"Energy temple first area, bulb in the bottom room blocked by a rock",
|
||||
"Energy temple second area, bulb under the rock",
|
||||
"Energy temple bottom entrance, Krotite armor",
|
||||
"Energy temple third area, bulb in the bottom path",
|
||||
"Energy temple boss area, Fallen god tooth",
|
||||
"Energy temple blaster room, Blaster egg",
|
||||
*after_home_water_locations
|
||||
]
|
||||
items = [["Energy form"]]
|
||||
self.assertAccessDependency(locations, items)
|
|
@ -21,7 +21,7 @@ class FishFormAccessTest(AquariaTestBase):
|
|||
"Mithalas city, urn inside a home fish pass",
|
||||
"Kelp Forest top right area, bulb in the top fish pass",
|
||||
"The veil bottom area, Verse egg",
|
||||
"Open water bottom left area, bulb inside the downest fish pass",
|
||||
"Open water bottom left area, bulb inside the lowest fish pass",
|
||||
"Kelp Forest top left area, bulb close to the Verse egg",
|
||||
"Kelp forest top left area, Verse egg",
|
||||
"Mermog cave, bulb in the left part of the cave",
|
||||
|
|
|
@ -27,7 +27,7 @@ class LiAccessTest(AquariaTestBase):
|
|||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb below the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
|
|
|
@ -41,7 +41,7 @@ class NatureFormAccessTest(AquariaTestBase):
|
|||
"The body main area, bulb on the main path blocking tube",
|
||||
"The body left area, first bulb in the top face room",
|
||||
"The body left area, second bulb in the top face room",
|
||||
"The body left area, bulb bellow the water stream",
|
||||
"The body left area, bulb below the water stream",
|
||||
"The body left area, bulb in the top path to the top face room",
|
||||
"The body left area, bulb in the bottom face room",
|
||||
"The body right area, bulb in the top face room",
|
||||
|
|
Loading…
Reference in New Issue