Merge branch 'main' into expanded_tests
This commit is contained in:
commit
c87dd5d2d3
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@ -32,3 +32,5 @@ mystery_result_*.yaml
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/db.db3
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*-errors.txt
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success.txt
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output/
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Output Logs/
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@ -139,7 +139,7 @@ def link_entrances(world, player):
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dw_must_exits = list(DW_Entrances_Must_Exit)
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old_man_entrances = list(Old_Man_Entrances)
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caves = list(Cave_Exits + Cave_Three_Exits)
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single_doors = list(Single_Cave_Doors)
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bomb_shop_doors = list(Bomb_Shop_Single_Cave_Doors + Bomb_Shop_Multi_Cave_Doors)
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blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors)
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door_targets = list(Single_Cave_Targets)
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16
Gui.py
16
Gui.py
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@ -1525,8 +1525,8 @@ class SpriteSelector():
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title_link.pack(side=LEFT)
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title_link.bind("<Button-1>", open_custom_sprite_dir)
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self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir + '/*', 'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
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self.icon_section(custom_frametitle, self.custom_sprite_dir + '/*', 'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
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self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir, 'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
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self.icon_section(custom_frametitle, self.custom_sprite_dir, 'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
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frame = Frame(self.window)
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frame.pack(side=BOTTOM, fill=X, pady=5)
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@ -1585,19 +1585,21 @@ class SpriteSelector():
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sprites = []
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for file in glob(output_path(path)):
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sprites.append(Sprite(file))
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for file in os.listdir(path):
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sprites.append((file, Sprite(os.path.join(path, file))))
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sprites.sort(key=lambda s: str.lower(s.name or "").strip())
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sprites.sort(key=lambda s: str.lower(s[1].name or "").strip())
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frame.buttons = []
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for sprite in sprites:
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for file, sprite in sprites:
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image = get_image_for_sprite(sprite)
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if image is None:
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continue
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self.all_sprites.append(sprite)
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button = Button(frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
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ToolTips.register(button, sprite.name + ("\nBy: %s" % sprite.author_name if sprite.author_name else ""))
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ToolTips.register(button, sprite.name +
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("\nBy: %s" % sprite.author_name if sprite.author_name else "") +
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f"\nFrom: {file}")
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button.image = image
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frame.buttons.append(button)
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493
Regions.py
493
Regions.py
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@ -1,4 +1,5 @@
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import collections
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import typing
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from BaseClasses import Region, Location, Entrance, RegionType, Shop, TakeAny, UpgradeShop, ShopType
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@ -450,247 +451,257 @@ key_drop_data = {
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'Ganons Tower - Mini Helmasaur Key Drop': [0x14001e, 0x14001f]
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}
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location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
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'Bottle Merchant': (0x2eb18, 0x186339, False, 'with a merchant'),
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'Flute Spot': (0x18014a, 0x18633d, False, 'underground'),
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'Sunken Treasure': (0x180145, 0x186354, False, 'underwater'),
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'Purple Chest': (0x33d68, 0x186359, False, 'from a box'),
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"Blind's Hideout - Top": (0xeb0f, 0x1862e3, False, 'in a basement'),
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"Blind's Hideout - Left": (0xeb12, 0x1862e6, False, 'in a basement'),
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"Blind's Hideout - Right": (0xeb15, 0x1862e9, False, 'in a basement'),
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"Blind's Hideout - Far Left": (0xeb18, 0x1862ec, False, 'in a basement'),
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"Blind's Hideout - Far Right": (0xeb1b, 0x1862ef, False, 'in a basement'),
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"Link's Uncle": (0x2df45, 0x18635f, False, 'with your uncle'),
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'Secret Passage': (0xe971, 0x186145, False, 'near your uncle'),
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'King Zora': (0xee1c3, 0x186360, False, 'at a high price'),
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"Zora's Ledge": (0x180149, 0x186358, False, 'near Zora'),
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'Waterfall Fairy - Left': (0xe9b0, 0x186184, False, 'near a fairy'),
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'Waterfall Fairy - Right': (0xe9d1, 0x1861a5, False, 'near a fairy'),
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"King's Tomb": (0xe97a, 0x18614e, False, 'alone in a cave'),
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'Floodgate Chest': (0xe98c, 0x186160, False, 'in the dam'),
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"Link's House": (0xe9bc, 0x186190, False, 'in your home'),
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'Kakariko Tavern': (0xe9ce, 0x1861a2, False, 'in the bar'),
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'Chicken House': (0xe9e9, 0x1861bd, False, 'near poultry'),
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"Aginah's Cave": (0xe9f2, 0x1861c6, False, 'with Aginah'),
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"Sahasrahla's Hut - Left": (0xea82, 0x186256, False, 'near the elder'),
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"Sahasrahla's Hut - Middle": (0xea85, 0x186259, False, 'near the elder'),
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"Sahasrahla's Hut - Right": (0xea88, 0x18625c, False, 'near the elder'),
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'Sahasrahla': (0x2f1fc, 0x186365, False, 'with the elder'),
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'Kakariko Well - Top': (0xea8e, 0x186262, False, 'in a well'),
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'Kakariko Well - Left': (0xea91, 0x186265, False, 'in a well'),
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'Kakariko Well - Middle': (0xea94, 0x186268, False, 'in a well'),
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'Kakariko Well - Right': (0xea97, 0x18626b, False, 'in a well'),
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'Kakariko Well - Bottom': (0xea9a, 0x18626e, False, 'in a well'),
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'Blacksmith': (0x18002a, 0x186366, False, 'with the smith'),
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'Magic Bat': (0x180015, 0x18635e, False, 'with the bat'),
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'Sick Kid': (0x339cf, 0x186367, False, 'with the sick'),
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'Hobo': (0x33e7d, 0x186368, False, 'with the hobo'),
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'Lost Woods Hideout': (0x180000, 0x186348, False, 'near a thief'),
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'Lumberjack Tree': (0x180001, 0x186349, False, 'in a hole'),
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'Cave 45': (0x180003, 0x18634b, False, 'alone in a cave'),
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'Graveyard Cave': (0x180004, 0x18634c, False, 'alone in a cave'),
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'Checkerboard Cave': (0x180005, 0x18634d, False, 'alone in a cave'),
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'Mini Moldorm Cave - Far Left': (0xeb42, 0x186316, False, 'near Moldorms'),
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'Mini Moldorm Cave - Left': (0xeb45, 0x186319, False, 'near Moldorms'),
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'Mini Moldorm Cave - Right': (0xeb48, 0x18631c, False, 'near Moldorms'),
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'Mini Moldorm Cave - Far Right': (0xeb4b, 0x18631f, False, 'near Moldorms'),
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'Mini Moldorm Cave - Generous Guy': (0x180010, 0x18635a, False, 'near Moldorms'),
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'Ice Rod Cave': (0xeb4e, 0x186322, False, 'in a frozen cave'),
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'Bonk Rock Cave': (0xeb3f, 0x186313, False, 'alone in a cave'),
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'Library': (0x180012, 0x18635c, False, 'near books'),
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'Potion Shop': (0x180014, 0x18635d, False, 'near potions'),
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'Lake Hylia Island': (0x180144, 0x186353, False, 'on an island'),
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'Maze Race': (0x180142, 0x186351, False, 'at the race'),
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||||
'Desert Ledge': (0x180143, 0x186352, False, 'in the desert'),
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||||
'Desert Palace - Big Chest': (0xe98f, 0x186163, False, 'in Desert Palace'),
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||||
'Desert Palace - Torch': (0x180160, 0x186362, False, 'in Desert Palace'),
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'Desert Palace - Map Chest': (0xe9b6, 0x18618a, False, 'in Desert Palace'),
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'Desert Palace - Compass Chest': (0xe9cb, 0x18619f, False, 'in Desert Palace'),
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'Desert Palace - Big Key Chest': (0xe9c2, 0x186196, False, 'in Desert Palace'),
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'Desert Palace - Boss': (0x180151, 0x18633f, False, 'with Lanmolas'),
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'Eastern Palace - Compass Chest': (0xe977, 0x18614b, False, 'in Eastern Palace'),
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'Eastern Palace - Big Chest': (0xe97d, 0x186151, False, 'in Eastern Palace'),
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'Eastern Palace - Cannonball Chest': (0xe9b3, 0x186187, False, 'in Eastern Palace'),
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||||
'Eastern Palace - Big Key Chest': (0xe9b9, 0x18618d, False, 'in Eastern Palace'),
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'Eastern Palace - Map Chest': (0xe9f5, 0x1861c9, False, 'in Eastern Palace'),
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'Eastern Palace - Boss': (0x180150, 0x18633e, False, 'with the Armos'),
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'Master Sword Pedestal': (0x289b0, 0x186369, False, 'at the pedestal'),
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'Hyrule Castle - Boomerang Chest': (0xe974, 0x186148, False, 'in Hyrule Castle'),
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'Hyrule Castle - Map Chest': (0xeb0c, 0x1862e0, False, 'in Hyrule Castle'),
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"Hyrule Castle - Zelda's Chest": (0xeb09, 0x1862dd, False, 'in Hyrule Castle'),
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'Sewers - Dark Cross': (0xe96e, 0x186142, False, 'in the sewers'),
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'Sewers - Secret Room - Left': (0xeb5d, 0x186331, False, 'in the sewers'),
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'Sewers - Secret Room - Middle': (0xeb60, 0x186334, False, 'in the sewers'),
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'Sewers - Secret Room - Right': (0xeb63, 0x186337, False, 'in the sewers'),
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||||
'Sanctuary': (0xea79, 0x18624d, False, 'in Sanctuary'),
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'Castle Tower - Room 03': (0xeab5, 0x186289, False, 'in Castle Tower'),
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'Castle Tower - Dark Maze': (0xeab2, 0x186286, False, 'in Castle Tower'),
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||||
'Old Man': (0xf69fa, 0x186364, False, 'with the old man'),
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'Spectacle Rock Cave': (0x180002, 0x18634a, False, 'alone in a cave'),
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||||
'Paradox Cave Lower - Far Left': (0xeb2a, 0x1862fe, False, 'in a cave with seven chests'),
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||||
'Paradox Cave Lower - Left': (0xeb2d, 0x186301, False, 'in a cave with seven chests'),
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||||
'Paradox Cave Lower - Right': (0xeb30, 0x186304, False, 'in a cave with seven chests'),
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||||
'Paradox Cave Lower - Far Right': (0xeb33, 0x186307, False, 'in a cave with seven chests'),
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||||
'Paradox Cave Lower - Middle': (0xeb36, 0x18630a, False, 'in a cave with seven chests'),
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||||
'Paradox Cave Upper - Left': (0xeb39, 0x18630d, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Upper - Right': (0xeb3c, 0x186310, False, 'in a cave with seven chests'),
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||||
'Spiral Cave': (0xe9bf, 0x186193, False, 'in spiral cave'),
|
||||
'Ether Tablet': (0x180016, 0x18633b, False, 'at a monolith'),
|
||||
'Spectacle Rock': (0x180140, 0x18634f, False, 'atop a rock'),
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||||
'Tower of Hera - Basement Cage': (0x180162, 0x18633a, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Map Chest': (0xe9ad, 0x186181, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Big Key Chest': (0xe9e6, 0x1861ba, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Compass Chest': (0xe9fb, 0x1861cf, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Big Chest': (0xe9f8, 0x1861cc, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Boss': (0x180152, 0x186340, False, 'with Moldorm'),
|
||||
'Pyramid': (0x180147, 0x186356, False, 'on the pyramid'),
|
||||
'Catfish': (0xee185, 0x186361, False, 'with a catfish'),
|
||||
'Stumpy': (0x330c7, 0x18636a, False, 'with tree boy'),
|
||||
'Digging Game': (0x180148, 0x186357, False, 'underground'),
|
||||
'Bombos Tablet': (0x180017, 0x18633c, False, 'at a monolith'),
|
||||
'Hype Cave - Top': (0xeb1e, 0x1862f2, False, 'near a bat-like man'),
|
||||
'Hype Cave - Middle Right': (0xeb21, 0x1862f5, False, 'near a bat-like man'),
|
||||
'Hype Cave - Middle Left': (0xeb24, 0x1862f8, False, 'near a bat-like man'),
|
||||
'Hype Cave - Bottom': (0xeb27, 0x1862fb, False, 'near a bat-like man'),
|
||||
'Hype Cave - Generous Guy': (0x180011, 0x18635b, False, 'with a bat-like man'),
|
||||
'Peg Cave': (0x180006, 0x18634e, False, 'alone in a cave'),
|
||||
'Pyramid Fairy - Left': (0xe980, 0x186154, False, 'near a fairy'),
|
||||
'Pyramid Fairy - Right': (0xe983, 0x186157, False, 'near a fairy'),
|
||||
'Brewery': (0xe9ec, 0x1861c0, False, 'alone in a home'),
|
||||
'C-Shaped House': (0xe9ef, 0x1861c3, False, 'alone in a home'),
|
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'Chest Game': (0xeda8, 0x18636b, False, 'as a prize'),
|
||||
'Bumper Cave Ledge': (0x180146, 0x186355, False, 'on a ledge'),
|
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'Mire Shed - Left': (0xea73, 0x186247, False, 'near sparks'),
|
||||
'Mire Shed - Right': (0xea76, 0x18624a, False, 'near sparks'),
|
||||
'Superbunny Cave - Top': (0xea7c, 0x186250, False, 'in a connection'),
|
||||
'Superbunny Cave - Bottom': (0xea7f, 0x186253, False, 'in a connection'),
|
||||
'Spike Cave': (0xea8b, 0x18625f, False, 'beyond spikes'),
|
||||
'Hookshot Cave - Top Right': (0xeb51, 0x186325, False, 'across pits'),
|
||||
'Hookshot Cave - Top Left': (0xeb54, 0x186328, False, 'across pits'),
|
||||
'Hookshot Cave - Bottom Right': (0xeb5a, 0x18632e, False, 'across pits'),
|
||||
'Hookshot Cave - Bottom Left': (0xeb57, 0x18632b, False, 'across pits'),
|
||||
'Floating Island': (0x180141, 0x186350, False, 'on an island'),
|
||||
'Mimic Cave': (0xe9c5, 0x186199, False, 'in a cave of mimicry'),
|
||||
'Swamp Palace - Entrance': (0xea9d, 0x186271, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Map Chest': (0xe986, 0x18615a, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Big Chest': (0xe989, 0x18615d, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Compass Chest': (0xeaa0, 0x186274, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Big Key Chest': (0xeaa6, 0x18627a, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - West Chest': (0xeaa3, 0x186277, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Flooded Room - Left': (0xeaa9, 0x18627d, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Flooded Room - Right': (0xeaac, 0x186280, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Waterfall Room': (0xeaaf, 0x186283, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Boss': (0x180154, 0x186342, False, 'with Arrghus'),
|
||||
"Thieves' Town - Big Key Chest": (0xea04, 0x1861d8, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Map Chest": (0xea01, 0x1861d5, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Compass Chest": (0xea07, 0x1861db, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Ambush Chest": (0xea0a, 0x1861de, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Attic": (0xea0d, 0x1861e1, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Big Chest": (0xea10, 0x1861e4, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Blind's Cell": (0xea13, 0x1861e7, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Boss": (0x180156, 0x186344, False, 'with Blind'),
|
||||
'Skull Woods - Compass Chest': (0xe992, 0x186166, False, 'in Skull Woods'),
|
||||
'Skull Woods - Map Chest': (0xe99b, 0x18616f, False, 'in Skull Woods'),
|
||||
'Skull Woods - Big Chest': (0xe998, 0x18616c, False, 'in Skull Woods'),
|
||||
'Skull Woods - Pot Prison': (0xe9a1, 0x186175, False, 'in Skull Woods'),
|
||||
'Skull Woods - Pinball Room': (0xe9c8, 0x18619c, False, 'in Skull Woods'),
|
||||
'Skull Woods - Big Key Chest': (0xe99e, 0x186172, False, 'in Skull Woods'),
|
||||
'Skull Woods - Bridge Room': (0xe9fe, 0x1861d2, False, 'near Mothula'),
|
||||
'Skull Woods - Boss': (0x180155, 0x186343, False, 'with Mothula'),
|
||||
'Ice Palace - Compass Chest': (0xe9d4, 0x1861a8, False, 'in Ice Palace'),
|
||||
'Ice Palace - Freezor Chest': (0xe995, 0x186169, False, 'in Ice Palace'),
|
||||
'Ice Palace - Big Chest': (0xe9aa, 0x18617e, False, 'in Ice Palace'),
|
||||
'Ice Palace - Iced T Room': (0xe9e3, 0x1861b7, False, 'in Ice Palace'),
|
||||
'Ice Palace - Spike Room': (0xe9e0, 0x1861b4, False, 'in Ice Palace'),
|
||||
'Ice Palace - Big Key Chest': (0xe9a4, 0x186178, False, 'in Ice Palace'),
|
||||
'Ice Palace - Map Chest': (0xe9dd, 0x1861b1, False, 'in Ice Palace'),
|
||||
'Ice Palace - Boss': (0x180157, 0x186345, False, 'with Kholdstare'),
|
||||
'Misery Mire - Big Chest': (0xea67, 0x18623b, False, 'in Misery Mire'),
|
||||
'Misery Mire - Map Chest': (0xea6a, 0x18623e, False, 'in Misery Mire'),
|
||||
'Misery Mire - Main Lobby': (0xea5e, 0x186232, False, 'in Misery Mire'),
|
||||
'Misery Mire - Bridge Chest': (0xea61, 0x186235, False, 'in Misery Mire'),
|
||||
'Misery Mire - Spike Chest': (0xe9da, 0x1861ae, False, 'in Misery Mire'),
|
||||
'Misery Mire - Compass Chest': (0xea64, 0x186238, False, 'in Misery Mire'),
|
||||
'Misery Mire - Big Key Chest': (0xea6d, 0x186241, False, 'in Misery Mire'),
|
||||
'Misery Mire - Boss': (0x180158, 0x186346, False, 'with Vitreous'),
|
||||
'Turtle Rock - Compass Chest': (0xea22, 0x1861f6, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Roller Room - Left': (0xea1c, 0x1861f0, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Roller Room - Right': (0xea1f, 0x1861f3, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Chain Chomps': (0xea16, 0x1861ea, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Big Key Chest': (0xea25, 0x1861f9, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Big Chest': (0xea19, 0x1861ed, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Crystaroller Room': (0xea34, 0x186208, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Bottom Left': (0xea31, 0x186205, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Bottom Right': (0xea2e, 0x186202, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Top Left': (0xea2b, 0x1861ff, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Top Right': (0xea28, 0x1861fc, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Boss': (0x180159, 0x186347, False, 'with Trinexx'),
|
||||
'Palace of Darkness - Shooter Room': (0xea5b, 0x18622f, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - The Arena - Bridge': (0xea3d, 0x186211, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Stalfos Basement': (0xea49, 0x18621d, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Big Key Chest': (0xea37, 0x18620b, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - The Arena - Ledge': (0xea3a, 0x18620e, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Map Chest': (0xea52, 0x186226, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Compass Chest': (0xea43, 0x186217, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Basement - Left': (0xea4c, 0x186220, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Basement - Right': (0xea4f, 0x186223, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Maze - Top': (0xea55, 0x186229, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Maze - Bottom': (0xea58, 0x18622c, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Big Chest': (0xea40, 0x186214, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Harmless Hellway': (0xea46, 0x18621a, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Boss': (0x180153, 0x186341, False, 'with Helmasaur King'),
|
||||
"Ganons Tower - Bob's Torch": (0x180161, 0x186363, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Hope Room - Left': (0xead9, 0x1862ad, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Hope Room - Right': (0xeadc, 0x1862b0, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Tile Room': (0xeae2, 0x1862b6, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Top Left': (0xeae5, 0x1862b9, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Top Right': (0xeae8, 0x1862bc, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Bottom Left': (0xeaeb, 0x1862bf, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Bottom Right': (0xeaee, 0x1862c2, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Top Left': (0xeab8, 0x18628c, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Top Right': (0xeabb, 0x18628f, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Bottom Left': (0xeabe, 0x186292, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Bottom Right': (0xeac1, 0x186295, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Map Chest': (0xead3, 0x1862a7, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Firesnake Room': (0xead0, 0x1862a4, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Top Left': (0xeac4, 0x186298, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Top Right': (0xeac7, 0x18629b, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Bottom Left': (0xeaca, 0x18629e, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Bottom Right': (0xeacd, 0x1862a1, False, "in Ganon's Tower"),
|
||||
"Ganons Tower - Bob's Chest": (0xeadf, 0x1862b3, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Chest': (0xead6, 0x1862aa, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Room - Left': (0xeaf4, 0x1862c8, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Room - Right': (0xeaf7, 0x1862cb, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Chest': (0xeaf1, 0x1862c5, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Mini Helmasaur Room - Left': (0xeafd, 0x1862d1, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Mini Helmasaur Room - Right': (0xeb00, 0x1862d4, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Pre-Moldorm Chest': (0xeb03, 0x1862d7, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Validation Chest': (0xeb06, 0x1862da, False, "atop Ganon's Tower"),
|
||||
'Ganon': (None, None, False, 'from me'),
|
||||
'Agahnim 1': (None, None, False, 'from Ganon\'s wizardry form'),
|
||||
'Agahnim 2': (None, None, False, 'from Ganon\'s wizardry form'),
|
||||
'Floodgate': (None, None, False, None),
|
||||
'Frog': (None, None, False, None),
|
||||
'Missing Smith': (None, None, False, None),
|
||||
'Dark Blacksmith Ruins': (None, None, False, None),
|
||||
'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
|
||||
'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
|
||||
'Tower of Hera - Prize': (
|
||||
[0x120A5, 0x53F0A, 0x53F0B, 0x18005A, 0x18007A, 0xC706], None, True, 'Tower of Hera'),
|
||||
'Palace of Darkness - Prize': (
|
||||
[0x120A1, 0x53F00, 0x53F01, 0x180056, 0x18007D, 0xC702], None, True, 'Palace of Darkness'),
|
||||
'Swamp Palace - Prize': (
|
||||
[0x120A0, 0x53F6C, 0x53F6D, 0x180055, 0x180071, 0xC701], None, True, 'Swamp Palace'),
|
||||
'Thieves\' Town - Prize': (
|
||||
[0x120A6, 0x53F36, 0x53F37, 0x18005B, 0x180077, 0xC707], None, True, 'Thieves\' Town'),
|
||||
'Skull Woods - Prize': (
|
||||
[0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'),
|
||||
'Ice Palace - Prize': (
|
||||
[0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'),
|
||||
'Misery Mire - Prize': (
|
||||
[0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'),
|
||||
'Turtle Rock - Prize': (
|
||||
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
# tuple contents:
|
||||
# address to write to for item
|
||||
# address to write to for player getting the item
|
||||
# can this location drop a crystal
|
||||
# hint tile/npc text for this location
|
||||
location_table: typing.Dict[str,
|
||||
typing.Tuple[typing.Optional[typing.Union[int, typing.List[int]]],
|
||||
typing.Optional[int],
|
||||
bool,
|
||||
typing.Optional[str]]] = \
|
||||
{'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
|
||||
'Bottle Merchant': (0x2eb18, 0x186339, False, 'with a merchant'),
|
||||
'Flute Spot': (0x18014a, 0x18633d, False, 'underground'),
|
||||
'Sunken Treasure': (0x180145, 0x186354, False, 'underwater'),
|
||||
'Purple Chest': (0x33d68, 0x186359, False, 'from a box'),
|
||||
"Blind's Hideout - Top": (0xeb0f, 0x1862e3, False, 'in a basement'),
|
||||
"Blind's Hideout - Left": (0xeb12, 0x1862e6, False, 'in a basement'),
|
||||
"Blind's Hideout - Right": (0xeb15, 0x1862e9, False, 'in a basement'),
|
||||
"Blind's Hideout - Far Left": (0xeb18, 0x1862ec, False, 'in a basement'),
|
||||
"Blind's Hideout - Far Right": (0xeb1b, 0x1862ef, False, 'in a basement'),
|
||||
"Link's Uncle": (0x2df45, 0x18635f, False, 'with your uncle'),
|
||||
'Secret Passage': (0xe971, 0x186145, False, 'near your uncle'),
|
||||
'King Zora': (0xee1c3, 0x186360, False, 'at a high price'),
|
||||
"Zora's Ledge": (0x180149, 0x186358, False, 'near Zora'),
|
||||
'Waterfall Fairy - Left': (0xe9b0, 0x186184, False, 'near a fairy'),
|
||||
'Waterfall Fairy - Right': (0xe9d1, 0x1861a5, False, 'near a fairy'),
|
||||
"King's Tomb": (0xe97a, 0x18614e, False, 'alone in a cave'),
|
||||
'Floodgate Chest': (0xe98c, 0x186160, False, 'in the dam'),
|
||||
"Link's House": (0xe9bc, 0x186190, False, 'in your home'),
|
||||
'Kakariko Tavern': (0xe9ce, 0x1861a2, False, 'in the bar'),
|
||||
'Chicken House': (0xe9e9, 0x1861bd, False, 'near poultry'),
|
||||
"Aginah's Cave": (0xe9f2, 0x1861c6, False, 'with Aginah'),
|
||||
"Sahasrahla's Hut - Left": (0xea82, 0x186256, False, 'near the elder'),
|
||||
"Sahasrahla's Hut - Middle": (0xea85, 0x186259, False, 'near the elder'),
|
||||
"Sahasrahla's Hut - Right": (0xea88, 0x18625c, False, 'near the elder'),
|
||||
'Sahasrahla': (0x2f1fc, 0x186365, False, 'with the elder'),
|
||||
'Kakariko Well - Top': (0xea8e, 0x186262, False, 'in a well'),
|
||||
'Kakariko Well - Left': (0xea91, 0x186265, False, 'in a well'),
|
||||
'Kakariko Well - Middle': (0xea94, 0x186268, False, 'in a well'),
|
||||
'Kakariko Well - Right': (0xea97, 0x18626b, False, 'in a well'),
|
||||
'Kakariko Well - Bottom': (0xea9a, 0x18626e, False, 'in a well'),
|
||||
'Blacksmith': (0x18002a, 0x186366, False, 'with the smith'),
|
||||
'Magic Bat': (0x180015, 0x18635e, False, 'with the bat'),
|
||||
'Sick Kid': (0x339cf, 0x186367, False, 'with the sick'),
|
||||
'Hobo': (0x33e7d, 0x186368, False, 'with the hobo'),
|
||||
'Lost Woods Hideout': (0x180000, 0x186348, False, 'near a thief'),
|
||||
'Lumberjack Tree': (0x180001, 0x186349, False, 'in a hole'),
|
||||
'Cave 45': (0x180003, 0x18634b, False, 'alone in a cave'),
|
||||
'Graveyard Cave': (0x180004, 0x18634c, False, 'alone in a cave'),
|
||||
'Checkerboard Cave': (0x180005, 0x18634d, False, 'alone in a cave'),
|
||||
'Mini Moldorm Cave - Far Left': (0xeb42, 0x186316, False, 'near Moldorms'),
|
||||
'Mini Moldorm Cave - Left': (0xeb45, 0x186319, False, 'near Moldorms'),
|
||||
'Mini Moldorm Cave - Right': (0xeb48, 0x18631c, False, 'near Moldorms'),
|
||||
'Mini Moldorm Cave - Far Right': (0xeb4b, 0x18631f, False, 'near Moldorms'),
|
||||
'Mini Moldorm Cave - Generous Guy': (0x180010, 0x18635a, False, 'near Moldorms'),
|
||||
'Ice Rod Cave': (0xeb4e, 0x186322, False, 'in a frozen cave'),
|
||||
'Bonk Rock Cave': (0xeb3f, 0x186313, False, 'alone in a cave'),
|
||||
'Library': (0x180012, 0x18635c, False, 'near books'),
|
||||
'Potion Shop': (0x180014, 0x18635d, False, 'near potions'),
|
||||
'Lake Hylia Island': (0x180144, 0x186353, False, 'on an island'),
|
||||
'Maze Race': (0x180142, 0x186351, False, 'at the race'),
|
||||
'Desert Ledge': (0x180143, 0x186352, False, 'in the desert'),
|
||||
'Desert Palace - Big Chest': (0xe98f, 0x186163, False, 'in Desert Palace'),
|
||||
'Desert Palace - Torch': (0x180160, 0x186362, False, 'in Desert Palace'),
|
||||
'Desert Palace - Map Chest': (0xe9b6, 0x18618a, False, 'in Desert Palace'),
|
||||
'Desert Palace - Compass Chest': (0xe9cb, 0x18619f, False, 'in Desert Palace'),
|
||||
'Desert Palace - Big Key Chest': (0xe9c2, 0x186196, False, 'in Desert Palace'),
|
||||
'Desert Palace - Boss': (0x180151, 0x18633f, False, 'with Lanmolas'),
|
||||
'Eastern Palace - Compass Chest': (0xe977, 0x18614b, False, 'in Eastern Palace'),
|
||||
'Eastern Palace - Big Chest': (0xe97d, 0x186151, False, 'in Eastern Palace'),
|
||||
'Eastern Palace - Cannonball Chest': (0xe9b3, 0x186187, False, 'in Eastern Palace'),
|
||||
'Eastern Palace - Big Key Chest': (0xe9b9, 0x18618d, False, 'in Eastern Palace'),
|
||||
'Eastern Palace - Map Chest': (0xe9f5, 0x1861c9, False, 'in Eastern Palace'),
|
||||
'Eastern Palace - Boss': (0x180150, 0x18633e, False, 'with the Armos'),
|
||||
'Master Sword Pedestal': (0x289b0, 0x186369, False, 'at the pedestal'),
|
||||
'Hyrule Castle - Boomerang Chest': (0xe974, 0x186148, False, 'in Hyrule Castle'),
|
||||
'Hyrule Castle - Map Chest': (0xeb0c, 0x1862e0, False, 'in Hyrule Castle'),
|
||||
"Hyrule Castle - Zelda's Chest": (0xeb09, 0x1862dd, False, 'in Hyrule Castle'),
|
||||
'Sewers - Dark Cross': (0xe96e, 0x186142, False, 'in the sewers'),
|
||||
'Sewers - Secret Room - Left': (0xeb5d, 0x186331, False, 'in the sewers'),
|
||||
'Sewers - Secret Room - Middle': (0xeb60, 0x186334, False, 'in the sewers'),
|
||||
'Sewers - Secret Room - Right': (0xeb63, 0x186337, False, 'in the sewers'),
|
||||
'Sanctuary': (0xea79, 0x18624d, False, 'in Sanctuary'),
|
||||
'Castle Tower - Room 03': (0xeab5, 0x186289, False, 'in Castle Tower'),
|
||||
'Castle Tower - Dark Maze': (0xeab2, 0x186286, False, 'in Castle Tower'),
|
||||
'Old Man': (0xf69fa, 0x186364, False, 'with the old man'),
|
||||
'Spectacle Rock Cave': (0x180002, 0x18634a, False, 'alone in a cave'),
|
||||
'Paradox Cave Lower - Far Left': (0xeb2a, 0x1862fe, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Lower - Left': (0xeb2d, 0x186301, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Lower - Right': (0xeb30, 0x186304, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Lower - Far Right': (0xeb33, 0x186307, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Lower - Middle': (0xeb36, 0x18630a, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Upper - Left': (0xeb39, 0x18630d, False, 'in a cave with seven chests'),
|
||||
'Paradox Cave Upper - Right': (0xeb3c, 0x186310, False, 'in a cave with seven chests'),
|
||||
'Spiral Cave': (0xe9bf, 0x186193, False, 'in spiral cave'),
|
||||
'Ether Tablet': (0x180016, 0x18633b, False, 'at a monolith'),
|
||||
'Spectacle Rock': (0x180140, 0x18634f, False, 'atop a rock'),
|
||||
'Tower of Hera - Basement Cage': (0x180162, 0x18633a, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Map Chest': (0xe9ad, 0x186181, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Big Key Chest': (0xe9e6, 0x1861ba, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Compass Chest': (0xe9fb, 0x1861cf, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Big Chest': (0xe9f8, 0x1861cc, False, 'in Tower of Hera'),
|
||||
'Tower of Hera - Boss': (0x180152, 0x186340, False, 'with Moldorm'),
|
||||
'Pyramid': (0x180147, 0x186356, False, 'on the pyramid'),
|
||||
'Catfish': (0xee185, 0x186361, False, 'with a catfish'),
|
||||
'Stumpy': (0x330c7, 0x18636a, False, 'with tree boy'),
|
||||
'Digging Game': (0x180148, 0x186357, False, 'underground'),
|
||||
'Bombos Tablet': (0x180017, 0x18633c, False, 'at a monolith'),
|
||||
'Hype Cave - Top': (0xeb1e, 0x1862f2, False, 'near a bat-like man'),
|
||||
'Hype Cave - Middle Right': (0xeb21, 0x1862f5, False, 'near a bat-like man'),
|
||||
'Hype Cave - Middle Left': (0xeb24, 0x1862f8, False, 'near a bat-like man'),
|
||||
'Hype Cave - Bottom': (0xeb27, 0x1862fb, False, 'near a bat-like man'),
|
||||
'Hype Cave - Generous Guy': (0x180011, 0x18635b, False, 'with a bat-like man'),
|
||||
'Peg Cave': (0x180006, 0x18634e, False, 'alone in a cave'),
|
||||
'Pyramid Fairy - Left': (0xe980, 0x186154, False, 'near a fairy'),
|
||||
'Pyramid Fairy - Right': (0xe983, 0x186157, False, 'near a fairy'),
|
||||
'Brewery': (0xe9ec, 0x1861c0, False, 'alone in a home'),
|
||||
'C-Shaped House': (0xe9ef, 0x1861c3, False, 'alone in a home'),
|
||||
'Chest Game': (0xeda8, 0x18636b, False, 'as a prize'),
|
||||
'Bumper Cave Ledge': (0x180146, 0x186355, False, 'on a ledge'),
|
||||
'Mire Shed - Left': (0xea73, 0x186247, False, 'near sparks'),
|
||||
'Mire Shed - Right': (0xea76, 0x18624a, False, 'near sparks'),
|
||||
'Superbunny Cave - Top': (0xea7c, 0x186250, False, 'in a connection'),
|
||||
'Superbunny Cave - Bottom': (0xea7f, 0x186253, False, 'in a connection'),
|
||||
'Spike Cave': (0xea8b, 0x18625f, False, 'beyond spikes'),
|
||||
'Hookshot Cave - Top Right': (0xeb51, 0x186325, False, 'across pits'),
|
||||
'Hookshot Cave - Top Left': (0xeb54, 0x186328, False, 'across pits'),
|
||||
'Hookshot Cave - Bottom Right': (0xeb5a, 0x18632e, False, 'across pits'),
|
||||
'Hookshot Cave - Bottom Left': (0xeb57, 0x18632b, False, 'across pits'),
|
||||
'Floating Island': (0x180141, 0x186350, False, 'on an island'),
|
||||
'Mimic Cave': (0xe9c5, 0x186199, False, 'in a cave of mimicry'),
|
||||
'Swamp Palace - Entrance': (0xea9d, 0x186271, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Map Chest': (0xe986, 0x18615a, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Big Chest': (0xe989, 0x18615d, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Compass Chest': (0xeaa0, 0x186274, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Big Key Chest': (0xeaa6, 0x18627a, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - West Chest': (0xeaa3, 0x186277, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Flooded Room - Left': (0xeaa9, 0x18627d, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Flooded Room - Right': (0xeaac, 0x186280, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Waterfall Room': (0xeaaf, 0x186283, False, 'in Swamp Palace'),
|
||||
'Swamp Palace - Boss': (0x180154, 0x186342, False, 'with Arrghus'),
|
||||
"Thieves' Town - Big Key Chest": (0xea04, 0x1861d8, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Map Chest": (0xea01, 0x1861d5, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Compass Chest": (0xea07, 0x1861db, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Ambush Chest": (0xea0a, 0x1861de, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Attic": (0xea0d, 0x1861e1, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Big Chest": (0xea10, 0x1861e4, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Blind's Cell": (0xea13, 0x1861e7, False, "in Thieves' Town"),
|
||||
"Thieves' Town - Boss": (0x180156, 0x186344, False, 'with Blind'),
|
||||
'Skull Woods - Compass Chest': (0xe992, 0x186166, False, 'in Skull Woods'),
|
||||
'Skull Woods - Map Chest': (0xe99b, 0x18616f, False, 'in Skull Woods'),
|
||||
'Skull Woods - Big Chest': (0xe998, 0x18616c, False, 'in Skull Woods'),
|
||||
'Skull Woods - Pot Prison': (0xe9a1, 0x186175, False, 'in Skull Woods'),
|
||||
'Skull Woods - Pinball Room': (0xe9c8, 0x18619c, False, 'in Skull Woods'),
|
||||
'Skull Woods - Big Key Chest': (0xe99e, 0x186172, False, 'in Skull Woods'),
|
||||
'Skull Woods - Bridge Room': (0xe9fe, 0x1861d2, False, 'near Mothula'),
|
||||
'Skull Woods - Boss': (0x180155, 0x186343, False, 'with Mothula'),
|
||||
'Ice Palace - Compass Chest': (0xe9d4, 0x1861a8, False, 'in Ice Palace'),
|
||||
'Ice Palace - Freezor Chest': (0xe995, 0x186169, False, 'in Ice Palace'),
|
||||
'Ice Palace - Big Chest': (0xe9aa, 0x18617e, False, 'in Ice Palace'),
|
||||
'Ice Palace - Iced T Room': (0xe9e3, 0x1861b7, False, 'in Ice Palace'),
|
||||
'Ice Palace - Spike Room': (0xe9e0, 0x1861b4, False, 'in Ice Palace'),
|
||||
'Ice Palace - Big Key Chest': (0xe9a4, 0x186178, False, 'in Ice Palace'),
|
||||
'Ice Palace - Map Chest': (0xe9dd, 0x1861b1, False, 'in Ice Palace'),
|
||||
'Ice Palace - Boss': (0x180157, 0x186345, False, 'with Kholdstare'),
|
||||
'Misery Mire - Big Chest': (0xea67, 0x18623b, False, 'in Misery Mire'),
|
||||
'Misery Mire - Map Chest': (0xea6a, 0x18623e, False, 'in Misery Mire'),
|
||||
'Misery Mire - Main Lobby': (0xea5e, 0x186232, False, 'in Misery Mire'),
|
||||
'Misery Mire - Bridge Chest': (0xea61, 0x186235, False, 'in Misery Mire'),
|
||||
'Misery Mire - Spike Chest': (0xe9da, 0x1861ae, False, 'in Misery Mire'),
|
||||
'Misery Mire - Compass Chest': (0xea64, 0x186238, False, 'in Misery Mire'),
|
||||
'Misery Mire - Big Key Chest': (0xea6d, 0x186241, False, 'in Misery Mire'),
|
||||
'Misery Mire - Boss': (0x180158, 0x186346, False, 'with Vitreous'),
|
||||
'Turtle Rock - Compass Chest': (0xea22, 0x1861f6, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Roller Room - Left': (0xea1c, 0x1861f0, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Roller Room - Right': (0xea1f, 0x1861f3, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Chain Chomps': (0xea16, 0x1861ea, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Big Key Chest': (0xea25, 0x1861f9, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Big Chest': (0xea19, 0x1861ed, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Crystaroller Room': (0xea34, 0x186208, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Bottom Left': (0xea31, 0x186205, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Bottom Right': (0xea2e, 0x186202, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Top Left': (0xea2b, 0x1861ff, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Eye Bridge - Top Right': (0xea28, 0x1861fc, False, 'in Turtle Rock'),
|
||||
'Turtle Rock - Boss': (0x180159, 0x186347, False, 'with Trinexx'),
|
||||
'Palace of Darkness - Shooter Room': (0xea5b, 0x18622f, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - The Arena - Bridge': (0xea3d, 0x186211, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Stalfos Basement': (0xea49, 0x18621d, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Big Key Chest': (0xea37, 0x18620b, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - The Arena - Ledge': (0xea3a, 0x18620e, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Map Chest': (0xea52, 0x186226, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Compass Chest': (0xea43, 0x186217, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Basement - Left': (0xea4c, 0x186220, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Basement - Right': (0xea4f, 0x186223, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Maze - Top': (0xea55, 0x186229, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Dark Maze - Bottom': (0xea58, 0x18622c, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Big Chest': (0xea40, 0x186214, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Harmless Hellway': (0xea46, 0x18621a, False, 'in Palace of Darkness'),
|
||||
'Palace of Darkness - Boss': (0x180153, 0x186341, False, 'with Helmasaur King'),
|
||||
"Ganons Tower - Bob's Torch": (0x180161, 0x186363, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Hope Room - Left': (0xead9, 0x1862ad, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Hope Room - Right': (0xeadc, 0x1862b0, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Tile Room': (0xeae2, 0x1862b6, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Top Left': (0xeae5, 0x1862b9, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Top Right': (0xeae8, 0x1862bc, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Bottom Left': (0xeaeb, 0x1862bf, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Compass Room - Bottom Right': (0xeaee, 0x1862c2, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Top Left': (0xeab8, 0x18628c, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Top Right': (0xeabb, 0x18628f, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Bottom Left': (0xeabe, 0x186292, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - DMs Room - Bottom Right': (0xeac1, 0x186295, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Map Chest': (0xead3, 0x1862a7, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Firesnake Room': (0xead0, 0x1862a4, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Top Left': (0xeac4, 0x186298, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Top Right': (0xeac7, 0x18629b, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Bottom Left': (0xeaca, 0x18629e, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Randomizer Room - Bottom Right': (0xeacd, 0x1862a1, False, "in Ganon's Tower"),
|
||||
"Ganons Tower - Bob's Chest": (0xeadf, 0x1862b3, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Chest': (0xead6, 0x1862aa, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Room - Left': (0xeaf4, 0x1862c8, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Room - Right': (0xeaf7, 0x1862cb, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Big Key Chest': (0xeaf1, 0x1862c5, False, "in Ganon's Tower"),
|
||||
'Ganons Tower - Mini Helmasaur Room - Left': (0xeafd, 0x1862d1, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Mini Helmasaur Room - Right': (0xeb00, 0x1862d4, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Pre-Moldorm Chest': (0xeb03, 0x1862d7, False, "atop Ganon's Tower"),
|
||||
'Ganons Tower - Validation Chest': (0xeb06, 0x1862da, False, "atop Ganon's Tower"),
|
||||
'Ganon': (None, None, False, 'from me'),
|
||||
'Agahnim 1': (None, None, False, 'from Ganon\'s wizardry form'),
|
||||
'Agahnim 2': (None, None, False, 'from Ganon\'s wizardry form'),
|
||||
'Floodgate': (None, None, False, None),
|
||||
'Frog': (None, None, False, None),
|
||||
'Missing Smith': (None, None, False, None),
|
||||
'Dark Blacksmith Ruins': (None, None, False, None),
|
||||
'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
|
||||
'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
|
||||
'Tower of Hera - Prize': (
|
||||
[0x120A5, 0x53F0A, 0x53F0B, 0x18005A, 0x18007A, 0xC706], None, True, 'Tower of Hera'),
|
||||
'Palace of Darkness - Prize': (
|
||||
[0x120A1, 0x53F00, 0x53F01, 0x180056, 0x18007D, 0xC702], None, True, 'Palace of Darkness'),
|
||||
'Swamp Palace - Prize': (
|
||||
[0x120A0, 0x53F6C, 0x53F6D, 0x180055, 0x180071, 0xC701], None, True, 'Swamp Palace'),
|
||||
'Thieves\' Town - Prize': (
|
||||
[0x120A6, 0x53F36, 0x53F37, 0x18005B, 0x180077, 0xC707], None, True, 'Thieves\' Town'),
|
||||
'Skull Woods - Prize': (
|
||||
[0x120A3, 0x53F12, 0x53F13, 0x180058, 0x18007B, 0xC704], None, True, 'Skull Woods'),
|
||||
'Ice Palace - Prize': (
|
||||
[0x120A4, 0x53F5A, 0x53F5B, 0x180059, 0x180073, 0xC705], None, True, 'Ice Palace'),
|
||||
'Misery Mire - Prize': (
|
||||
[0x120A2, 0x53F48, 0x53F49, 0x180057, 0x180075, 0xC703], None, True, 'Misery Mire'),
|
||||
'Turtle Rock - Prize': (
|
||||
[0x120A7, 0x53F24, 0x53F25, 0x18005C, 0x180079, 0xC708], None, True, 'Turtle Rock')}
|
||||
|
||||
lookup_id_to_name = {data[0]: name for name, data in location_table.items() if type(data[0]) == int}
|
||||
lookup_id_to_name = {**lookup_id_to_name, **{data[1]: name for name, data in key_drop_data.items()}, -1: "cheat console"}
|
||||
|
|
10
Text.py
10
Text.py
|
@ -258,6 +258,16 @@ TavernMan_texts = [
|
|||
]
|
||||
|
||||
junk_texts = [
|
||||
"{C:GREEN}\nAgitha's good\nin Hyrule\nWarriors. >",
|
||||
"{C:GREEN}\nConsult Fi if\nthe batteries\nare low. >",
|
||||
"{C:GREEN}\nThere is no\n3rd quest in\nthis game. >",
|
||||
"{C:GREEN}\nI am Error.\n \n >",
|
||||
"{C:GREEN}\nThe Wind Fish\nknows all in\nhere. Hoot! >",
|
||||
"{C:GREEN}\nThere are no\nwallets in\nthis game. >",
|
||||
"{C:GREEN}\nCrossbow\nTraining is\na fun game. >",
|
||||
"{C:GREEN}\nThe shrine\ncontains\nMagnesis. >",
|
||||
"{C:GREEN}\nThe loftwing\nlet the duck\ntake over. >",
|
||||
"{C:GREEN}\nStasis would\nbe very\noverpowered.>",
|
||||
"{C:GREEN}\nIt’s a secret\nto everybody.\n >",
|
||||
"{C:GREEN}\nDodongo\ndislikes\nsmoke. >",
|
||||
"{C:GREEN}\n> Digdogger\nhates certain\nkind of sound.",
|
||||
|
|
2
Utils.py
2
Utils.py
|
@ -6,7 +6,7 @@ def tuplize_version(version: str) -> typing.Tuple[int, ...]:
|
|||
return tuple(int(piece, 10) for piece in version.split("."))
|
||||
|
||||
|
||||
__version__ = "3.4.1"
|
||||
__version__ = "3.4.2"
|
||||
_version_tuple = tuplize_version(__version__)
|
||||
|
||||
import os
|
||||
|
|
|
@ -7,7 +7,8 @@ from ..models import Room
|
|||
|
||||
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
|
||||
from . import generate
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
|
||||
# unsorted/misc endpoints
|
||||
|
||||
|
@ -20,4 +21,4 @@ def room_info(room: UUID):
|
|||
"players": room.seed.multidata["names"],
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
"timeout": room.timeout}
|
||||
"timeout": room.timeout}
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
from flask import session, jsonify
|
||||
|
||||
from WebHostLib.models import *
|
||||
from . import api_endpoints
|
||||
|
||||
|
||||
@api_endpoints.route('/get_rooms')
|
||||
def get_rooms():
|
||||
response = []
|
||||
for room in select(room for room in Room if room.owner == session["_id"]):
|
||||
response.append({
|
||||
"room_id": room.id,
|
||||
"seed_id": room.seed.id,
|
||||
"creation_time": room.creation_time,
|
||||
"last_activity": room.last_activity,
|
||||
"last_port": room.last_port,
|
||||
"timeout": room.timeout,
|
||||
"tracker": room.tracker,
|
||||
"players": room.seed.multidata["names"] if room.seed.multidata else [["Singleplayer"]],
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
|
||||
@api_endpoints.route('/get_seeds')
|
||||
def get_seeds():
|
||||
response = []
|
||||
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
|
||||
response.append({
|
||||
"seed_id": seed.id,
|
||||
"creation_time": seed.creation_time,
|
||||
"players": seed.multidata["names"] if seed.multidata else [["Singleplayer"]],
|
||||
})
|
||||
return jsonify(response)
|
|
@ -45,8 +45,14 @@ def generate(race=False):
|
|||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
else:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
race=race, owner=session["_id"].int)
|
||||
try:
|
||||
seed_id = gen_game({name: vars(options) for name, options in gen_options.items()},
|
||||
race=race, owner=session["_id"].int)
|
||||
except BaseException as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=(e.__class__.__name__ + ": "+ str(e)))
|
||||
|
||||
return redirect(url_for("viewSeed", seed=seed_id))
|
||||
|
||||
return render_template("generate.html", race=race)
|
||||
|
@ -114,8 +120,7 @@ def wait_seed(seed: UUID):
|
|||
if not generation:
|
||||
return "Generation not found."
|
||||
elif generation.state == STATE_ERROR:
|
||||
import html
|
||||
return f"Generation failed, please retry. <br> {html.escape(generation.meta.decode())}"
|
||||
return render_template("seedError.html", seed_error=generation.meta.decode())
|
||||
return render_template("waitSeed.html", seed_id=seed_id)
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
window.addEventListener('load', () => {
|
||||
let tables = $(".autodatatable").DataTable({
|
||||
"paging": false,
|
||||
"ordering": true,
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
});
|
||||
console.log(tables);
|
||||
});
|
|
@ -5,6 +5,10 @@ window.addEventListener('load', () => {
|
|||
const cookieNotice = document.createElement('div');
|
||||
cookieNotice.innerText = "This website uses cookies to store information about the games you play.";
|
||||
cookieNotice.setAttribute('id', 'cookie-notice');
|
||||
const closeButton = document.createElement('span');
|
||||
closeButton.setAttribute('id', 'close-button');
|
||||
closeButton.innerText = 'X';
|
||||
cookieNotice.appendChild(closeButton);
|
||||
document.body.appendChild(cookieNotice);
|
||||
cookieNotice.addEventListener('click', () => {
|
||||
localStorage.setItem('cookieNotice', "1");
|
||||
|
|
|
@ -7,12 +7,5 @@ window.addEventListener('load', () => {
|
|||
document.getElementById('host-game-form').submit();
|
||||
});
|
||||
|
||||
$("#host-game-table").DataTable({
|
||||
"paging": false,
|
||||
"ordering": true,
|
||||
"order": [[ 3, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
});
|
||||
adjustFooterHeight();
|
||||
});
|
||||
|
|
|
@ -19,12 +19,12 @@ window.addEventListener('load', () => {
|
|||
// Sprite options
|
||||
const spriteData = JSON.parse(results[1]);
|
||||
const spriteSelect = document.getElementById('sprite');
|
||||
Object.keys(spriteData).forEach((sprite) => {
|
||||
if (sprite.trim().length === 0) { return; }
|
||||
spriteData.sprites.forEach((sprite) => {
|
||||
if (sprite.name.trim().length === 0) { return; }
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', spriteData[sprite]);
|
||||
if (playerSettings.rom.sprite === sprite) { option.selected = true; }
|
||||
option.innerText = sprite;
|
||||
option.setAttribute('value', sprite.name.trim());
|
||||
if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
|
||||
option.innerText = sprite.name;
|
||||
spriteSelect.appendChild(option);
|
||||
});
|
||||
}).catch((error) => {
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
## Logiciels requis
|
||||
- [Utilitaires du MultiWorld](https://github.com/Berserker66/MultiWorld-Utilities/releases)
|
||||
- [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents)
|
||||
- Une solution logicielle ou matérielle capable de charger et de jouer des fichiers ROM de SNES
|
||||
- Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES
|
||||
- Un émulateur capable d'éxécuter des scripts Lua
|
||||
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
|
||||
[BizHawk](http://tasvideos.org/BizHawk.html))
|
||||
|
@ -21,17 +21,17 @@
|
|||
### Installation sur Windows
|
||||
1. Téléchargez et installez les utilitaires du MultiWorld à l'aide du lien au-dessus, faites attention à bien installer la version la plus récente.
|
||||
**Le fichier se situe dans la section "assets" en bas des informations de version**. Si vous voulez jouer des parties classiques de multiworld,
|
||||
vous voudrez télécharger `Setup.BerserkerMultiWorld.exe`
|
||||
- Si vous voulez jouer à la version alternative avec le mélangeur de portes dans les donjons, vous voudrez télécharger le fichier
|
||||
téléchargez `Setup.BerserkerMultiWorld.exe`
|
||||
- Si vous voulez jouer à la version alternative avec le mélangeur de portes dans les donjons, vous téléchargez le fichier
|
||||
`Setup.BerserkerMultiWorld.Doors.exe`.
|
||||
- Durant le processus d'installation, il vous sera demandé de localiser votre ROM v1.0 japonaise. Si vous avez déjà installé le logiciel
|
||||
auparavant et qu'il s'agit simplement d'une mise à jour, la localisation de la ROM originale ne sera pas requise.
|
||||
- Il vous sera peut-être également demandé d'installer Microsoft Visual C++. Si vous le possédez déjà (possiblement parce qu'un
|
||||
jeu Steam l'a déjà installé), l'installateur ne reproposera pas de l'installer.
|
||||
|
||||
2. Si vous utilisez un émulateur, vous devriez assigner votre émulateur capable d'éxécuter des scripts Lua comme programme
|
||||
2. Si vous utilisez un émulateur, il est recommandé d'assigner votre émulateur capable d'éxécuter des scripts Lua comme programme
|
||||
par défaut pour ouvrir vos ROMs.
|
||||
1. Extrayez votre dossier d'émulateur sur votre Bureau, ou quelque part dont vous vous souviendrez.
|
||||
1. Extrayez votre dossier d'émulateur sur votre Bureau, ou à un endroit dont vous vous souviendrez.
|
||||
2. Faites un clic droit sur un fichier ROM et sélectionnez **Ouvrir avec...**
|
||||
3. Cochez la case à côté de **Toujours utiliser cette application pour ouvrir les fichiers .sfc**
|
||||
4. Descendez jusqu'en bas de la liste et sélectionnez **Rechercher une autre application sur ce PC**
|
||||
|
@ -49,14 +49,12 @@ sur comment il devrait générer votre seed. Chaque joueur d'un multiwolrd devra
|
|||
joueur d'apprécier une expérience customisée selon ses goûts, et les différents joueurs d'un même multiworld peuvent avoir différentes options.
|
||||
|
||||
### Où est-ce que j'obtiens un fichier YAML ?
|
||||
Un fichier YAML de base est disponible dans le dossier où les utilitaires du MultiWorld sont installés. Il est situé dans le dossier
|
||||
`players` et se nomme `easy.yaml`
|
||||
La page des [paramètres du joueur](/player-settings) vous permet de configurer vos paramètres personnels et de télécharger un fichier `yaml`.
|
||||
Vous pouvez configurez jusqu'à trois pré-paramétrages sur cette page.
|
||||
La page [Génération de partie](/player-settings) vous permet de configurer vos paramètres personnels et de les exporter vers un fichier YAML.
|
||||
|
||||
### Votre fichier YAML est pondéré
|
||||
La page de paramétrage a de nombreuses options qui sont essentiellement représentées avec des curseurs glissants. Cela vous permet de choisir quelles
|
||||
sont les chances qu'une certaine option apparaisse par rapport aux autres disponibles.
|
||||
### Configuration avancée du fichier YAML
|
||||
Une version plus avancée du fichier YAML peut être créée en utilisant la page des [paramètres de pondération](/weighted-settings), qui vous permet
|
||||
de configurer jusqu'à trois préréglages. Cette page a de nombreuses options qui sont essentiellement représentées avec des curseurs glissants.
|
||||
Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux autres disponibles dans une même catégorie.
|
||||
|
||||
Par exemple, imaginez que le générateur crée un seau étiqueté "Mélange des cartes", et qu'il place un morceau de papier
|
||||
pour chaque sous-option. Imaginez également que la valeur pour "On" est 20 et la valeur pour "Off" est 40.
|
||||
|
@ -65,14 +63,15 @@ Dans cet exemple, il y a soixante morceaux de papier dans le seau : vingt pour "
|
|||
décide s'il doit oui ou non activer le mélange des cartes pour votre partie, , il tire aléatoirement un papier dans le seau.
|
||||
Dans cet exemple, il y a de plus grandes chances d'avoir le mélange de cartes désactivé.
|
||||
|
||||
S'il y a une option dont vous ne voulez jamais, mettez simplement sa valeur à zéro.
|
||||
S'il y a une option dont vous ne voulez jamais, mettez simplement sa valeur à zéro. N'oubliez pas qu'il faut que pour chaque paramètre il faut
|
||||
au moins une option qui soit paramétrée sur un nombre strictement positif.
|
||||
|
||||
### Vérifier son fichier YAML
|
||||
Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous pouvez le vérifier sur la page du
|
||||
[Validateur de YAML](/mysterycheck).
|
||||
|
||||
## Générer une partie pour un joueur
|
||||
1. Aller sur la [page du générateur](/generate) et téléversez votre fichier YAML.
|
||||
1. Aller sur la page [Génération de partie](/player-settings), configurez vos options, et cliquez sur le bouton "Generate Game".
|
||||
2. Il vous sera alors présenté une page d'informations sur la seed, où vous pourrez télécharger votre patch.
|
||||
3. Double-cliquez sur le patch et l'émulateur devrait se lancer automatiquement avec la seed. Etant donné que le client
|
||||
n'est pas requis pour les parties à un joueur, vous pouvez le fermer ainsi que l'interface Web (WebUI).
|
||||
|
@ -120,10 +119,6 @@ Les utilisateurs de SD2SNES et de FXPak Pro peuvent télécharger le micro-logic
|
|||
[ici](https://github.com/RedGuyyyy/sd2snes/releases). Pour les autres solutions, de l'aide peut être trouvée
|
||||
[sur cette page](http://usb2snes.com/#supported-platforms).
|
||||
|
||||
**Pour vous connecter avec une solution matérielle vous devez utiliser une ancienne version de QUsb2Snes
|
||||
([v0.7.16](https://github.com/Skarsnik/QUsb2snes/releases/tag/v0.7.16)).**
|
||||
Les versions postérieures brisent la compatibilité avec le multiworld.
|
||||
|
||||
1. Fermez votre émulateur, qui s'est potentiellement lancé automatiquement.
|
||||
2. Fermez QUsb2Snes, qui s'est lancé automatiquement avec le client.
|
||||
3. Lancez la version appropriée de QUsb2Snes (v0.7.16).
|
||||
|
@ -149,13 +144,31 @@ La méthode recommandée pour héberger une partie est d'utiliser le service d'h
|
|||
|
||||
1. Récupérez les fichiers YAML des joueurs.
|
||||
2. Créez une archive zip contenant ces fichiers YAML.
|
||||
3. Téléversez l'archive zip sur le lien au-dessus.
|
||||
3. Téléversez l'archive zip sur le lien ci-dessus.
|
||||
4. Attendez un moment que les seed soient générées.
|
||||
5. Lorsque les seeds sont générées, vous serez redirigé vers une page d'informations.
|
||||
5. Lorsque les seeds sont générées, vous serez redirigé vers une page d'informations "Seed Info".
|
||||
6. Cliquez sur "Create New Room". Cela vous amènera à la page du serveur. Fournissez le lien de cette page aux autres joueurs
|
||||
afin qu'ils puissent récupérer leurs patchs.
|
||||
**Note:** Les patchs fournis sur cette page permettront aux joueurs de se connecteur automatiquement au serveur,
|
||||
tandis que ceux de la page "Seed Info" non.
|
||||
7. Remarquez qu'un lien vers le traqueur du MultiWorld est en haut de la page de la salle. Vous devriez également fournir ce lien aux joueurs
|
||||
pour qu'ils puissent la progression de la partie. N'importe quel personne voulant observer devrait avoir accès à ce lien.
|
||||
8. Une fois que tous les joueurs ont rejoint, vous pouvez commencer à jouer.
|
||||
pour qu'ils puissent suivre la progression de la partie. N'importe quel personne voulant observer devrait avoir accès à ce lien.
|
||||
8. Une fois que tous les joueurs ont rejoint, vous pouvez commencer à jouer.
|
||||
|
||||
## Auto-tracking
|
||||
Si vous voulez utiliser l'auto-tracking, plusieurs logiciels offrent cette possibilité.
|
||||
Le logiciel recommandé pour l'auto-tracking actuellement est
|
||||
[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
|
||||
|
||||
### Installation
|
||||
1. Téléchargez le fichier d'installation approprié pour votre ordinateur (Les utilisateurs Windows voudront le fichier `.msi`).
|
||||
2. Durant le processus d'installation, il vous sera peut-être demandé d'installer les outils "Microsoft Visual Studio Build Tools". Un
|
||||
lien est fourni durant l'installation d'OpenTracker, et celle des outils doit se faire manuellement.
|
||||
|
||||
### Activer l'auto-tracking
|
||||
1. Une fois OpenTracker démarré, cliquez sur le menu "Tracking" en haut de la fenêtre, puis choisissez **AutoTracker...**
|
||||
2. Appuyez sur le bouton **Get Devices**
|
||||
3. Sélectionnez votre appareil SNES dans la liste déroulante.
|
||||
4. Si vous voulez tracquer les petites clés ainsi que les objets des donjons, cochez la case **Race Illegal Tracking**
|
||||
5. Cliquez sur le bouton **Start Autotracking**
|
||||
6. Fermez la fenêtre "AutoTracker" maintenant, elle n'est plus nécessaire
|
|
@ -0,0 +1,17 @@
|
|||
window.addEventListener('load', () => {
|
||||
console.log("loaded");
|
||||
$("#rooms-table").DataTable({
|
||||
"paging": false,
|
||||
"ordering": true,
|
||||
"order": [[ 3, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
});
|
||||
$("#seeds-table").DataTable({
|
||||
"paging": false,
|
||||
"ordering": true,
|
||||
"order": [[ 2, "desc" ]],
|
||||
"info": false,
|
||||
"dom": "t",
|
||||
});
|
||||
});
|
|
@ -13,11 +13,8 @@ window.addEventListener('load', () => {
|
|||
localStorage.setItem(`weightedSettings${i}`, JSON.stringify(updatedObj));
|
||||
}
|
||||
|
||||
// Parse spriteData into useful sets
|
||||
spriteData = JSON.parse(results[2]);
|
||||
|
||||
// Build the entire UI
|
||||
buildUI(JSON.parse(results[1]));
|
||||
buildUI(JSON.parse(results[1]), JSON.parse(results[2]));
|
||||
|
||||
// Populate the UI and add event listeners
|
||||
populateSettings();
|
||||
|
@ -29,6 +26,7 @@ window.addEventListener('load', () => {
|
|||
document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
|
||||
adjustHeaderWidth();
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
gameSettings.innerHTML = `
|
||||
<h2>Something went wrong while loading your game settings page.</h2>
|
||||
<h2>${error}</h2>
|
||||
|
@ -170,7 +168,7 @@ const download = (filename, text) => {
|
|||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const buildUI = (settings) => {
|
||||
const buildUI = (settings, spriteData) => {
|
||||
const settingsWrapper = document.getElementById('settings-wrapper');
|
||||
const settingTypes = {
|
||||
gameOptions: 'Game Options',
|
||||
|
@ -244,7 +242,7 @@ const buildUI = (settings) => {
|
|||
settingsWrapper.appendChild(spriteOptionsWrapper);
|
||||
|
||||
// Append sprite picker
|
||||
settingsWrapper.appendChild(buildSpritePicker());
|
||||
settingsWrapper.appendChild(buildSpritePicker(spriteData));
|
||||
};
|
||||
|
||||
const buildRangeSettings = (parentElement, settings) => {
|
||||
|
@ -404,7 +402,7 @@ const removeSpriteOption = (event) => {
|
|||
tr.parentNode.removeChild(tr);
|
||||
};
|
||||
|
||||
const buildSpritePicker = () => {
|
||||
const buildSpritePicker = (spriteData) => {
|
||||
const spritePicker = document.createElement('div');
|
||||
spritePicker.setAttribute('id', 'sprite-picker');
|
||||
|
||||
|
@ -415,18 +413,18 @@ const buildSpritePicker = () => {
|
|||
|
||||
const sprites = document.createElement('div');
|
||||
sprites.setAttribute('id', 'sprite-picker-sprites');
|
||||
Object.keys(spriteData).forEach((spriteName) => {
|
||||
spriteData.sprites.forEach((sprite) => {
|
||||
const spriteImg = document.createElement('img');
|
||||
spriteImg.setAttribute('src', `static/static/sprites/${spriteName}.gif`);
|
||||
spriteImg.setAttribute('data-sprite', spriteName);
|
||||
spriteImg.setAttribute('alt', spriteName);
|
||||
spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`);
|
||||
spriteImg.setAttribute('data-sprite', sprite.name);
|
||||
spriteImg.setAttribute('alt', sprite.name);
|
||||
|
||||
// Wrap the image in a span to allow for tooltip presence
|
||||
const imgWrapper = document.createElement('span');
|
||||
imgWrapper.className = 'sprite-img-wrapper';
|
||||
imgWrapper.setAttribute('data-tooltip', spriteName);
|
||||
imgWrapper.setAttribute('data-tooltip', `${sprite.name}${sprite.author ? `, by ${sprite.author}` : ''}`);
|
||||
imgWrapper.appendChild(spriteImg);
|
||||
imgWrapper.setAttribute('data-sprite', spriteName);
|
||||
imgWrapper.setAttribute('data-sprite', sprite.name);
|
||||
sprites.appendChild(imgWrapper);
|
||||
imgWrapper.addEventListener('click', addSpriteOption);
|
||||
});
|
||||
|
|
|
@ -37,9 +37,17 @@
|
|||
"name": "Master Sword Pedestal",
|
||||
"value": "pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Master Sword Pedestal + Ganon",
|
||||
"value": "ganon_pedestal"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt",
|
||||
"value": "triforce_hunt"
|
||||
},
|
||||
{
|
||||
"name": "Triforce Hunt + Ganon",
|
||||
"value": "ganon_triforce_hunt"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -209,7 +217,7 @@
|
|||
},
|
||||
"hints": {
|
||||
"type": "select",
|
||||
"friendlyName": "Tile Hints",
|
||||
"friendlyName": "Hints",
|
||||
"description": "Choose to enable or disable tile hints",
|
||||
"defaultValue": "on",
|
||||
"options": [
|
||||
|
@ -313,6 +321,10 @@
|
|||
"name": "Big Keys Only",
|
||||
"value": "b"
|
||||
},
|
||||
{
|
||||
"name": "Small and Big Keys",
|
||||
"value": "sb"
|
||||
},
|
||||
{
|
||||
"name": "Full Keysanity",
|
||||
"value": "mscb"
|
||||
|
@ -334,15 +346,15 @@
|
|||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Dungeon Entrances",
|
||||
"name": "Only Dungeons, Simple",
|
||||
"value": "dungeonssimple"
|
||||
},
|
||||
{
|
||||
"name": "Dungeon Interiors",
|
||||
"name": "Only Dungeons, Full",
|
||||
"value": "dungeonsfull"
|
||||
},
|
||||
{
|
||||
"name": "Simple Entrances",
|
||||
"name": "Simple",
|
||||
"value": "simple"
|
||||
},
|
||||
{
|
||||
|
@ -350,15 +362,15 @@
|
|||
"value": "restricted"
|
||||
},
|
||||
{
|
||||
"name": "Full Shuffle",
|
||||
"name": "Full",
|
||||
"value": "full"
|
||||
},
|
||||
{
|
||||
"name": "Crossed Shuffle",
|
||||
"name": "Crossed",
|
||||
"value": "crossed"
|
||||
},
|
||||
{
|
||||
"name": "Insanity Shuffle",
|
||||
"name": "Insanity",
|
||||
"value": "insanity"
|
||||
}
|
||||
]
|
||||
|
@ -466,16 +478,24 @@
|
|||
"value": "none"
|
||||
},
|
||||
{
|
||||
"name": "Shuffle Inventory",
|
||||
"name": "Inventory",
|
||||
"value": "i"
|
||||
},
|
||||
{
|
||||
"name": "Shuffle Prices",
|
||||
"name": "Prices",
|
||||
"value": "p"
|
||||
},
|
||||
{
|
||||
"name": "Shuffle Both",
|
||||
"name": "Capacity Upgrades",
|
||||
"value": "u"
|
||||
},
|
||||
{
|
||||
"name": "Inventory and Prices",
|
||||
"value": "ip"
|
||||
},
|
||||
{
|
||||
"name": "Inventory, Prices, and Upgrades",
|
||||
"value": "ipu"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -612,7 +632,7 @@
|
|||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Shuffled",
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
|
@ -628,7 +648,7 @@
|
|||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Shuffled",
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
|
@ -644,7 +664,7 @@
|
|||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Shuffled",
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
|
@ -660,7 +680,7 @@
|
|||
"value": "default"
|
||||
},
|
||||
{
|
||||
"name": "Shuffled",
|
||||
"name": "Randomized",
|
||||
"value": "random"
|
||||
}
|
||||
]
|
||||
|
|
File diff suppressed because one or more lines are too long
Binary file not shown.
Before Width: | Height: | Size: 541 B |
Before Width: | Height: | Size: 541 B After Width: | Height: | Size: 541 B |
Binary file not shown.
Before Width: | Height: | Size: 541 B |
|
@ -9,3 +9,8 @@
|
|||
text-align: center;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#cookie-notice #close-button{
|
||||
float: right;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
|
|
@ -28,25 +28,3 @@
|
|||
#host-game button{
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
#host-game-table{
|
||||
margin-right: auto;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
#host-game-table th{
|
||||
padding: 0 20px 0 0;
|
||||
}
|
||||
|
||||
#host-game-table td{
|
||||
padding: 6px 20px 0 0;
|
||||
}
|
||||
|
||||
#host-game-table td.center{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#host-game-table.dataTable{
|
||||
width: unset;
|
||||
|
||||
}
|
||||
|
|
|
@ -75,6 +75,7 @@ html{
|
|||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#player-settings #game-options, #player-settings #rom-options{
|
||||
|
@ -97,7 +98,7 @@ html{
|
|||
cursor: default;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px){
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#player-settings #game-options, #player-settings #rom-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
|
|
|
@ -5,12 +5,14 @@ html{
|
|||
}
|
||||
|
||||
#tutorial-wrapper{
|
||||
width: 70rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
max-width: 70rem;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 8px;
|
||||
padding: 1rem;
|
||||
padding: 1rem 1rem 3rem;
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,3 +31,24 @@
|
|||
#user-content .center{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#user-content-table{
|
||||
margin-right: auto;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
#user-content .table td.center{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#user-content table.dataTable{
|
||||
width: unset;
|
||||
}
|
||||
|
||||
table.dataTable thead th{
|
||||
padding: 0 20px 0 0;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
padding: 6px 20px 0 0;
|
||||
}
|
||||
|
|
|
@ -148,5 +148,6 @@ html{
|
|||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
{% extends "tablepage.html" %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<script type="application/ecmascript" src="{{ static_autoversion("assets/autodatatable.js") }}"></script>
|
||||
{% endblock %}
|
|
@ -1,8 +1,8 @@
|
|||
{% extends 'pageWrapper.html' %}
|
||||
{% extends 'autotablepage.html' %}
|
||||
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Upload Mystery YAML</title>
|
||||
<title>Mystery YAML Test Roll Results</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/checkResult.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
|||
<div id="check-result" class="grass-island">
|
||||
<h1>Verification Results</h1>
|
||||
<p>The results of your requested file check are below.</p>
|
||||
<table>
|
||||
<table class="table autodatatable">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>File</th>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
{% extends 'tablepage.html' %}
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
|
|
|
@ -11,10 +11,10 @@
|
|||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="player-settings">
|
||||
<h1>Generate Game</h1>
|
||||
<h1>Start Game</h1>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download a settings file you can use to participate in a MultiWorld. If you would like to make
|
||||
your settings extra random, check out the <a href="/weighted-settings">weighted settings</a>
|
||||
your settings extra random, check out the advanced <a href="/weighted-settings">weighted settings</a>
|
||||
page. There, you will find examples of all available sprites as well.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found <a href="/user-content">here</a>.</p>
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
{% extends 'pageWrapper.html' %}
|
||||
{% import "macros.html" as macros %}
|
||||
|
||||
{% block head %}
|
||||
<title>Generation failed, please retry.</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/waitSeed.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
<div id="wait-seed-wrapper" class="grass-island">
|
||||
<div id="wait-seed">
|
||||
<h1>Generation failed</h1>
|
||||
<h2>please retry</h2>
|
||||
{{ seed_error }}
|
||||
</div>
|
||||
</div>
|
||||
{% include 'islandFooter.html' %}
|
||||
{% endblock %}
|
|
@ -1,9 +1,10 @@
|
|||
{% extends 'pageWrapper.html' %}
|
||||
{% extends 'tablepage.html' %}
|
||||
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Generate Game</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/userContent.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ static_autoversion("assets/userContent.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
|
@ -15,7 +16,7 @@
|
|||
|
||||
<h2>Your Rooms</h2>
|
||||
{% if rooms %}
|
||||
<table>
|
||||
<table id="rooms-table" class="table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Seed</th>
|
||||
|
@ -46,7 +47,7 @@
|
|||
|
||||
<h2>Your Seeds</h2>
|
||||
{% if seeds %}
|
||||
<table>
|
||||
<table id="seeds-table" class="table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Seed</th>
|
||||
|
|
|
@ -5694,9 +5694,9 @@
|
|||
"integrity": "sha512-k/vGaX4/Yla3WzyMCvTQOXYeIHvqOKtnqBduzTHpzpQZzAskKMhZ2K+EnBiSM9zGSoIFeMpXKxa4dYeZIQqewQ=="
|
||||
},
|
||||
"ini": {
|
||||
"version": "1.3.5",
|
||||
"resolved": "https://registry.npmjs.org/ini/-/ini-1.3.5.tgz",
|
||||
"integrity": "sha512-RZY5huIKCMRWDUqZlEi72f/lmXKMvuszcMBduliQ3nnWbx9X/ZBQO7DijMEYS9EhHBb2qacRUMtC7svLwe0lcw=="
|
||||
"version": "1.3.8",
|
||||
"resolved": "https://registry.npmjs.org/ini/-/ini-1.3.8.tgz",
|
||||
"integrity": "sha512-JV/yugV2uzW5iMRSiZAyDtQd+nxtUnjeLt0acNdw98kKLrvuRVyB80tsREOE7yvGVgalhZ6RNXCmEHkUKBKxew=="
|
||||
},
|
||||
"inquirer": {
|
||||
"version": "7.1.0",
|
||||
|
|
|
@ -15,7 +15,7 @@ while not done.isSet():
|
|||
|
||||
print("Done updating sprites")
|
||||
|
||||
spriteData = {}
|
||||
spriteData = []
|
||||
|
||||
for file in os.listdir(input_dir):
|
||||
sprite = Sprite(os.path.join(input_dir, file))
|
||||
|
@ -27,9 +27,9 @@ for file in os.listdir(input_dir):
|
|||
if sprite.valid:
|
||||
with open(os.path.join(output_dir, "sprites", f"{sprite.name}.gif"), 'wb') as image:
|
||||
image.write(get_image_for_sprite(sprite, True))
|
||||
spriteData[sprite.name] = file
|
||||
spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
|
||||
else:
|
||||
print(file, "dropped, as it has no valid sprite data.")
|
||||
|
||||
spriteData.sort(key=lambda entry: entry["name"])
|
||||
with open(f'{output_dir}/spriteData.json', 'w') as file:
|
||||
json.dump(spriteData, file)
|
||||
json.dump({"sprites": spriteData}, file, indent=1)
|
||||
|
|
BIN
icon.ico
BIN
icon.ico
Binary file not shown.
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 214 KiB |
|
@ -0,0 +1,141 @@
|
|||
#define sourcepath "build\exe.win-amd64-3.8\"
|
||||
#define MyAppName "BerserkerMultiWorld"
|
||||
#define MyAppExeName "BerserkerMultiClient.exe"
|
||||
#define MyAppIcon "icon.ico"
|
||||
|
||||
[Setup]
|
||||
; NOTE: The value of AppId uniquely identifies this application.
|
||||
; Do not use the same AppId value in installers for other applications.
|
||||
AppId={{6D826EE0-49BE-4B36-BACE-09C6971CD85C}}
|
||||
AppName={#MyAppName}
|
||||
AppVerName={#MyAppName}
|
||||
DefaultDirName={commonappdata}\{#MyAppName}
|
||||
DisableProgramGroupPage=yes
|
||||
DefaultGroupName=Berserker's Multiworld
|
||||
OutputDir=setups
|
||||
OutputBaseFilename=Setup {#MyAppName}
|
||||
Compression=lzma2
|
||||
SolidCompression=yes
|
||||
LZMANumBlockThreads=8
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
ChangesAssociations=yes
|
||||
ArchitecturesAllowed=x64
|
||||
AllowNoIcons=yes
|
||||
SetupIconFile={#MyAppIcon}
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
SignTool= signtool
|
||||
LicenseFile= LICENSE
|
||||
WizardStyle= modern
|
||||
SetupLogging=yes
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
[Files]
|
||||
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external
|
||||
Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\BerserkerMultiCreator"; Parameters: "update_sprites"; StatusMsg: "Updating Sprite Library..."
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[Registry]
|
||||
|
||||
Root: HKCR; Subkey: ".bmbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "Berserker's Multiworld Binary Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\{#MyAppExeName},0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\{#MyAppExeName}"" ""%1"""; ValueType: string; ValueName: ""
|
||||
|
||||
Root: HKCR; Subkey: ".multidata"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Berserker's Multiworld Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\BerserkerMultiServer.exe,0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\BerserkerMultiServer.exe"" --multidata ""%1"""; ValueType: string; ValueName: ""
|
||||
|
||||
|
||||
|
||||
[Code]
|
||||
// See: https://stackoverflow.com/a/51614652/2287576
|
||||
function IsVCRedist64BitNeeded(): boolean;
|
||||
var
|
||||
strVersion: string;
|
||||
begin
|
||||
if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
|
||||
'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.28.29325') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
// Not even an old version installed
|
||||
Log('VC Redist x64 is not already installed');
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
var ROMFilePage: TInputFileWizardPage;
|
||||
var R : longint;
|
||||
var rom: string;
|
||||
|
||||
procedure InitializeWizard();
|
||||
begin
|
||||
rom := FileSearch('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', WizardDirValue());
|
||||
if Length(rom) > 0 then
|
||||
begin
|
||||
log('existing ROM found');
|
||||
log(IntToStr(CompareStr(GetMD5OfFile(rom), '03a63945398191337e896e5771f77173')));
|
||||
if CompareStr(GetMD5OfFile(rom), '03a63945398191337e896e5771f77173') = 0 then
|
||||
begin
|
||||
log('existing ROM verified');
|
||||
exit;
|
||||
end;
|
||||
log('existing ROM failed verification');
|
||||
end;
|
||||
rom := ''
|
||||
ROMFilePage :=
|
||||
CreateInputFilePage(
|
||||
wpLicense,
|
||||
'Select ROM File',
|
||||
'Where is your Zelda no Densetsu - Kamigami no Triforce (Japan).sfc located?',
|
||||
'Select the file, then click Next.');
|
||||
|
||||
ROMFilePage.Add(
|
||||
'Location of ROM file:',
|
||||
'SNES ROM files|*.sfc|All files|*.*',
|
||||
'.sfc');
|
||||
end;
|
||||
|
||||
function GetROMPath(Param: string): string;
|
||||
begin
|
||||
if Length(rom) > 0 then
|
||||
Result := rom
|
||||
else if Assigned(RomFilePage) then
|
||||
begin
|
||||
R := CompareStr(GetMD5OfFile(ROMFilePage.Values[0]), '03a63945398191337e896e5771f77173')
|
||||
if R <> 0 then
|
||||
MsgBox('ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
|
||||
|
||||
Result := ROMFilePage.Values[0]
|
||||
end
|
||||
else
|
||||
Result := '';
|
||||
end;
|
21
setup.py
21
setup.py
|
@ -13,9 +13,9 @@ buildfolder = Path("build", folder)
|
|||
sbuildfolder = str(buildfolder)
|
||||
libfolder = Path(buildfolder, "lib")
|
||||
library = Path(libfolder, "library.zip")
|
||||
print("Outputting to: " + str(buildfolder))
|
||||
compress = False
|
||||
icon="icon.ico"
|
||||
print("Outputting to: " + sbuildfolder)
|
||||
|
||||
icon = "icon.ico"
|
||||
|
||||
if os.path.exists("X:/pw.txt"):
|
||||
print("Using signtool")
|
||||
|
@ -28,13 +28,16 @@ else:
|
|||
from hashlib import sha3_512
|
||||
import base64
|
||||
|
||||
|
||||
def _threaded_hash(filepath):
|
||||
hasher = sha3_512()
|
||||
hasher.update(open(filepath, "rb").read())
|
||||
return base64.b85encode(hasher.digest()).decode()
|
||||
|
||||
|
||||
os.makedirs(buildfolder, exist_ok=True)
|
||||
|
||||
|
||||
def manifest_creation():
|
||||
hashes = {}
|
||||
manifestpath = os.path.join(buildfolder, "manifest.json")
|
||||
|
@ -51,11 +54,11 @@ def manifest_creation():
|
|||
print("Created Manifest")
|
||||
|
||||
|
||||
scripts = {"MultiClient.py" : "BerserkerMultiClient",
|
||||
"MultiMystery.py" : "BerserkerMultiMystery",
|
||||
"MultiServer.py" : "BerserkerMultiServer",
|
||||
"gui.py" : "BerserkerMultiCreator",
|
||||
"Mystery.py" : "BerserkerMystery"}
|
||||
scripts = {"MultiClient.py": "BerserkerMultiClient",
|
||||
"MultiMystery.py": "BerserkerMultiMystery",
|
||||
"MultiServer.py": "BerserkerMultiServer",
|
||||
"gui.py": "BerserkerMultiCreator",
|
||||
"Mystery.py": "BerserkerMystery"}
|
||||
|
||||
exes = []
|
||||
|
||||
|
@ -66,7 +69,6 @@ for script, scriptname in scripts.items():
|
|||
icon=icon,
|
||||
))
|
||||
|
||||
|
||||
import datetime
|
||||
|
||||
buildtime = datetime.datetime.utcnow()
|
||||
|
@ -137,5 +139,4 @@ if signtool:
|
|||
print(f"Signing {exe.targetName}")
|
||||
os.system(signtool + exe.targetName)
|
||||
|
||||
|
||||
manifest_creation()
|
||||
|
|
Loading…
Reference in New Issue