Additional fixes for Ice Rod Hunt

This commit is contained in:
CaitSith2 2021-01-26 07:06:33 -08:00
parent 1275e49073
commit c88d9b4339
3 changed files with 9 additions and 3 deletions

View File

@ -178,6 +178,9 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
unplaced = [item for item in progitempool + prioitempool + restitempool]
unfilled = [location.name for location in fill_locations]
for location in fill_locations:
world.push_item(location, ItemFactory('Nothing', location.player), False)
if unplaced or unfilled:
logging.warning('Unplaced items: %s - Unfilled Locations: %s', unplaced, unfilled)

View File

@ -861,7 +861,7 @@ def standard_rules(world, player):
def toss_junk_item(world, player):
items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
'Single Arrow', 'Rupees (50)', 'Rupees (100)', 'Single Bomb', 'Bee', 'Bee Trap',
'Rupees (300)']
'Rupees (300)', 'Nothing']
for item in items:
big20 = next((i for i in world.itempool if i.name == item and i.player == player), None)
if big20:
@ -940,7 +940,7 @@ def set_trock_key_rules(world, player):
if not can_reach_big_chest:
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
if world.accessibility[player] == 'locations':
if world.accessibility[player] == 'locations' and world.goal[player] != 'icerodhunt':
if world.bigkeyshuffle[player] and can_reach_big_chest:
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',

View File

@ -254,7 +254,10 @@ def create_shops(world, player: int):
loc.shop_slot = True
loc.locked = True
if single_purchase_slots.pop():
additional_item = 'Rupees (50)' # world.random.choice(['Rupees (50)', 'Rupees (100)', 'Rupees (300)'])
if world.goal[player] != 'icerodhunt':
additional_item = 'Rupees (50)' # world.random.choice(['Rupees (50)', 'Rupees (100)', 'Rupees (300)'])
else:
additional_item = 'Nothing'
loc.item = ItemFactory(additional_item, player)
else:
loc.item = ItemFactory('Nothing', player)