update item table offsets
This commit is contained in:
parent
24e8fb54ad
commit
c988ec24b6
6
Items.py
6
Items.py
|
@ -186,7 +186,7 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
|
||||||
'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
|
'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
|
||||||
}
|
}
|
||||||
|
|
||||||
lookup_id_to_name = {data[3]: name for name, data in item_table.items()}
|
lookup_id_to_name = {data[2]: name for name, data in item_table.items()}
|
||||||
|
|
||||||
hint_blacklist = {"Triforce"}
|
hint_blacklist = {"Triforce"}
|
||||||
|
|
||||||
|
@ -228,8 +228,8 @@ for basename, substring in _simple_groups:
|
||||||
|
|
||||||
del (_simple_groups)
|
del (_simple_groups)
|
||||||
|
|
||||||
progression_items = {name for name, data in item_table.items() if type(data[3]) == int and data[0]}
|
progression_items = {name for name, data in item_table.items() if type(data[2]) == int and data[0]}
|
||||||
item_name_groups['Everything'] = {name for name, data in item_table.items() if type(data[3]) == int}
|
item_name_groups['Everything'] = {name for name, data in item_table.items() if type(data[2]) == int}
|
||||||
item_name_groups['Progression Items'] = progression_items
|
item_name_groups['Progression Items'] = progression_items
|
||||||
item_name_groups['Non Progression Items'] = item_name_groups['Everything'] - progression_items
|
item_name_groups['Non Progression Items'] = item_name_groups['Everything'] - progression_items
|
||||||
|
|
||||||
|
|
|
@ -539,7 +539,7 @@ def notify_team(ctx: Context, team: int, text: str):
|
||||||
|
|
||||||
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
|
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
|
||||||
hints = []
|
hints = []
|
||||||
seeked_item_id = Items.item_table[item][3]
|
seeked_item_id = Items.item_table[item][2]
|
||||||
for check, result in ctx.locations.items():
|
for check, result in ctx.locations.items():
|
||||||
item_id, receiving_player = result
|
item_id, receiving_player = result
|
||||||
if receiving_player == slot and item_id == seeked_item_id:
|
if receiving_player == slot and item_id == seeked_item_id:
|
||||||
|
@ -875,7 +875,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||||
if self.ctx.item_cheat:
|
if self.ctx.item_cheat:
|
||||||
item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
|
item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
|
||||||
if usable:
|
if usable:
|
||||||
new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
|
new_item = ReceivedItem(Items.item_table[item_name][2], -1, self.client.slot)
|
||||||
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
|
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
|
||||||
self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
|
self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
|
||||||
send_new_items(self.ctx)
|
send_new_items(self.ctx)
|
||||||
|
@ -1075,7 +1075,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
|
||||||
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
|
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
|
||||||
|
|
||||||
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
|
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
|
||||||
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
|
item_type = [i[1] for i in Items.item_table.values() if type(i[2]) is int and i[2] == target_item]
|
||||||
if item_type:
|
if item_type:
|
||||||
target_item = replacements.get(item_type[0], target_item)
|
target_item = replacements.get(item_type[0], target_item)
|
||||||
|
|
||||||
|
@ -1228,7 +1228,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||||
if usable:
|
if usable:
|
||||||
for client in self.ctx.endpoints:
|
for client in self.ctx.endpoints:
|
||||||
if client.name == seeked_player:
|
if client.name == seeked_player:
|
||||||
new_item = ReceivedItem(Items.item_table[item][3], -1, client.slot)
|
new_item = ReceivedItem(Items.item_table[item][2], -1, client.slot)
|
||||||
get_received_items(self.ctx, client.team, client.slot).append(new_item)
|
get_received_items(self.ctx, client.team, client.slot).append(new_item)
|
||||||
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
|
self.ctx.notify_all('Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
|
||||||
send_new_items(self.ctx)
|
send_new_items(self.ctx)
|
||||||
|
|
Loading…
Reference in New Issue