CV64: Fix some textbox message truncation issues #4157

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LiquidCat64 2024-11-14 17:40:39 -05:00 committed by GitHub
parent 8f60a4a259
commit c9e63a836a
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GPG Key ID: B5690EEEBB952194
2 changed files with 24 additions and 7 deletions

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@ -66,8 +66,9 @@ class Castlevania64Client(BizHawkClient):
self.received_deathlinks += 1 self.received_deathlinks += 1
if "cause" in args["data"]: if "cause" in args["data"]:
cause = args["data"]["cause"] cause = args["data"]["cause"]
if len(cause) > 88: # Truncate the death cause message at 120 characters.
cause = cause[0x00:0x89] if len(cause) > 120:
cause = cause[0:120]
else: else:
cause = f"{args['data']['source']} killed you!" cause = f"{args['data']['source']} killed you!"
self.death_causes.append(cause) self.death_causes.append(cause)
@ -146,8 +147,18 @@ class Castlevania64Client(BizHawkClient):
text_color = bytearray([0xA2, 0x0B]) text_color = bytearray([0xA2, 0x0B])
else: else:
text_color = bytearray([0xA2, 0x02]) text_color = bytearray([0xA2, 0x02])
# Get the item's player's name. If it's longer than 40 characters, truncate it at 40.
# 35 should be the max number of characters in a server player name right now (16 for the original
# name + 16 for the alias + 3 for the added parenthesis and space), but if it ever goes higher it
# should be future-proofed now. No need to truncate CV64 items names because its longest item name
# gets nowhere near the limit.
player_name = ctx.player_names[next_item.player]
if len(player_name) > 40:
player_name = player_name[0:40]
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n" received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96) f"from {player_name}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx, await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"), [(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
(0x18C0A8, text_color + cv64_string_to_bytearray(received_text, False), (0x18C0A8, text_color + cv64_string_to_bytearray(received_text, False),

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@ -944,13 +944,19 @@ def write_patch(world: "CV64World", patch: CV64ProcedurePatch, offset_data: Dict
for loc in active_locations: for loc in active_locations:
if loc.address is None or get_location_info(loc.name, "type") == "shop" or loc.item.player == world.player: if loc.address is None or get_location_info(loc.name, "type") == "shop" or loc.item.player == world.player:
continue continue
if len(loc.item.name) > 67: # If the Item's name is longer than 104 characters, truncate the name to inject at 104.
item_name = loc.item.name[0x00:0x68] if len(loc.item.name) > 104:
item_name = loc.item.name[0:104]
else: else:
item_name = loc.item.name item_name = loc.item.name
# Get the item's player's name. If it's longer than 16 characters (which can happen if it's an ItemLinked item),
# truncate it at 16.
player_name = world.multiworld.get_player_name(loc.item.player)
if len(player_name) > 16:
player_name = player_name[0:16]
inject_address = 0xBB7164 + (256 * (loc.address & 0xFFF)) inject_address = 0xBB7164 + (256 * (loc.address & 0xFFF))
wrapped_name, num_lines = cv64_text_wrap(item_name + "\nfor " + wrapped_name, num_lines = cv64_text_wrap(item_name + "\nfor " + player_name, 96)
world.multiworld.get_player_name(loc.item.player), 96)
patch.write_token(APTokenTypes.WRITE, inject_address, bytes(get_item_text_color(loc) + patch.write_token(APTokenTypes.WRITE, inject_address, bytes(get_item_text_color(loc) +
cv64_string_to_bytearray(wrapped_name))) cv64_string_to_bytearray(wrapped_name)))
patch.write_token(APTokenTypes.WRITE, inject_address + 255, bytes([num_lines])) patch.write_token(APTokenTypes.WRITE, inject_address + 255, bytes([num_lines]))