[Network_Item] Add item flags to network item so client can distinct some details (#210)

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Jarno Westhof 2022-01-18 05:52:29 +01:00 committed by GitHub
parent 5d356d509c
commit c9fa49d40f
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5 changed files with 80 additions and 29 deletions

12
Main.py
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@ -9,7 +9,7 @@ import tempfile
import zipfile import zipfile
from typing import Dict, Tuple, Optional from typing import Dict, Tuple, Optional
from BaseClasses import MultiWorld, CollectionState, Region, RegionType from BaseClasses import Item, MultiWorld, CollectionState, Region, RegionType
from worlds.alttp.Items import item_name_groups from worlds.alttp.Items import item_name_groups
from worlds.alttp.Regions import lookup_vanilla_location_to_entrance from worlds.alttp.Regions import lookup_vanilla_location_to_entrance
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
@ -266,18 +266,22 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
if world.worlds[slot].sending_visible: if world.worlds[slot].sending_visible:
sending_visible_players.add(slot) sending_visible_players.add(slot)
def get_item_flags(item: Item) -> int:
return item.advancement + (item.never_exclude << 1) + (item.trap << 2)
def precollect_hint(location): def precollect_hint(location):
hint = NetUtils.Hint(location.item.player, location.player, location.address, hint = NetUtils.Hint(location.item.player, location.player, location.address,
location.item.code, False) location.item.code, False, "", get_item_flags(location.item))
precollected_hints[location.player].add(hint) precollected_hints[location.player].add(hint)
precollected_hints[location.item.player].add(hint) precollected_hints[location.item.player].add(hint)
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids} locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
for location in world.get_filled_locations(): for location in world.get_filled_locations():
if type(location.address) == int: if type(location.address) == int:
# item code None should be event, location.address should then also be None # item code None should be event, location.address should then also be None
assert location.item.code is not None assert location.item.code is not None
locations_data[location.player][location.address] = location.item.code, location.item.player locations_data[location.player][location.address] = \
location.item.code, location.item.player, get_item_flags(location.item)
if location.player in sending_visible_players: if location.player in sending_visible_players:
precollect_hint(location) precollect_hint(location)
elif location.name in world.start_location_hints[location.player]: elif location.name in world.start_location_hints[location.player]:

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@ -78,7 +78,7 @@ class Context:
"compatibility": int} "compatibility": int}
# team -> slot id -> list of clients authenticated to slot. # team -> slot id -> list of clients authenticated to slot.
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]] clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int]]] locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled", hint_cost: int, item_cheat: bool, forfeit_mode: str = "disabled", collect_mode="disabled",
@ -662,8 +662,13 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
if count_activity: if count_activity:
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc) ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
for location in new_locations: for location in new_locations:
item_id, target_player = ctx.locations[slot][location] if len(ctx.locations[slot][location]) == 3:
new_item = NetworkItem(item_id, location, slot) item_id, target_player, flags = ctx.locations[slot][location]
else:
item_id, target_player = ctx.locations[slot][location]
flags = 0
new_item = NetworkItem(item_id, location, slot, flags)
if target_player != slot or slot in ctx.remote_items: if target_player != slot or slot in ctx.remote_items:
get_received_items(ctx, team, target_player).append(new_item) get_received_items(ctx, team, target_player).append(new_item)
@ -694,22 +699,33 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item] seeked_item_id = proxy_worlds[ctx.games[slot]].item_name_to_id[item]
for finding_player, check_data in ctx.locations.items(): for finding_player, check_data in ctx.locations.items():
for location_id, result in check_data.items(): for location_id, result in check_data.items():
item_id, receiving_player = result if len(result) == 3:
item_id, receiving_player, item_flags = result
else:
item_id, receiving_player = result
item_flags = 0
if receiving_player == slot and item_id == seeked_item_id: if receiving_player == slot and item_id == seeked_item_id:
found = location_id in ctx.location_checks[team, finding_player] found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "") entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance)) hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance, item_flags))
return hints return hints
def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]: def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[NetUtils.Hint]:
seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location] seeked_location: int = proxy_worlds[ctx.games[slot]].location_name_to_id[location]
item_id, receiving_player = ctx.locations[slot].get(seeked_location, (None, None)) result = ctx.locations[slot].get(seeked_location, (None, None, None))
if item_id: if result:
if len(result) == 3:
item_id, receiving_player, item_flags = result
else:
item_id, receiving_player = result
item_flags = 0
found = seeked_location in ctx.location_checks[team, slot] found = seeked_location in ctx.location_checks[team, slot]
entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "") entrance = ctx.er_hint_data.get(slot, {}).get(seeked_location, "")
return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance)] return [NetUtils.Hint(receiving_player, slot, seeked_location, item_id, found, entrance, item_flags)]
return [] return []
@ -729,10 +745,10 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
NetUtils.add_json_text(parts, net_item.player, type=NetUtils.JSONTypes.player_id) NetUtils.add_json_text(parts, net_item.player, type=NetUtils.JSONTypes.player_id)
if net_item.player == receiving_player: if net_item.player == receiving_player:
NetUtils.add_json_text(parts, " found their ") NetUtils.add_json_text(parts, " found their ")
NetUtils.add_json_item(parts, net_item.item, net_item.player) NetUtils.add_json_item(parts, net_item.item, net_item.player, net_item.flags)
else: else:
NetUtils.add_json_text(parts, " sent ") NetUtils.add_json_text(parts, " sent ")
NetUtils.add_json_item(parts, net_item.item, receiving_player) NetUtils.add_json_item(parts, net_item.item, receiving_player, net_item.flags)
NetUtils.add_json_text(parts, " to ") NetUtils.add_json_text(parts, " to ")
NetUtils.add_json_text(parts, receiving_player, type=NetUtils.JSONTypes.player_id) NetUtils.add_json_text(parts, receiving_player, type=NetUtils.JSONTypes.player_id)
@ -1342,8 +1358,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
[{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts', [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
"original_cmd": cmd}]) "original_cmd": cmd}])
return return
target_item, target_player = ctx.locations[client.slot][location] if len(ctx.locations[client.slot][location]) == 3:
locs.append(NetworkItem(target_item, location, target_player)) target_item, target_player, flags = ctx.locations[client.slot][location]
else:
target_item, target_player = ctx.locations[client.slot][location]
flags = 0
locs.append(NetworkItem(target_item, location, target_player, flags))
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}]) await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])

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@ -57,6 +57,7 @@ class NetworkItem(typing.NamedTuple):
item: int item: int
location: int location: int
player: int player: int
flags: int = 0
def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any: def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
@ -194,7 +195,17 @@ class JSONtoTextParser(metaclass=HandlerMeta):
return self._handle_color(node) return self._handle_color(node)
def _handle_item_name(self, node: JSONMessagePart): def _handle_item_name(self, node: JSONMessagePart):
node["color"] = 'cyan' flags = node.get("item_flags", 0)
if flags == 0:
node["color"] = 'cyan'
elif flags & 1 << 0: # advancement
node["color"] = 'plum'
elif flags & 1 << 1: # never_eclude
node["color"] = 'slateblue'
elif flags & 1 << 2: # trap
node["color"] = 'salmon'
else:
node["color"] = 'cyan'
return self._handle_color(node) return self._handle_color(node)
def _handle_item_id(self, node: JSONMessagePart): def _handle_item_id(self, node: JSONMessagePart):
@ -238,8 +249,8 @@ def add_json_text(parts: list, text: typing.Any, **kwargs) -> None:
parts.append({"text": str(text), **kwargs}) parts.append({"text": str(text), **kwargs})
def add_json_item(parts: list, item_id: int, player: int = 0, **kwargs) -> None: def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int = 0, **kwargs) -> None:
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.item_id, **kwargs}) parts.append({"text": str(item_id), "player": player, "item_flags": item_flags, "type": JSONTypes.item_id, **kwargs})
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None: def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
@ -253,13 +264,14 @@ class Hint(typing.NamedTuple):
item: int item: int
found: bool found: bool
entrance: str = "" entrance: str = ""
item_flags: int = 0
def re_check(self, ctx, team) -> Hint: def re_check(self, ctx, team) -> Hint:
if self.found: if self.found:
return self return self
found = self.location in ctx.location_checks[team, self.finding_player] found = self.location in ctx.location_checks[team, self.finding_player]
if found: if found:
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance) return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance, self.item_flags)
return self return self
def __hash__(self): def __hash__(self):
@ -270,7 +282,7 @@ class Hint(typing.NamedTuple):
add_json_text(parts, "[Hint]: ") add_json_text(parts, "[Hint]: ")
add_json_text(parts, self.receiving_player, type="player_id") add_json_text(parts, self.receiving_player, type="player_id")
add_json_text(parts, "'s ") add_json_text(parts, "'s ")
add_json_item(parts, self.item, self.receiving_player) add_json_item(parts, self.item, self.receiving_player, self.item_flags)
add_json_text(parts, " is at ") add_json_text(parts, " is at ")
add_json_location(parts, self.location, self.finding_player) add_json_location(parts, self.location, self.finding_player)
add_json_text(parts, " in ") add_json_text(parts, " in ")
@ -288,7 +300,7 @@ class Hint(typing.NamedTuple):
return {"cmd": "PrintJSON", "data": parts, "type": "Hint", return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
"receiving": self.receiving_player, "receiving": self.receiving_player,
"item": NetworkItem(self.item, self.location, self.finding_player), "item": NetworkItem(self.item, self.location, self.finding_player, self.item_flags),
"found": self.found} "found": self.found}
@property @property

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@ -164,7 +164,7 @@ Sent to clients purely to display a message to the player. This packet differs f
| data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. | | data | list\[[JSONMessagePart](#JSONMessagePart)\] | Type of this part of the message. |
| type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. | | type | str | May be present to indicate the nature of this message. Known types are Hint and ItemSend. |
| receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. | | receiving | int | Is present if type is Hint or ItemSend and marks the destination player's ID. |
| item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id and item id. | | item | [NetworkItem](#NetworkItem) | Is present if type is Hint or ItemSend and marks the source player id, location id, item id and item flags. |
| found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. | | found | bool | Is present if type is Hint, denotes whether the location hinted for was checked. |
### DataPackage ### DataPackage
@ -329,15 +329,23 @@ class NetworkItem(NamedTuple):
item: int item: int
location: int location: int
player: int player: int
flags: int
``` ```
In JSON this may look like: In JSON this may look like:
```js ```js
[ [
{"item": 1, "location": 1, "player": 0}, {"item": 1, "location": 1, "player": 0, "flags": 1},
{"item": 2, "location": 2, "player": 0}, {"item": 2, "location": 2, "player": 0, "flags": 2},
{"item": 3, "location": 3, "player": 0} {"item": 3, "location": 3, "player": 0, "flags": 0}
] ]
``` ```
Flags are bit flags:
| Flag | Meaning |
| ----- | ----- |
| 0 | Indicates, indicates the item had no specail use in generation |
| 1 << 0 | If set, indicates the item can unlock advancement |
| 1 << 1 | If set, indicates the item is important but not necessarily unlocks advancement |
| 1 << 2 | If set, indicates the item is an trap |
### JSONMessagePart ### JSONMessagePart
Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet. Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet.
@ -346,9 +354,10 @@ Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed
from typing import TypedDict, Optional from typing import TypedDict, Optional
class JSONMessagePart(TypedDict): class JSONMessagePart(TypedDict):
type: Optional[str] type: Optional[str]
color: Optional[str]
text: Optional[str] text: Optional[str]
player: Optional[int] # marks owning player id for location/item color: Optional[str] # only available if type is an color
item_flags: Optional[int] # only available if type is an item
player: Optional[int] # only available if type is either item or location
``` ```
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently. `type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
@ -390,6 +399,8 @@ Color options:
* white_bg * white_bg
`text` is the content of the message part to be displayed. `text` is the content of the message part to be displayed.
`player` marks owning player id for location/item,
`item_flags` contains the [NetworkItem](#NetworkItem) flags that belong to the item
### Client States ### Client States
An enumeration containing the possible client states that may be used to inform the server in [StatusUpdate](#StatusUpdate). An enumeration containing the possible client states that may be used to inform the server in [StatusUpdate](#StatusUpdate).

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@ -340,7 +340,7 @@ class GameManager(App):
except Exception as e: except Exception as e:
logging.getLogger("Client").exception(e) logging.getLogger("Client").exception(e)
def print_json(self, data): def print_json(self, data: typing.List[JSONMessagePart]):
text = self.json_to_kivy_parser(data) text = self.json_to_kivy_parser(data)
self.log_panels["Archipelago"].on_message_markup(text) self.log_panels["Archipelago"].on_message_markup(text)
self.log_panels["All"].on_message_markup(text) self.log_panels["All"].on_message_markup(text)
@ -420,6 +420,9 @@ class KivyJSONtoTextParser(JSONtoTextParser):
"blue": "6495ED", "blue": "6495ED",
"magenta": "EE00EE", "magenta": "EE00EE",
"cyan": "00EEEE", "cyan": "00EEEE",
"slateblue": "6D8BE8",
"plum": "AF99EF",
"salmon": "FA8072",
"white": "FFFFFF" "white": "FFFFFF"
} }