fix a retro - crossed TR keylogic crash
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4
Rules.py
4
Rules.py
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@ -857,7 +857,7 @@ def set_trock_key_rules(world, player):
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'Turtle Rock - Eye Bridge - Top Right']
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# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
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if not can_reach_front and not world.keyshuffle[player]:
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if not can_reach_front and not world.keyshuffle[player] and not world.retro[player]:
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# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
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non_big_key_locations += ['Turtle Rock - Big Key Chest']
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if not can_reach_big_chest:
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@ -867,7 +867,7 @@ def set_trock_key_rules(world, player):
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if world.bigkeyshuffle[player] and can_reach_big_chest:
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# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
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non_big_key_locations += ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left', 'Turtle Rock - Roller Room - Right']
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elif not world.retro[player]:
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else:
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# A key is required in the Big Key Chest to prevent a possible softlock. Place an extra key to ensure 100% locations still works
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world.push_item(world.get_location('Turtle Rock - Big Key Chest', player), ItemFactory('Small Key (Turtle Rock)', player), False)
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world.get_location('Turtle Rock - Big Key Chest', player).event = True
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