Actually disable shop slots that already have an item pushed in.
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4
Shops.py
4
Shops.py
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@ -96,6 +96,9 @@ class Shop():
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if not self.inventory[slot]:
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raise ValueError("Inventory can't be pushed back if it doesn't exist")
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if not self.can_push_inventory(slot):
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logging.warning(f'Warning, there is already an item pushed into this slot.')
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self.inventory[slot] = {
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'item': item,
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'price': price,
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@ -145,6 +148,7 @@ def ShopSlotFill(world):
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slot_num = int(location.name[-1]) - 1
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shop: Shop = location.parent_region.shop
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if not shop.can_push_inventory(slot_num) or location.shop_slot_disabled:
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location.shop_slot_disabled = True
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removed.add(location)
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if removed:
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