Core: allow loading worlds from zip modules (#747)
* Core: allow loading worlds from zip modules RoR2: make it zipimport compatible (remove relative imports beyond local top-level) * WebHost: add support for .apworld
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@ -20,8 +20,7 @@ import Utils
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if __name__ == "__main__":
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Utils.init_logging("FactorioClient", exception_logger="Client")
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from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger, gui_enabled, \
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get_base_parser
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from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
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from MultiServer import mark_raw
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from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
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34
WebHost.py
34
WebHost.py
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@ -42,20 +42,40 @@ def get_app():
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def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
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import json
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import shutil
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from worlds.AutoWorld import AutoWorldRegister
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import pathlib
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import zipfile
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zfile: zipfile.ZipInfo
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from worlds.AutoWorld import AutoWorldRegister, __file__
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worlds = {}
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data = []
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for game, world in AutoWorldRegister.world_types.items():
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if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
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worlds[game] = world
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base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
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for game, world in worlds.items():
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# copy files from world's docs folder to the generated folder
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source_path = Utils.local_path(os.path.dirname(sys.modules[world.__module__].__file__), 'docs')
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target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game)
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files = os.listdir(source_path)
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for file in files:
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os.makedirs(os.path.dirname(Utils.local_path(target_path, file)), exist_ok=True)
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shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
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target_path = os.path.join(base_target_path, game)
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os.makedirs(target_path, exist_ok=True)
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if world.is_zip:
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zipfile_path = pathlib.Path(world.__file__).parents[1]
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assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
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assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
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with zipfile.ZipFile(zipfile_path) as zf:
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for zfile in zf.infolist():
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if not zfile.is_dir() and "/docs/" in zfile.filename:
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zf.extract(zfile, target_path)
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else:
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source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
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files = os.listdir(source_path)
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for file in files:
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shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
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# build a json tutorial dict per game
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game_data = {'gameTitle': game, 'tutorials': []}
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for tutorial in world.web.tutorials:
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@ -2,10 +2,13 @@ from __future__ import annotations
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import logging
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import sys
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from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, NamedTuple
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from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, TYPE_CHECKING
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from BaseClasses import MultiWorld, Item, CollectionState, Location, Tutorial
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from Options import Option
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from BaseClasses import CollectionState
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if TYPE_CHECKING:
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from BaseClasses import MultiWorld, Item, Location, Tutorial
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class AutoWorldRegister(type):
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@ -41,8 +44,11 @@ class AutoWorldRegister(type):
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# construct class
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new_class = super().__new__(mcs, name, bases, dct)
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if "game" in dct:
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if dct["game"] in AutoWorldRegister.world_types:
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raise RuntimeError(f"""Game {dct["game"]} already registered.""")
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AutoWorldRegister.world_types[dct["game"]] = new_class
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new_class.__file__ = sys.modules[new_class.__module__].__file__
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new_class.is_zip = ".apworld" in new_class.__file__
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return new_class
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@ -62,12 +68,12 @@ class AutoLogicRegister(type):
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return new_class
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def call_single(world: MultiWorld, method_name: str, player: int, *args: Any) -> Any:
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def call_single(world: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
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method = getattr(world.worlds[player], method_name)
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return method(*args)
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def call_all(world: MultiWorld, method_name: str, *args: Any) -> None:
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def call_all(world: "MultiWorld", method_name: str, *args: Any) -> None:
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world_types: Set[AutoWorldRegister] = set()
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for player in world.player_ids:
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world_types.add(world.worlds[player].__class__)
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@ -79,7 +85,7 @@ def call_all(world: MultiWorld, method_name: str, *args: Any) -> None:
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stage_callable(world, *args)
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def call_stage(world: MultiWorld, method_name: str, *args: Any) -> None:
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def call_stage(world: "MultiWorld", method_name: str, *args: Any) -> None:
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world_types = {world.worlds[player].__class__ for player in world.player_ids}
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for world_type in world_types:
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stage_callable = getattr(world_type, f"stage_{method_name}", None)
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@ -97,7 +103,7 @@ class WebWorld:
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# docs folder will also be scanned for tutorial guides given the relevant information in this list. Each Tutorial
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# class is to be used for one guide.
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tutorials: List[Tutorial]
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tutorials: List["Tutorial"]
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# Choose a theme for your /game/* pages
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# Available: dirt, grass, grassFlowers, ice, jungle, ocean, partyTime, stone
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@ -159,8 +165,11 @@ class World(metaclass=AutoWorldRegister):
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# Hide World Type from various views. Does not remove functionality.
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hidden: bool = False
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# see WebWorld for options
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web: WebWorld = WebWorld()
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# autoset on creation:
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world: MultiWorld
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world: "MultiWorld"
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player: int
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# automatically generated
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@ -170,9 +179,10 @@ class World(metaclass=AutoWorldRegister):
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item_names: Set[str] # set of all potential item names
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location_names: Set[str] # set of all potential location names
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web: WebWorld = WebWorld()
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is_zip: bool # was loaded from a .apworld ?
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__file__: str # path it was loaded from
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def __init__(self, world: MultiWorld, player: int):
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def __init__(self, world: "MultiWorld", player: int):
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self.world = world
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self.player = player
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@ -207,12 +217,12 @@ class World(metaclass=AutoWorldRegister):
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@classmethod
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def fill_hook(cls,
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progitempool: List[Item],
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nonexcludeditempool: List[Item],
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localrestitempool: Dict[int, List[Item]],
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nonlocalrestitempool: Dict[int, List[Item]],
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restitempool: List[Item],
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fill_locations: List[Location]) -> None:
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progitempool: List["Item"],
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nonexcludeditempool: List["Item"],
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localrestitempool: Dict[int, List["Item"]],
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nonlocalrestitempool: Dict[int, List["Item"]],
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restitempool: List["Item"],
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fill_locations: List["Location"]) -> None:
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"""Special method that gets called as part of distribute_items_restrictive (main fill).
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This gets called once per present world type."""
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pass
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@ -250,7 +260,7 @@ class World(metaclass=AutoWorldRegister):
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# end of ordered Main.py calls
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def create_item(self, name: str) -> Item:
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def create_item(self, name: str) -> "Item":
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"""Create an item for this world type and player.
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Warning: this may be called with self.world = None, for example by MultiServer"""
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raise NotImplementedError
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@ -261,7 +271,7 @@ class World(metaclass=AutoWorldRegister):
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return self.world.random.choice(tuple(self.item_name_to_id.keys()))
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# decent place to implement progressive items, in most cases can stay as-is
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def collect_item(self, state: CollectionState, item: Item, remove: bool = False) -> Optional[str]:
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def collect_item(self, state: "CollectionState", item: "Item", remove: bool = False) -> Optional[str]:
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"""Collect an item name into state. For speed reasons items that aren't logically useful get skipped.
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Collect None to skip item.
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:param state: CollectionState to collect into
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@ -272,18 +282,18 @@ class World(metaclass=AutoWorldRegister):
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return None
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# called to create all_state, return Items that are created during pre_fill
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def get_pre_fill_items(self) -> List[Item]:
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def get_pre_fill_items(self) -> List["Item"]:
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return []
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# following methods should not need to be overridden.
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def collect(self, state: CollectionState, item: Item) -> bool:
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def collect(self, state: "CollectionState", item: "Item") -> bool:
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name = self.collect_item(state, item)
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if name:
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state.prog_items[name, self.player] += 1
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return True
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return False
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def remove(self, state: CollectionState, item: Item) -> bool:
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def remove(self, state: "CollectionState", item: "Item") -> bool:
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name = self.collect_item(state, item, True)
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if name:
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state.prog_items[name, self.player] -= 1
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@ -292,7 +302,7 @@ class World(metaclass=AutoWorldRegister):
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return True
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return False
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def create_filler(self) -> Item:
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def create_filler(self) -> "Item":
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return self.create_item(self.get_filler_item_name())
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@ -1,29 +1,57 @@
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import importlib
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import zipimport
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import os
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import typing
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__all__ = {"lookup_any_item_id_to_name",
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"lookup_any_location_id_to_name",
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"network_data_package",
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"AutoWorldRegister"}
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folder = os.path.dirname(__file__)
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__all__ = {
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"lookup_any_item_id_to_name",
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"lookup_any_location_id_to_name",
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"network_data_package",
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"AutoWorldRegister",
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"world_sources",
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"folder",
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}
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if typing.TYPE_CHECKING:
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from .AutoWorld import World
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class WorldSource(typing.NamedTuple):
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path: str # typically relative path from this module
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is_zip: bool = False
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# find potential world containers, currently folders and zip-importable .apworld's
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world_sources: typing.List[WorldSource] = []
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file: os.DirEntry # for me (Berserker) at least, PyCharm doesn't seem to infer the type correctly
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for file in os.scandir(folder):
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if not file.name.startswith("_"): # prevent explicitly loading __pycache__ and allow _* names for non-world folders
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if file.is_dir():
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world_sources.append(WorldSource(file.name))
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elif file.is_file() and file.name.endswith(".apworld"):
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world_sources.append(WorldSource(file.name, is_zip=True))
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# import all submodules to trigger AutoWorldRegister
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world_folders = []
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for file in os.scandir(os.path.dirname(__file__)):
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if file.is_dir():
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world_folders.append(file.name)
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world_folders.sort()
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for world in world_folders:
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if not world.startswith("_"): # prevent explicitly loading __pycache__ and allow _* names for non-world folders
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importlib.import_module(f".{world}", "worlds")
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world_sources.sort()
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for world_source in world_sources:
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if world_source.is_zip:
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importer = zipimport.zipimporter(os.path.join(folder, world_source.path))
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importer.load_module(world_source.path.split(".", 1)[0])
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else:
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importlib.import_module(f".{world_source.path}", "worlds")
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from .AutoWorld import AutoWorldRegister
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lookup_any_item_id_to_name = {}
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lookup_any_location_id_to_name = {}
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games = {}
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from .AutoWorld import AutoWorldRegister
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for world_name, world in AutoWorldRegister.world_types.items():
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games[world_name] = {
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"item_name_to_id" : world.item_name_to_id,
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"item_name_to_id": world.item_name_to_id,
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"location_name_to_id": world.location_name_to_id,
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"version": world.data_version,
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# seems clients don't actually want this. Keeping it here in case someone changes their mind.
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@ -41,5 +69,6 @@ network_data_package = {
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if any(not world.data_version for world in AutoWorldRegister.world_types.values()):
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network_data_package["version"] = 0
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import logging
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logging.warning(f"Datapackage is in custom mode. Custom Worlds: "
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f"{[world for world in AutoWorldRegister.world_types.values() if not world.data_version]}")
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@ -1,5 +1,5 @@
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from BaseClasses import MultiWorld
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from ..generic.Rules import set_rule, add_rule
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from worlds.generic.Rules import set_rule, add_rule
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def set_rules(world: MultiWorld, player: int):
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@ -5,7 +5,7 @@ from .Rules import set_rules
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from BaseClasses import Region, RegionType, Entrance, Item, ItemClassification, MultiWorld, Tutorial
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from .Options import ror2_options
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from ..AutoWorld import World, WebWorld
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from worlds.AutoWorld import World, WebWorld
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client_version = 1
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