Post-Merge Cleanup #2

This commit is contained in:
Fabian Dill 2021-11-12 14:58:48 +01:00
parent 4a8ba0575f
commit ca8f6c2439
1 changed files with 22 additions and 31 deletions

View File

@ -156,6 +156,21 @@ class Context(CommonContext):
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
super(Context, self).on_deathlink(data)
def handle_deathlink_state(self, currently_dead: bool):
# in this state we only care about triggering a death send
if self.death_state == DeathState.alive:
if currently_dead:
self.death_state = DeathState.dead
await self.send_death()
# in this state we care about confirming a kill, to move state to dead
elif self.death_state == DeathState.killing_player:
# this is being handled in deathlink_kill_player(ctx) already
pass
# in this state we wait until the player is alive again
elif self.death_state == DeathState.dead:
if not currently_dead:
self.death_state = DeathState.alive
async def deathlink_kill_player(ctx: Context):
ctx.death_state = DeathState.killing_player
@ -581,7 +596,7 @@ async def verify_snes_app(socket):
await socket.send(dumps(AppVersion_Request))
app: str = loads(await socket.recv())["Results"][0]
if not "SNI" in app:
if "SNI" not in app:
snes_logger.warning(f"Warning: Did not find SNI as the endpoint, instead {app} was found.")
@ -920,19 +935,7 @@ async def game_watcher(ctx: Context):
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
currently_dead = gamemode[0] in DEATH_MODES
# in this state we only care about triggering a death send
if ctx.death_state == DeathState.alive:
if currently_dead:
ctx.death_state = DeathState.dead
await ctx.send_death()
# in this state we care about confirming a kill, to move state to dead
elif ctx.death_state == DeathState.killing_player:
# this is being handled in deathlink_kill_player(ctx) already
pass
# in this state we wait until the player is alive again
elif ctx.death_state == DeathState.dead:
if not currently_dead:
ctx.death_state = DeathState.alive
ctx.handle_deathlink_state(currently_dead)
gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1)
game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4)
@ -1001,19 +1004,7 @@ async def game_watcher(ctx: Context):
gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
currently_dead = gamemode[0] in SM_DEATH_MODES
# in this state we only care about triggering a death send
if ctx.death_state == DeathState.alive:
if currently_dead:
ctx.death_state = DeathState.dead
await ctx.send_death()
# in this state we care about confirming a kill, to move state to dead
elif ctx.death_state == DeathState.killing_player:
# this is being handled in deathlink_kill_player(ctx) already
pass
# in this state we wait until the player is alive again
elif ctx.death_state == DeathState.dead:
if not currently_dead:
ctx.death_state = DeathState.alive
ctx.handle_deathlink_state(currently_dead)
if gamemode is not None and gamemode[0] in SM_ENDGAME_MODES:
if not ctx.finished_game:
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
@ -1030,10 +1021,9 @@ async def game_watcher(ctx: Context):
while (recv_index < recv_item):
itemAdress = recv_index * 8
message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
worldId = message[0] | (message[1] << 8)
itemId = message[2] | (message[3] << 8)
# worldId = message[0] | (message[1] << 8) # unused
# itemId = message[2] | (message[3] << 8) # unused
itemIndex = (message[4] | (message[5] << 8)) >> 3
seq = recv_index
recv_index += 1
snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
@ -1050,7 +1040,7 @@ async def game_watcher(ctx: Context):
if data is None:
continue
recv_itemOutPtr = data[0] | (data[1] << 8)
# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
itemOutPtr = data[2] | (data[3] << 8)
from worlds.sm.Items import items_start_id
@ -1067,6 +1057,7 @@ async def game_watcher(ctx: Context):
ctx.location_name_getter(item.location), itemOutPtr, len(ctx.items_received)))
await snes_flush_writes(ctx)
async def run_game(romfile):
auto_start = Utils.get_options()["lttp_options"].get("rom_start", True)
if auto_start is True: