Stardew Valley: Fix masteries logic so it requires levels and tools (#3640)
* fix and add test * add test to make sure we check xp can be earned * fix python 3.8 test my god I hope it gets removed soon * fixing some review comments * curse you monstersanity * move month rule to has_level vanilla, so next level is in logic once the previous item is received * use progressive masteries to skills in test alsanity * rename reset_collection_state * add more tests around skill and masteries rules * progressive level issue --------- Co-authored-by: agilbert1412 <alexgilbert@yahoo.com>
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@ -15,13 +15,13 @@ from .. import options
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from ..data.harvest import HarvestCropSource
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from ..mods.logic.magic_logic import MagicLogicMixin
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from ..mods.logic.mod_skills_levels import get_mod_skill_levels
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from ..stardew_rule import StardewRule, True_, False_, true_, And
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from ..stardew_rule import StardewRule, true_, True_, False_
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from ..strings.craftable_names import Fishing
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from ..strings.machine_names import Machine
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from ..strings.performance_names import Performance
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from ..strings.quality_names import ForageQuality
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from ..strings.region_names import Region
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from ..strings.skill_names import Skill, all_mod_skills
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from ..strings.skill_names import Skill, all_mod_skills, all_vanilla_skills
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from ..strings.tool_names import ToolMaterial, Tool
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from ..strings.wallet_item_names import Wallet
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@ -43,22 +43,17 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
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if level <= 0:
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return True_()
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tool_level = (level - 1) // 2
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tool_level = min(4, (level - 1) // 2)
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tool_material = ToolMaterial.tiers[tool_level]
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months = max(1, level - 1)
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months_rule = self.logic.time.has_lived_months(months)
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if self.options.skill_progression != options.SkillProgression.option_vanilla:
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previous_level_rule = self.logic.skill.has_level(skill, level - 1)
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else:
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previous_level_rule = true_
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previous_level_rule = self.logic.skill.has_previous_level(skill, level)
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if skill == Skill.fishing:
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xp_rule = self.logic.tool.has_fishing_rod(max(tool_level, 3))
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elif skill == Skill.farming:
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xp_rule = self.can_get_farming_xp & self.logic.tool.has_tool(Tool.hoe, tool_material) & self.logic.tool.can_water(tool_level)
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elif skill == Skill.foraging:
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xp_rule = (self.can_get_foraging_xp & self.logic.tool.has_tool(Tool.axe, tool_material)) |\
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xp_rule = (self.can_get_foraging_xp & self.logic.tool.has_tool(Tool.axe, tool_material)) | \
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self.logic.magic.can_use_clear_debris_instead_of_tool_level(tool_level)
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elif skill == Skill.mining:
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xp_rule = self.logic.tool.has_tool(Tool.pickaxe, tool_material) | \
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@ -70,22 +65,34 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
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xp_rule = xp_rule & self.logic.region.can_reach(Region.mines_floor_5)
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elif skill in all_mod_skills:
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# Ideal solution would be to add a logic registry, but I'm too lazy.
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return previous_level_rule & months_rule & self.logic.mod.skill.can_earn_mod_skill_level(skill, level)
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return previous_level_rule & self.logic.mod.skill.can_earn_mod_skill_level(skill, level)
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else:
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raise Exception(f"Unknown skill: {skill}")
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return previous_level_rule & months_rule & xp_rule
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return previous_level_rule & xp_rule
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# Should be cached
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def has_level(self, skill: str, level: int) -> StardewRule:
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if level <= 0:
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return True_()
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assert level >= 0, f"There is no level before level 0."
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if level == 0:
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return true_
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if self.options.skill_progression == options.SkillProgression.option_vanilla:
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return self.logic.skill.can_earn_level(skill, level)
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return self.logic.received(f"{skill} Level", level)
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def has_previous_level(self, skill: str, level: int) -> StardewRule:
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assert level > 0, f"There is no level before level 0."
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if level == 1:
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return true_
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if self.options.skill_progression == options.SkillProgression.option_vanilla:
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months = max(1, level - 1)
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return self.logic.time.has_lived_months(months)
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return self.logic.received(f"{skill} Level", level - 1)
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@cache_self1
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def has_farming_level(self, level: int) -> StardewRule:
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return self.logic.skill.has_level(Skill.farming, level)
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@ -108,18 +115,9 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
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return rule_with_fishing
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return self.logic.time.has_lived_months(months_with_4_skills) | rule_with_fishing
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def has_all_skills_maxed(self, included_modded_skills: bool = True) -> StardewRule:
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if self.options.skill_progression == options.SkillProgression.option_vanilla:
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return self.has_total_level(50)
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skills_items = vanilla_skill_items
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if included_modded_skills:
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skills_items += get_mod_skill_levels(self.options.mods)
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return And(*[self.logic.received(skill, 10) for skill in skills_items])
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def can_enter_mastery_cave(self) -> StardewRule:
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if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries:
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return self.logic.received(Wallet.mastery_of_the_five_ways)
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return self.has_all_skills_maxed()
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def has_any_skills_maxed(self, included_modded_skills: bool = True) -> StardewRule:
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skills = self.content.skills.keys() if included_modded_skills else sorted(all_vanilla_skills)
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return self.logic.or_(*(self.logic.skill.has_level(skill, 10) for skill in skills))
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@cached_property
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def can_get_farming_xp(self) -> StardewRule:
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@ -197,13 +195,19 @@ CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
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return self.has_level(Skill.foraging, 9)
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return False_()
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@cached_property
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def can_earn_mastery_experience(self) -> StardewRule:
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if self.options.skill_progression != options.SkillProgression.option_progressive_with_masteries:
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return self.has_all_skills_maxed() & self.logic.time.has_lived_max_months
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return self.logic.time.has_lived_max_months
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def can_earn_mastery(self, skill: str) -> StardewRule:
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# Checking for level 11, so it includes having level 10 and being able to earn xp.
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return self.logic.skill.can_earn_level(skill, 11) & self.logic.region.can_reach(Region.mastery_cave)
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def has_mastery(self, skill: str) -> StardewRule:
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if self.options.skill_progression != options.SkillProgression.option_progressive_with_masteries:
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return self.can_earn_mastery_experience and self.logic.region.can_reach(Region.mastery_cave)
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return self.logic.received(f"{skill} Mastery")
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if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries:
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return self.logic.received(f"{skill} Mastery")
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return self.logic.skill.can_earn_mastery(skill)
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@cached_property
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def can_enter_mastery_cave(self) -> StardewRule:
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if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries:
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return self.logic.received(Wallet.mastery_of_the_five_ways)
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return self.has_any_skills_maxed(included_modded_skills=False)
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@ -154,7 +154,7 @@ def set_bundle_rules(bundle_rooms: List[BundleRoom], logic: StardewLogic, multiw
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extra_raccoons = extra_raccoons + num
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bundle_rules = logic.received(CommunityUpgrade.raccoon, extra_raccoons) & bundle_rules
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if num > 1:
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previous_bundle_name = f"Raccoon Request {num-1}"
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previous_bundle_name = f"Raccoon Request {num - 1}"
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bundle_rules = bundle_rules & logic.region.can_reach_location(previous_bundle_name)
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room_rules.append(bundle_rules)
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MultiWorldRules.set_rule(location, bundle_rules)
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@ -168,13 +168,16 @@ def set_skills_rules(logic: StardewLogic, multiworld, player, world_options: Sta
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mods = world_options.mods
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if world_options.skill_progression == SkillProgression.option_vanilla:
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return
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for i in range(1, 11):
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set_vanilla_skill_rule_for_level(logic, multiworld, player, i)
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set_modded_skill_rule_for_level(logic, multiworld, player, mods, i)
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if world_options.skill_progression != SkillProgression.option_progressive_with_masteries:
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if world_options.skill_progression == SkillProgression.option_progressive:
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return
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for skill in [Skill.farming, Skill.fishing, Skill.foraging, Skill.mining, Skill.combat]:
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MultiWorldRules.set_rule(multiworld.get_location(f"{skill} Mastery", player), logic.skill.can_earn_mastery_experience)
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MultiWorldRules.set_rule(multiworld.get_location(f"{skill} Mastery", player), logic.skill.can_earn_mastery(skill))
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def set_vanilla_skill_rule_for_level(logic: StardewLogic, multiworld, player, level: int):
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@ -256,8 +259,7 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S
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set_entrance_rule(multiworld, player, LogicEntrance.farmhouse_cooking, logic.cooking.can_cook_in_kitchen)
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set_entrance_rule(multiworld, player, LogicEntrance.shipping, logic.shipping.can_use_shipping_bin)
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set_entrance_rule(multiworld, player, LogicEntrance.watch_queen_of_sauce, logic.action.can_watch(Channel.queen_of_sauce))
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set_entrance_rule(multiworld, player, Entrance.forest_to_mastery_cave, logic.skill.can_enter_mastery_cave())
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set_entrance_rule(multiworld, player, Entrance.forest_to_mastery_cave, logic.skill.can_enter_mastery_cave())
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set_entrance_rule(multiworld, player, Entrance.forest_to_mastery_cave, logic.skill.can_enter_mastery_cave)
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set_entrance_rule(multiworld, player, LogicEntrance.buy_experience_books, logic.time.has_lived_months(2))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year1_books, logic.time.has_year_two)
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set_entrance_rule(multiworld, player, LogicEntrance.buy_year3_books, logic.time.has_year_three)
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@ -85,7 +85,7 @@ def allsanity_no_mods_6_x_x():
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options.QuestLocations.internal_name: 56,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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options.Shipsanity.internal_name: options.Shipsanity.option_everything,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
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options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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options.TrapItems.internal_name: options.TrapItems.option_nightmare,
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@ -310,6 +310,12 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
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self.multiworld.worlds[self.player].total_progression_items -= 1
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return created_item
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def remove_one_by_name(self, item: str) -> None:
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self.remove(self.create_item(item))
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def reset_collection_state(self):
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self.multiworld.state = self.original_state.copy()
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pre_generated_worlds = {}
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@ -1,23 +1,30 @@
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from ... import HasProgressionPercent
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from ... import HasProgressionPercent, StardewLogic
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from ...options import ToolProgression, SkillProgression, Mods
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from ...strings.skill_names import all_skills
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from ...strings.skill_names import all_skills, all_vanilla_skills, Skill
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from ...test import SVTestBase
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class TestVanillaSkillLogicSimplification(SVTestBase):
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class TestSkillProgressionVanilla(SVTestBase):
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options = {
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SkillProgression.internal_name: SkillProgression.option_vanilla,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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}
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def test_skill_logic_has_level_only_uses_one_has_progression_percent(self):
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rule = self.multiworld.worlds[1].logic.skill.has_level("Farming", 8)
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self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) == HasProgressionPercent))
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rule = self.multiworld.worlds[1].logic.skill.has_level(Skill.farming, 8)
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self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) is HasProgressionPercent))
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def test_has_mastery_requires_month_equivalent_to_10_levels(self):
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logic: StardewLogic = self.multiworld.worlds[1].logic
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rule = logic.skill.has_mastery(Skill.farming)
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time_rule = logic.time.has_lived_months(10)
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self.assertIn(time_rule, rule.current_rules)
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class TestAllSkillsRequirePrevious(SVTestBase):
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class TestSkillProgressionProgressive(SVTestBase):
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options = {
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SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
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SkillProgression.internal_name: SkillProgression.option_progressive,
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Mods.internal_name: frozenset(Mods.valid_keys),
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}
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@ -25,16 +32,82 @@ class TestAllSkillsRequirePrevious(SVTestBase):
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for skill in all_skills:
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self.collect_everything()
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self.remove_by_name(f"{skill} Level")
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for level in range(1, 11):
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location_name = f"Level {level} {skill}"
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location = self.multiworld.get_location(location_name, self.player)
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with self.subTest(location_name):
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can_reach = self.can_reach_location(location_name)
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if level > 1:
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self.assertFalse(can_reach)
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self.assert_reach_location_false(location, self.multiworld.state)
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self.collect(f"{skill} Level")
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can_reach = self.can_reach_location(location_name)
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self.assertTrue(can_reach)
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self.multiworld.state = self.original_state.copy()
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self.assert_reach_location_true(location, self.multiworld.state)
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self.reset_collection_state()
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def test_has_level_requires_exact_amount_of_levels(self):
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logic: StardewLogic = self.multiworld.worlds[1].logic
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rule = logic.skill.has_level(Skill.farming, 8)
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level_rule = logic.received("Farming Level", 8)
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self.assertEqual(level_rule, rule)
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def test_has_previous_level_requires_one_less_level_than_requested(self):
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logic: StardewLogic = self.multiworld.worlds[1].logic
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rule = logic.skill.has_previous_level(Skill.farming, 8)
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level_rule = logic.received("Farming Level", 7)
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self.assertEqual(level_rule, rule)
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def test_has_mastery_requires_10_levels(self):
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logic: StardewLogic = self.multiworld.worlds[1].logic
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rule = logic.skill.has_mastery(Skill.farming)
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level_rule = logic.received("Farming Level", 10)
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self.assertIn(level_rule, rule.current_rules)
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class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
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options = {
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SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
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ToolProgression.internal_name: ToolProgression.option_progressive,
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Mods.internal_name: frozenset(),
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}
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def test_has_mastery_requires_the_item(self):
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logic: StardewLogic = self.multiworld.worlds[1].logic
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rule = logic.skill.has_mastery(Skill.farming)
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received_mastery = logic.received("Farming Mastery")
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self.assertEqual(received_mastery, rule)
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def test_given_all_levels_when_can_earn_mastery_then_can_earn_mastery(self):
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self.collect_everything()
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for skill in all_vanilla_skills:
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with self.subTest(skill):
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location = self.multiworld.get_location(f"{skill} Mastery", self.player)
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self.assert_reach_location_true(location, self.multiworld.state)
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self.reset_collection_state()
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def test_given_one_level_missing_when_can_earn_mastery_then_cannot_earn_mastery(self):
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for skill in all_vanilla_skills:
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with self.subTest(skill):
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self.collect_everything()
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self.remove_one_by_name(f"{skill} Level")
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location = self.multiworld.get_location(f"{skill} Mastery", self.player)
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self.assert_reach_location_false(location, self.multiworld.state)
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self.reset_collection_state()
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def test_given_one_tool_missing_when_can_earn_mastery_then_cannot_earn_mastery(self):
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self.collect_everything()
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self.remove_one_by_name(f"Progressive Pickaxe")
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location = self.multiworld.get_location("Mining Mastery", self.player)
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self.assert_reach_location_false(location, self.multiworld.state)
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self.reset_collection_state()
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