diff --git a/worlds/sa2b/CHANGELOG.md b/worlds/sa2b/CHANGELOG.md new file mode 100644 index 00000000..af6c4afd --- /dev/null +++ b/worlds/sa2b/CHANGELOG.md @@ -0,0 +1,247 @@ +# Sonic Adventure 2 Battle - Changelog + + +## v2.3 - The Chao Update + +### Features: + +- New goal + - Chaos Chao + - Raise a Chaos Chao to win! +- New optional Location Checks + - Chao Animal Parts + - Each body part from each type of animal is a location + - Chao Stats + - 0-99 levels of each of the 7 Chao stats can be locations + - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) + - Kindergartensanity + - Classroom lessons are locations + - Either all lessons or any one of each category can be set as locations + - Shopsanity + - A specified number of locations can be placed in the Chao Black Market + - These locations are unlocked by acquiring Chao Coins + - Ring costs for these items can be adjusted + - Chao Karate can now be set to one location per fight, instead of one per tournament +- New Items + - If any Chao locations are active, the following will be in the item pool: + - Chao Eggs + - Garden Seeds + - Garden Fruit + - Chao Hats + - Chaos Drives + - New Trap + - Reverse Trap +- The starting eggs in the garden can be a random color +- Chao World entrances can be shuffled +- Chao are given default names + +### Quality of Life: + +- Chao Save Data is now separate per-slot in addition to per-seed + - This allows a single player to have multiple slots in the same seed, each having separate Chao progress +- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) +- All Chao can now enter the Hero and Dark races +- Chao Karate difficulty can be set separately from Chao Race difficulty +- Chao Aging can be sped up at will, up to 15× +- New mod config option to fine-tune Chao Stat multiplication + - Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code +- Pong Traps can now activate in Chao World +- Maximum range for possible number of Emblems is now 1000 +- General APWorld cleanup and optimization +- Option access has moved to the new options system +- An item group now exists for trap items + +### Bug Fixes: + +- Dry Lagoon now has all 11 Animals +- `Eternal Engine - 2` (Standard and Hard Logic) now requires only `Tails - Booster` +- `Lost Colony - 2` (Hard Logic) now requires no upgrades +- `Lost Colony - Animal 9` (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon` + + +## v2.2 + +### Features: + +- New goals + - Boss Rush + - Complete the Boss Rush to win! + - Cannon's Core Boss Rush + - Beat Cannon's Core, then complete the Boss Rush + - Boss Rush Chaos Emerald Hunt + - Collect the seven Chaos Emeralds, then complete the Boss Rush +- Boss Rush Shuffle option +- New optional Location Checks + - Animalsanity + - Collect numbers of animals per stage +- Ring Link option + - Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players +- Voice line shuffle + - None + - Shuffled + - Rude + - Chao + - Singularity +- New Traps + - Ice Trap + - Slow Trap + - Cutscene Trap + +### Quality of Life: + +- Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500 +- A cause is now included for sent DeathLinks +- Death Cause messages are now displayed in-game +- WSS connections are now supported + +### Bug Fixes: + +- Two rare softlock scenarios related to the Chaos Control Trap should no longer occur +- Tracking of location checks while disconnected from the server should be more consistent +- DeathLinks can now be sent and received between two players connected to the same slot +- 2P mode should no longer be accessible +- Boss Stages no longer display erroneous location tracking icons +- Boss Stages are no longer subject to mission shuffle oddities +- Fix Logic Errors + - Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades + - Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots + + +## v2.1 + +### Features: + +- New goal + - Grand Prix + - Complete all of the Kart Races to win! +- New optional Location Checks + - Omosanity (Activating Omochao) + - Kart Race Mode +- Ring Loss option + - Classic - lose all rings on hit + - Modern - lose 20 rings on hit + - OHKO - instantly die on hit, regardless of ring count (shields still protect you) +- New Trap + - Pong Trap + +### Quality of Life: + +- SA2B is now distributed as an `.apworld` +- Maximum possible number of Emblems in item pool is increased from 180 to 250 +- An indicator now shows on the Stage Select screen when Cannon's Core is available +- Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280 +- Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard + +### Bug Fixes: + +- Actually swap Intermediate and Expert Chao Races correctly +- Don't always grant double score for killing Gold Beetles anymore +- Ensure upgrades are applied properly, even when received while dying +- Fix the Message Queue getting disordered when receiving many messages in quick succession +- Fix Logic errors + - `City Escape - 3` (Hard Logic) now requires no upgrades + - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades + - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades + - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` + - `Mad Space - 5` (Hard Logic) now requires no upgrades + + +## v2.0 + +### Features: + +- Completely reworked mission progression system + - Control of which mission types can be active per-gameplay-style + - Control of how many missions are active per-gameplay-style + - Mission order shuffle +- Two new Chaos Emerald Hunt goals + - Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill + - FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill +- New optional Location Checks + - Keysanity (Chao Containers) + - Whistlesanity (Animal Pipes and hidden whistle spots) + - Beetlesanity (Destroying Gold Beetles) +- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal +- Hard Logic option +- More Music Options + - Option to use SADX music + - New Singularity music shuffle option +- Option to choose the Narrator theme +- New Traps + - Tiny Trap is now permanent within a level + - Gravity Trap + - Exposition Trap + +### Quality of Life: + +- Significant revamp to Stage Select screen information conveyance + - Icons are displayed for: + - Relevant character's upgrades + - Which location checks are active/checked + - Chaos Emeralds found (if relevant) + - Gate and Cannon's Core emblem costs + - The above stage-specific info can also be viewed when paused in-level + - The current mission is also displayed when paused +- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check +- Hints including SA2B locations will now specify which Gate that level is located in +- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed +- Chao Intermediate and Expert race sets are now swapped, per player feedback + - Intermediate now includes Beginner + Challenge + Hero + Dark + - Expert now includes Beginner + Challenge + Hero + Dark + Jewel +- New mod config option for the color of the Message Queue text + +### Bug Fixes: + +- Fixed bug where game stops properly tracking items after 127 have been received. +- Several logic fixes +- Game now refers to `Knuckles - Shovel Claws` correctly +- Minor AP World code cleanup + + +## v1.1 + +### Features: + +- Unlocking each gate of levels requires beating a random boss +- Chao Races and Karate are now available as an option for checks +- Junk items can now be put into the itempool + - Five Rings + - Ten Rings + - Twenty Rings + - Extra Life + - Shield + - Magnetic Shield + - Invincibility +- Traps can now be put into the itempool + - Omotrap + - Chaos Control Trap + - Confusion Trap + - Tiny Trap +- The Credits now display a few stats about the run +- An Option for the minimum required rank for mission checks is now available +- An Option for influencing the costs of level gates is now available + +### Bug Fixes: + +- A message will display if the game loses connection to Archipelago +- The game will gracefully reconnect to Archipelago +- Kart Race mode is now properly hidden +- Minor logic fixes + + +## v1.0 - First Stable Release + +### Features: + +- Goal is to beat Cannon's Core and defeat the Biolizard +- Locations included: + - Upgrade Pickups + - Mission Clears +- Items included: + - Character Upgrades + - Emblems +- Levels are unlocked by certain amounts of emblems + - An option exists to specify how many missions to include +- Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option +- Music Shuffle is supported +- DeathLink is supported