attach command to args dict

This commit is contained in:
Fabian Dill 2021-02-21 23:46:05 +01:00
parent 8a395a3021
commit cbbdb2948d
4 changed files with 133 additions and 110 deletions

View File

@ -79,7 +79,7 @@ class Context():
self.server_task = None
self.server: typing.Optional[Endpoint] = None
self.password = password
self.server_version = (0, 0, 0)
self.server_version = Version(0, 0, 0)
self.team = None
self.slot = None
@ -118,9 +118,9 @@ class Context():
async def send_msgs(self, msgs):
if not self.server or not self.server.socket.open or self.server.socket.closed:
return
await self.server.socket.send(dumps(msgs))
await self.server.socket.send(encode(msgs))
def consume_players_package(self, package:typing.List[tuple]):
def consume_players_package(self, package: typing.List[tuple]):
self.player_names = {slot: name for team, slot, name, orig_name in package if self.team == team}
@ -131,6 +131,7 @@ def color_item(item_id: int, green: bool = False) -> str:
item_colors.append("white_bg")
return color(item_name, *item_colors)
START_RECONNECT_DELAY = 5
SNES_RECONNECT_DELAY = 5
SERVER_RECONNECT_DELAY = 5
@ -160,8 +161,8 @@ SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes
location_shop_order = [name for name, info in Shops.shop_table.items()] # probably don't leave this here. This relies on python 3.6+ dictionary keys having defined order
location_shop_order = [name for name, info in
Shops.shop_table.items()] # probably don't leave this here. This relies on python 3.6+ dictionary keys having defined order
location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()])
location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
@ -711,12 +712,6 @@ async def snes_flush_writes(ctx: Context):
await snes_write(ctx, writes)
async def send_msgs(websocket, msgs):
if not websocket or not websocket.open or websocket.closed:
return
await websocket.send(dumps(msgs))
async def server_loop(ctx: Context, address=None):
global SERVER_RECONNECT_DELAY
ctx.ui_node.send_connection_status(ctx)
@ -754,8 +749,8 @@ async def server_loop(ctx: Context, address=None):
ctx.ui_node.send_connection_status(ctx)
SERVER_RECONNECT_DELAY = START_RECONNECT_DELAY
async for data in ctx.server.socket:
for msg in loads(data):
await process_server_cmd(ctx, msg[0], msg[1])
for msg in decode(data):
await process_server_cmd(ctx, msg)
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
except WebUI.WaitingForUiException:
pass
@ -776,7 +771,7 @@ async def server_loop(ctx: Context, address=None):
ctx.auth = None
ctx.items_received = []
ctx.locations_info = {}
ctx.server_version = (0, 0, 0)
ctx.server_version = Version(0, 0, 0)
if ctx.server and ctx.server.socket is not None:
await ctx.server.socket.close()
ctx.server = None
@ -799,6 +794,8 @@ async def server_autoreconnect(ctx: Context):
missing_unknown = re.compile("Unknown Location ID: (?P<ID>\d+)")
def convert_unknown_missing(missing_items: list) -> list:
missing = []
for location in missing_items:
@ -810,7 +807,8 @@ def convert_unknown_missing(missing_items: list) -> list:
return missing
async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]):
async def process_server_cmd(ctx: Context, args: dict):
cmd = args["cmd"]
if cmd == 'RoomInfo':
logger.info('--------------------------------')
logger.info('Room Information:')
@ -873,10 +871,11 @@ async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]
ctx.consume_players_package(args["players"])
msgs = []
if ctx.locations_checked:
msgs.append(['LocationChecks',
{"locations": [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]}])
msgs.append({"cmd": "LocationChecks",
"locations": [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]})
if ctx.locations_scouted:
msgs.append(['LocationScouts', {"locations": list(ctx.locations_scouted)}])
msgs.append({"cmd": "LocationScouts",
"locations": list(ctx.locations_scouted)})
if msgs:
await ctx.send_msgs(msgs)
if ctx.finished_game:
@ -895,13 +894,12 @@ async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]
if start_index == 0:
ctx.items_received = []
elif start_index != len(ctx.items_received):
sync_msg = [['Sync', None]]
sync_msg = [{'cmd': 'Sync'}]
if ctx.locations_checked:
sync_msg.append(['LocationChecks',
{"locations": [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]}])
sync_msg.append({"cmd": "LocationChecks",
"locations": [Regions.lookup_name_to_id[loc] for loc in ctx.locations_checked]})
await ctx.send_msgs(sync_msg)
if start_index == len(ctx.items_received):
for item in args['items']:
ctx.items_received.append(NetworkItem(*item))
ctx.watcher_event.set()
@ -916,7 +914,7 @@ async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]
ctx.locations_info[location] = (item, player)
ctx.watcher_event.set()
elif cmd == 'ItemSent': # going away
elif cmd == 'ItemSent': # going away
found = NetworkItem(*args["item"])
receiving_player = args["receiver"]
ctx.ui_node.notify_item_sent(ctx.player_names[found.player], ctx.player_names[receiving_player],
@ -925,12 +923,13 @@ async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]
get_item_name_from_id(found.item) in Items.progression_items)
item = color(get_item_name_from_id(found.item), 'cyan' if found.player != ctx.slot else 'green')
found_player = color(ctx.player_names[found.player], 'yellow' if found.player != ctx.slot else 'magenta')
receiving_player = color(ctx.player_names[receiving_player], 'yellow' if receiving_player != ctx.slot else 'magenta')
receiving_player = color(ctx.player_names[receiving_player],
'yellow' if receiving_player != ctx.slot else 'magenta')
logging.info(
'%s sent %s to %s (%s)' % (found_player, item, receiving_player,
color(get_location_name_from_address(found.location), 'blue_bg', 'white')))
elif cmd == 'ItemFound': # going away
elif cmd == 'ItemFound': # going away
found = NetworkItem(*args["item"])
ctx.ui_node.notify_item_found(ctx.player_names[found.player], get_item_name_from_id(found.item),
get_location_name_from_address(found.location), found.player == ctx.slot,
@ -940,7 +939,7 @@ async def process_server_cmd(ctx: Context, cmd: str, args: typing.Optional[dict]
logging.info('%s found %s (%s)' % (player_sent, item, color(get_location_name_from_address(found.location),
'blue_bg', 'white')))
elif cmd == 'Hint': # going away
elif cmd == 'Hint': # going away
hints = [Utils.Hint(*hint) for hint in args["hints"]]
for hint in hints:
ctx.ui_node.send_hint(ctx.player_names[hint.finding_player], ctx.player_names[hint.receiving_player],
@ -998,10 +997,11 @@ async def server_auth(ctx: Context, password_requested):
ctx.awaiting_rom = False
ctx.auth = ctx.rom
auth = base64.b64encode(ctx.rom).decode()
await ctx.send_msgs([['Connect', {
'password': ctx.password, 'name': auth, 'version': Utils._version_tuple, 'tags': get_tags(ctx),
'uuid': Utils.get_unique_identifier(), 'game': "A Link to the Past"
}]])
await ctx.send_msgs([{"cmd": 'Connect',
'password': ctx.password, 'name': auth, 'version': Utils._version_tuple,
'tags': get_tags(ctx),
'uuid': Utils.get_unique_identifier(), 'game': "A Link to the Past"
}])
async def console_input(ctx: Context):
@ -1094,16 +1094,6 @@ class ClientCommandProcessor(CommandProcessor):
self.output("No missing location checks found.")
return True
def _cmd_show_items(self, toggle: str = "") -> bool:
"""Toggle showing of items received across the team"""
if toggle:
self.ctx.found_items = toggle.lower() in {"1", "true", "on"}
else:
self.ctx.found_items = not self.ctx.found_items
logger.info(f"Set showing team items to {self.ctx.found_items}")
asyncio.create_task(self.ctx.send_msgs([['UpdateTags', get_tags(self.ctx)]]))
return True
def _cmd_slow_mode(self, toggle: str = ""):
"""Toggle slow mode, which limits how fast you send / receive items."""
if toggle:
@ -1120,7 +1110,7 @@ class ClientCommandProcessor(CommandProcessor):
self.output("Web UI was never started.")
def default(self, raw: str):
asyncio.create_task(self.ctx.send_msgs([['Say', {"text": raw}]]))
asyncio.create_task(self.ctx.send_msgs([{"cmd": "Say", "text": raw}]))
async def console_loop(ctx: Context):
@ -1165,7 +1155,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
try:
if roomid in location_shop_ids:
misc_data = await snes_read(ctx, SHOP_ADDR, (len(location_shop_order)*3)+5)
misc_data = await snes_read(ctx, SHOP_ADDR, (len(location_shop_order) * 3) + 5)
for cnt, b in enumerate(misc_data):
my_check = Shops.shop_table_by_location_id[Shops.SHOP_ID_START + cnt]
if int(b) > 0 and my_check not in ctx.locations_checked:
@ -1174,7 +1164,6 @@ async def track_locations(ctx: Context, roomid, roomdata):
print(e)
logger.info(f"Exception: {e}")
for location, (loc_roomid, loc_mask) in location_table_uw.items():
try:
if location not in ctx.locations_checked and loc_roomid == roomid and (
@ -1238,14 +1227,13 @@ async def track_locations(ctx: Context, roomid, roomdata):
print(e)
logger.info(f"Exception: {e}")
if new_locations:
await ctx.send_msgs([['LocationChecks', {"locations": new_locations}]])
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": new_locations}])
async def send_finished_game(ctx: Context):
try:
await ctx.send_msgs([['StatusUpdate', {"status": CLientStatus.CLIENT_GOAL}]])
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": CLientStatus.CLIENT_GOAL}])
ctx.finished_game = True
except Exception as ex:
logger.exception(ex)
@ -1343,7 +1331,7 @@ async def game_watcher(ctx: Context):
if scout_location > 0 and scout_location not in ctx.locations_scouted:
ctx.locations_scouted.add(scout_location)
logger.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
await ctx.send_msgs([['LocationScouts', {"locations": [scout_location]}]])
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
await track_locations(ctx, roomid, roomdata)

View File

@ -28,15 +28,15 @@ from fuzzywuzzy import process as fuzzy_process
from worlds.alttp import Items, Regions
import Utils
from Utils import get_item_name_from_id, get_location_name_from_address, \
_version_tuple, restricted_loads
from NetUtils import Node, Endpoint, CLientStatus, NetworkItem
_version_tuple, restricted_loads, Version
from NetUtils import Node, Endpoint, CLientStatus, NetworkItem, decode
colorama.init()
console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
class Client(Endpoint):
version: typing.List[int] = [0, 0, 0]
version = Version(0, 0, 0)
tags: typing.List[str] = []
def __init__(self, socket: websockets.server.WebSocketServerProtocol, ctx: Context):
@ -47,7 +47,6 @@ class Client(Endpoint):
self.slot = None
self.send_index = 0
self.tags = []
self.version = [0, 0, 0]
self.messageprocessor = client_message_processor(ctx, self)
self.ctx = weakref.ref(ctx)
@ -302,18 +301,18 @@ class Context(Node):
def notify_all(self, text):
logging.info("Notice (all): %s" % text)
self.broadcast_all([['Print', {"text": text}]])
self.broadcast_all([{"cmd": "Print", "text": text}])
def notify_client(self, client: Client, text: str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
asyncio.create_task(self.send_msgs(client, [['Print', {"text": text}]]))
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str]):
if not client.auth:
return
asyncio.create_task(self.send_msgs(client, [['Print', {"text": text}] for text in texts]))
asyncio.create_task(self.send_msgs(client, [{"cmd": "Print", "text": text} for text in texts]))
def broadcast_team(self, team, msgs):
for client in self.endpoints:
@ -321,7 +320,7 @@ class Context(Node):
asyncio.create_task(self.send_msgs(client, msgs))
def broadcast_all(self, msgs):
msgs = dumps(msgs)
msgs = self.dumper(msgs)
for endpoint in self.endpoints:
if endpoint.auth:
asyncio.create_task(self.send_encoded_msgs(endpoint, msgs))
@ -333,9 +332,9 @@ class Context(Node):
# separated out, due to compatibilty between clients
def notify_hints(ctx: Context, team: int, hints: typing.List[Utils.Hint]):
cmd = dumps([["Hint", {"hints" : hints}]])
texts = [['PrintHTML', format_hint(ctx, team, hint)] for hint in hints]
for _, text in texts:
cmd = ctx.dumper([{"cmd": "Hint", "hints" : hints}])
texts = ([format_hint(ctx, team, hint)] for hint in hints)
for text in texts:
logging.info("Notice (Team #%d): %s" % (team + 1, text))
for client in ctx.endpoints:
if client.auth and client.team == team:
@ -343,8 +342,8 @@ def notify_hints(ctx: Context, team: int, hints: typing.List[Utils.Hint]):
def update_aliases(ctx: Context, team: int, client: typing.Optional[Client] = None):
cmd = dumps([["RoomUpdate",
{"players": ctx.get_players_package()}]])
cmd = ctx.dumper([{"cmd": "RoomUpdate",
"players": ctx.get_players_package()}])
if client is None:
for client in ctx.endpoints:
if client.team == team and client.auth:
@ -360,8 +359,8 @@ async def server(websocket, path, ctx: Context):
try:
await on_client_connected(ctx, client)
async for data in websocket:
for msg in loads(data):
await process_client_cmd(ctx, client, msg[0], msg[1])
for msg in decode(data):
await process_client_cmd(ctx, client, msg)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
logging.exception(e)
@ -372,7 +371,8 @@ async def server(websocket, path, ctx: Context):
async def on_client_connected(ctx: Context, client: Client):
await ctx.send_msgs(client, [['RoomInfo', {
await ctx.send_msgs(client, [{
'cmd': 'RoomInfo',
'password': ctx.password is not None,
'players': [(client.team, client.slot, ctx.name_aliases.get((client.team, client.slot), client.name)) for client
in ctx.endpoints if client.auth],
@ -384,7 +384,7 @@ async def on_client_connected(ctx: Context, client: Client):
'remaining_mode': ctx.remaining_mode,
'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points
}]])
}])
async def on_client_disconnected(ctx: Context, client: Client):
@ -420,12 +420,6 @@ async def countdown(ctx: Context, timer):
ctx.notify_all(f'[Server]: GO')
ctx.countdown_timer = 0
async def missing(ctx: Context, client: Client, locations: list, checked_locations: list):
await ctx.send_msgs(client, [['Missing', {
'locations': dumps(locations),
'checked_locations': dumps(checked_locations)
}]])
def get_players_string(ctx: Context):
auth_clients = {(c.team, c.slot) for c in ctx.endpoints if c.auth}
@ -459,9 +453,10 @@ def send_new_items(ctx: Context):
continue
items = get_received_items(ctx, client.team, client.slot)
if len(items) > client.send_index:
asyncio.create_task(ctx.send_msgs(client, [
['ReceivedItems', {"index": client.send_index,
"items": tuplize_received_items(items)[client.send_index:]}]]))
asyncio.create_task(ctx.send_msgs(client, [{
"cmd": "ReceivedItems",
"index": client.send_index,
"items": tuplize_received_items(items)[client.send_index:]}]))
client.send_index = len(items)
@ -514,15 +509,16 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
for client in ctx.endpoints:
if client.team == team and client.wants_item_notification:
asyncio.create_task(
ctx.send_msgs(client, [['ItemFound',
{"item": NetworkItem(target_item, location, slot)}]]))
ctx.send_msgs(client, [{"cmd": "ItemFound",
"item": NetworkItem(target_item, location, slot)}]))
ctx.location_checks[team, slot] |= known_locations
send_new_items(ctx)
if found_items:
for client in ctx.endpoints:
if client.team == team and client.slot == slot:
asyncio.create_task(ctx.send_msgs(client, [["RoomUpdate", {"hint_points": get_client_points(ctx, client)}]]))
asyncio.create_task(ctx.send_msgs(client, [{"cmd": "RoomUpdate",
"hint_points": get_client_points(ctx, client)}]))
ctx.save()
@ -792,9 +788,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
self.output(
"Sorry, client forfeiting requires you to have beaten the game on this server."
" You can ask the server admin for a /forfeit")
if self.client.version < [2, 1, 0]:
self.output(
"Your client is too old to send game beaten information. Please update, load you savegame and reconnect.")
return False
def _cmd_remaining(self) -> bool:
@ -823,9 +816,6 @@ class ClientMessageProcessor(CommonCommandProcessor):
else:
self.output(
"Sorry, !remaining requires you to have beaten the game on this server")
if self.client.version < [2, 1, 0]:
self.output(
"Your client is too old to send game beaten information. Please update, load you savegame and reconnect.")
return False
@ -978,20 +968,22 @@ def get_client_points(ctx: Context, client: Client) -> int:
ctx.hint_cost * ctx.hints_used[client.team, client.slot])
async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typing.Optional[dict]):
async def process_client_cmd(ctx: Context, client: Client, args: dict):
cmd: str = args["cmd"]
if type(cmd) is not str:
await ctx.send_msgs(client, [['InvalidCmd', {"text": f"Command should be str, got {type(cmd)}"}]])
await ctx.send_msgs(client, [{"cmd": "InvalidCmd", "text": f"Command should be str, got {type(cmd)}"}])
return
if args is not None and type(args) != dict:
await ctx.send_msgs(client, [['InvalidArguments',
{'text': f'Expected Optional[dict], got {type(args)} for {cmd}'}]])
await ctx.send_msgs(client, [{"cmd": "InvalidArguments",
'text': f'Expected Optional[dict], got {type(args)} for {cmd}'}])
return
if cmd == 'Connect':
if not args or 'password' not in args or type(args['password']) not in [str, type(None)] or \
'game' not in args:
await ctx.send_msgs(client, [['InvalidArguments', {'text': 'Connect'}]])
await ctx.send_msgs(client, [{'cmd': 'InvalidArguments', 'text': 'Connect'}])
return
errors = set()
@ -1019,29 +1011,31 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
client.team = team
client.slot = slot
minver = Utils.Version(*(ctx.minimum_client_versions.get((team, slot), (0,0,0))))
if minver > tuple(args['version']):
if minver > args['version']:
errors.add('IncompatibleVersion')
if ctx.compatibility == 1 and "AP" not in args['tags']:
errors.add('IncompatibleVersion')
#only exact version match allowed
elif ctx.compatibility == 0 and tuple(args['version']) != _version_tuple:
elif ctx.compatibility == 0 and args['version'] != _version_tuple:
errors.add('IncompatibleVersion')
if errors:
logging.info(f"A client connection was refused due to: {errors}")
await ctx.send_msgs(client, [['ConnectionRefused', {"errors": list(errors)}]])
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
else:
ctx.client_ids[client.team, client.slot] = args["uuid"]
client.auth = True
client.version = args['version']
client.tags = args['tags']
reply = [['Connected', {"team": client.team, "slot": client.slot,
"players": ctx.get_players_package(),
"missing_checks": get_missing_checks(ctx, client),
"items_checked": get_checked_checks(ctx, client)}]]
reply = [{
"cmd": "Connected",
"team": client.team, "slot": client.slot,
"players": ctx.get_players_package(),
"missing_checks": get_missing_checks(ctx, client),
"items_checked": get_checked_checks(ctx, client)}]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', {"index": 0, "items": tuplize_received_items(items)}])
reply.append({"cmd": 'ReceivedItems', "index": 0, "items": tuplize_received_items(items)})
client.send_index = len(items)
await ctx.send_msgs(client, reply)
@ -1052,7 +1046,8 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await ctx.send_msgs(client, [['ReceivedItems', {"index": 0, "items": tuplize_received_items(items)}]])
await ctx.send_msgs(client, [{"cmd": "ReceivedItems","index": 0,
"items": tuplize_received_items(items)}])
elif cmd == 'LocationChecks':
register_location_checks(ctx, client.team, client.slot, args["locations"])
@ -1061,7 +1056,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
locs = []
for location in args["locations"]:
if type(location) is not int or 0 >= location > len(Regions.location_table):
await ctx.send_msgs(client, [['InvalidArguments', {"text": 'LocationScouts'}]])
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'LocationScouts'}])
return
loc_name = list(Regions.location_table.keys())[location - 1]
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
@ -1074,11 +1069,11 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
locs.append([target_item, location, target_player])
# logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
await ctx.send_msgs(client, [['LocationInfo', {'locations': locs}]])
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
elif cmd == 'UpdateTags':
if not args or type(args) is not list:
await ctx.send_msgs(client, [['InvalidArguments', {"text": 'UpdateTags'}]])
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'UpdateTags'}])
return
client.tags = args
@ -1095,7 +1090,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
if cmd == 'Say':
if "text" not in args or type(args["text"]) is not str or not args["text"].isprintable():
await ctx.send_msgs(client, [['InvalidArguments', {"text" : 'Say'}]])
await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text" : 'Say'}])
return
client.messageprocessor(args["text"])

View File

@ -3,19 +3,58 @@ import asyncio
import logging
import typing
import enum
from json import loads, dumps
from json import JSONEncoder, JSONDecoder
import websockets
class JSONMessagePart(typing.TypedDict):
type: typing.Optional[str]
color: typing.Optional[str]
text: typing.Optional[str]
def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
if isinstance(obj, tuple) and hasattr(obj, "_fields"): # NamedTuple is not actually a parent class
data = obj._asdict()
data["class"] = obj.__class__.__name__
return data
if isinstance(obj, (tuple, list)):
return tuple(_scan_for_TypedTuples(o) for o in obj)
if isinstance(obj, dict):
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
return obj
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
).encode
def encode(obj):
return _encode(_scan_for_TypedTuples(obj))
from Utils import Version # for object hook
whitelist = {"NetworkPlayer", "NetworkItem", "Version"}
def _object_hook(o: typing.Any) -> typing.Any:
if isinstance(o, dict):
cls = o.get("class", None)
if cls in whitelist:
del (o["class"])
return globals()[cls](**o)
return o
decode = JSONDecoder(object_hook=_object_hook).decode
class Node:
endpoints: typing.List
dumper = staticmethod(dumps)
loader = staticmethod(loads)
dumper = staticmethod(encode)
loader = staticmethod(decode)
def __init__(self):
self.endpoints = []
@ -26,13 +65,14 @@ class Node:
for endpoint in self.endpoints:
asyncio.create_task(self.send_encoded_msgs(endpoint, msgs))
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[typing.Sequence[str, typing.Optional[dict]]]):
async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]):
if not endpoint.socket or not endpoint.socket.open or endpoint.socket.closed:
return
msg = self.dumper(msgs)
try:
await endpoint.socket.send(self.dumper(msgs))
await endpoint.socket.send(msg)
except websockets.ConnectionClosed:
logging.exception("Exception during send_msgs")
logging.exception(f"Exception during send_msgs, could not send {msg}")
await self.disconnect(endpoint)
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str):
@ -104,7 +144,7 @@ class JSONtoTextParser(metaclass=HandlerMeta):
return node.get("text", "")
def _handle_player_id(self, node: JSONMessagePart):
player = node["player"]
player = node["text"]
node["color"] = 'yellow' if player != self.ctx.slot else 'magenta'
node["text"] = self.ctx.player_names[player]
return self._handle_color(node)
@ -115,7 +155,6 @@ class JSONtoTextParser(metaclass=HandlerMeta):
return self._handle_color(node)
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
@ -136,6 +175,7 @@ class CLientStatus(enum.IntEnum):
CLIENT_PLAYING = 20
CLIENT_GOAL = 30
class NetworkPlayer(typing.NamedTuple):
team: int
slot: int
@ -146,4 +186,4 @@ class NetworkPlayer(typing.NamedTuple):
class NetworkItem(typing.NamedTuple):
item: int
location: int
player: int
player: int

View File

@ -10,7 +10,7 @@ def tuplize_version(version: str) -> typing.Tuple[int, ...]:
class Version(typing.NamedTuple):
major: int
minor: int
micro: int
build: int
__version__ = "0.0.1"
_version_tuple = tuplize_version(__version__)